11.07.2013, 01:19
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Last edited by Diablosrouge; 30/06/2014 at 06:20 PM.
)
Hello. Theres a Total Convertion shaking up the GTAForums with over 1 million views.
It's called GTA Vice City Stories PC Edition and uses GTA:SA as core. The mod is at BETA 3 and they've incorporated an ingame updater so you may get regular updates.
I'm making up this post to see if theres a higher probability of a SA-MP adaptation (like it was made with GTA United, Ghostown etc) happening anytime soon.
I've tried contacting with the russian guy responsible for the adaptations but he seems to be inactive or something, so Im gonna let this post here so ppl can appreciate the beauty of this mod that totally asks for SA-MP to be in it.
Original post: http://www.gtaforums.com/index.php?s...ic=439980&st=0
"Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, bringing you a port that Rockstar never gave you. In this modification we will be converting the map, all the characters, vehicles and weapons from the ORIGINAL game files as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. We have just released BETA3, codenamed "Blue Hesper", so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team
Luten, HackMan (pre-BETA3), Silent, Ash, CP (post-BETA2)
The undone parts of the map use the default Vice City map.
Mission #3: Jerry Martinez - Conduct Unbecoming (9.03.2012)
[ame]http://www.youtube.com/watch?v=U5g4hKhhEDk[/ame]
Mission #4: Phil Cassidy - Cholo Victory (2.03.2012)
[ame]http://www.youtube.com/watch?v=GUwsT0vui7I[/ame]
PCJ Playground in Viceport
[ame]http://www.youtube.com/watch?v=kutd15plPAc[/ame]
In my opinion it clearly deserves a try on a SA-MP adaptation.
If you share the same opinion then I think this is the right topic to show your support... there is already one RP gamemode being scripted to work with this mod, and I can tell this RP gamemode is planning to use nearly all the functionalities SA-MP has to offer; it's a very ambitious project.
But until a SA-MP adaptation is released it won't happen :\
What can I say about this mod? I've been testing it thorougly and it's pretty stable.
I've only found stability issues (crashing) during certain missions because it's not yet fully done or fixed. I'd risk saying that 99% of the crashes are SCM mission related and as far as I know SCM is disabled in SA-MP so it cuts down a lot on crashing.
I'd also risk myself saying the stability found in this mod, which is just in BETA, is the same or better than in GTA United 1.2.
Feel free to test it yourself.
It's called GTA Vice City Stories PC Edition and uses GTA:SA as core. The mod is at BETA 3 and they've incorporated an ingame updater so you may get regular updates.
I'm making up this post to see if theres a higher probability of a SA-MP adaptation (like it was made with GTA United, Ghostown etc) happening anytime soon.
I've tried contacting with the russian guy responsible for the adaptations but he seems to be inactive or something, so Im gonna let this post here so ppl can appreciate the beauty of this mod that totally asks for SA-MP to be in it.
Original post: http://www.gtaforums.com/index.php?s...ic=439980&st=0
"Grand Theft Auto: Vice City Stories PC Edition" is a Total Conversion Modification for Grand Theft Auto: San Andreas, bringing you a port that Rockstar never gave you. In this modification we will be converting the map, all the characters, vehicles and weapons from the ORIGINAL game files as well as porting the games weather system and atmosphere. In this modification will also be a set amount of storyline missions and side missions which will increase with each BETA release, other things will also be available such as a redesigned menu, new neon lights, HUD, radio stations, etc as well as an attempt to look through the history of the game and bring back some BETA designs as a special bonus for you. We have just released BETA3, codenamed "Blue Hesper", so be sure to give that a download and check it out! We hope you enjoy the mod and we will do our best to keep working on it. Just a reminder though, there's only a few of us actually working on this project so we do NOT know when or if we'll ever be finished but we will keep you all updated. In the meantime, enjoy our current work and spread your support! -VCS Team
Luten, HackMan (pre-BETA3), Silent, Ash, CP (post-BETA2)
The undone parts of the map use the default Vice City map.
Mission #3: Jerry Martinez - Conduct Unbecoming (9.03.2012)
[ame]http://www.youtube.com/watch?v=U5g4hKhhEDk[/ame]
Mission #4: Phil Cassidy - Cholo Victory (2.03.2012)
[ame]http://www.youtube.com/watch?v=GUwsT0vui7I[/ame]
PCJ Playground in Viceport
[ame]http://www.youtube.com/watch?v=kutd15plPAc[/ame]
If you share the same opinion then I think this is the right topic to show your support... there is already one RP gamemode being scripted to work with this mod, and I can tell this RP gamemode is planning to use nearly all the functionalities SA-MP has to offer; it's a very ambitious project.
But until a SA-MP adaptation is released it won't happen :\
What can I say about this mod? I've been testing it thorougly and it's pretty stable.
I've only found stability issues (crashing) during certain missions because it's not yet fully done or fixed. I'd risk saying that 99% of the crashes are SCM mission related and as far as I know SCM is disabled in SA-MP so it cuts down a lot on crashing.
I'd also risk myself saying the stability found in this mod, which is just in BETA, is the same or better than in GTA United 1.2.
Feel free to test it yourself.