Код:
// Timer Name: EMSUpdate()
// TickRate: 5 secs.
Timer:EMSUpdate[5000]()
{
	foreach(Player, i)
	{
		new Float:posX, Float:posY, Float:posZ;
 		GetPlayerPos(i, posX, posY, posZ);
		if(GetPlayerInterior(i) == 0 && !IsPlayerInAnyVehicle(i) && MP3Station[i] == 0)
		{
	    	StopAudioStreamForPlayer(i);
		}
		new Float:iArmor;
		GetPlayerArmour(i, iArmor);
		if(iArmor > ValidArmor[i] && AdminDuty[i] == 0)
		{
		    new string[128];
			format(string, sizeof(string), "%s may have hacked their armor.", GetPlayerNameEx(i));
			AddAutomatedFlag(i, string);
			format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID %d) may possibly be armor hacking.", GetPlayerNameEx(i), i);
			ABroadCast(COLOR_YELLOW, string, 2);
		}
	    if(GetPVarType(i, "Injured"))
	    {
	        if(GetPVarInt(i, "EMSAttempt") != 0)
			{
				new Float:health;
 				GetPlayerHealth(i,health);
				SetPlayerHealth(i, health-1);
				if(GetPVarInt(i, "EMSAttempt") == -1)
				{
    				if(!IsPlayerInRangeOfPoint(i, 3.0, GetPVarFloat(i,"MedicX"), GetPVarFloat(i,"MedicY"), GetPVarFloat(i,"MedicZ")))
	    			{
	        			SendClientMessage(i, COLOR_WHITE, "You fell unconscious, you were immediately sent to the hospital.");
	        			KillEMSQueue(i);
						SpawnPlayer(i);
	    			}
					GameTextForPlayer(i, "~r~Injured~n~~w~/accept death or /service ems", 5000, 3);
				}
				if(GetPVarInt(i, "EMSAttempt") == 1)
				{
	    			if(!IsPlayerInRangeOfPoint(i, 3.0, GetPVarFloat(i,"MedicX"), GetPVarFloat(i,"MedicY"), GetPVarFloat(i,"MedicZ")))
	    			{
	        			SendClientMessage(i, COLOR_WHITE, "You fell unconscious, you were immediately sent to the hospital.");
	        			KillEMSQueue(i);
						SpawnPlayer(i);
	    			}
					GameTextForPlayer(i, "~r~Injured~n~~w~Waiting for EMS to Arrive...", 5000, 3);
				}
				if(GetPVarInt(i, "EMSAttempt") == 2)
				{
	    			if(!IsPlayerInRangeOfPoint(i, 3.0, GetPVarFloat(i,"MedicX"), GetPVarFloat(i,"MedicY"), GetPVarFloat(i,"MedicZ")))
	    			{
	        			SendClientMessage(i, COLOR_WHITE, "You fell unconscious, you were immediately sent to the hospital.");
	        			KillEMSQueue(i);
						SpawnPlayer(i);
	    			}
	    			GameTextForPlayer(i, "~g~Rescued~n~~w~Awaiting Treatment...", 5000, 3);
				}
				if(GetPVarInt(i, "EMSAttempt") == 3)
				{
	    			if(IsPlayerInAnyVehicle(i))
	    			{
	        			new ambmodel = GetPlayerVehicleID(i);
	        			if(IsAnAmbulance(ambmodel))
	        			{
	    					GameTextForPlayer(i, "~g~Rescued~n~~w~Waiting for EMS to take to Hospital...", 5000, 3);
						}
						else
						{
		    				SendClientMessage(i, COLOR_WHITE, "You fell unconscious due to no life support, you were immediately sent to the hospital.");
	        				KillEMSQueue(i);
							SpawnPlayer(i);
						}
					}
					else
					{
		    			SendClientMessage(i, COLOR_WHITE, "You fell out of the vehicle, you were immediately sent to the hospital.");
	        			KillEMSQueue(i);
						SpawnPlayer(i);
					}
				}
				GetPlayerHealth(i, health);
				if(health <= 5)
				{
	    			SendClientMessage(i, COLOR_WHITE, "You fell unconscious, you were immediately sent to the hospital.");
	    			KillEMSQueue(i);
					SpawnPlayer(i);
				}
	        }
	    }
	}
}