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What's advanced on this?
It's just an animation, object and timer.
Anyways, nice job for the beginning
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At a glance, I'd say that if you do /setbomb multiple times in quick succession (Within 10s), it'll bug and only the last one will explode. Not only that, but it will explode multiple times as the timer runs.
To fix that, you could either have a message like 'There is already a planted bomb', or change the timers so that they work differently.
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As they say upper, їwhat is the advanced thing here?
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That's simple, but beginners scripters would like it!
Keep it Up!
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Fake all Fake he took my FS bomb create...
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Advanced and only 36 lines of code? I was hoping for an automatic kill registration or at least some checks to make sure the player is spawned and not in a car...
also what happens when 2 people put /setbomb? you only defined one bomb object variable so the first player's bomb will magically disappear and an explosion will come seemingly out of nowhere. Consider this constructive criticism, not disrespect.
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Thank you for advising me whatever. I'll update this script to make it a better one.
@ xganyx:
I didn't stole your bomb script. There is a much difference in yours and mine. Also, your script doesn't work.