Yes, it's starting to show up, but still cannot load the server. There are no errors or warnings in the script.
pawn Код:
public OnDialogResponse
(playerid, dialogid, response, listitem, inputtext
[]){ if(dialogid
== DIALOG_REG
) { if(!response
) return Kick
(playerid
);
if(response
) { if(!strlen(inputtext
)) { ShowPlayerDialog
(playerid,DIALOG_REG,DIALOG_STYLE_INPUT,
"Register",
"Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!",
"Register",
"Quit");
return 1;
} new hashpass
[129];
WP_Hash
(hashpass,
sizeof(hashpass
),inputtext
);
new INI:file
= INI_Open
(Path
(playerid
));
INI_SetTag
(file,
"Player's Data");
INI_WriteString
(file,
"Password",hashpass
);
INI_WriteInt
(file,
"AdminLevel",
0);
INI_WriteInt
(file,
"VIPLevel",
0);
INI_WriteInt
(file,
"Money",
500);
INI_WriteInt
(file,
"Scores",
0);
INI_WriteInt
(file,
"Kills",
0);
INI_WriteInt
(file,
"Deaths",
0);
INI_WriteInt
(file,
"Kicks",
0);
INI_WriteInt
(file,
"warns",
0);
INI_WriteInt
(file,
"Banned",
0);
INI_WriteInt
(file,
"Helper",
0);
INI_WriteInt
(file,
"Team",
0);
INI_WriteInt
(file,
"Leader",
0);
INI_WriteInt
(file,
"CamoPerk",
0);
INI_WriteInt
(file,
"GodPerk",
0);
INI_WriteInt
(file,
"Crimes",
0);
INI_Close
(file
);
GivePlayerMoney
(playerid,
1000);
SendClientMessage
(playerid,
-1,
"You have been successfully registered");
new name
[MAX_PLAYER_NAME
+1], string
[24+MAX_PLAYER_NAME
+1];
GetPlayerName
(playerid, name,
sizeof(name
));
new ip
[16];
GetPlayerIp
(playerid, ip,
sizeof(ip
));
GetPlayerName
(playerid,name,
sizeof(name
));
format(string,
150,
"%s has registered with ip: %s.", name, ip
);
RegisterLog
(string
);
format(string,
sizeof(string
),
"%s has just registered!", name
);
SendClientMessageToAll
(COLOR_YELLOW, string
);
return 1;
} } if(dialogid
== DIALOG_LOGIN
) { if(!response
) return Kick
(playerid
);
if(response
) { new hashpass
[129];
WP_Hash
(hashpass,
sizeof(hashpass
),inputtext
);
if(!strcmp(hashpass,PlayerInfo
[playerid
][pPass
])) { INI_ParseFile
(Path
(playerid
),
"loadaccount_user",.bExtra
= true, .extra
= playerid
);
SetPlayerScore
(playerid,PlayerInfo
[playerid
][pScores
]);
GivePlayerMoney
(playerid,PlayerInfo
[playerid
][pMoney
]);
SendClientMessage
(playerid,
-1,
"Welcome back! You have successfully logged in");
new ip
[16],name
[50],string
[150];
GetPlayerIp
(playerid, ip,
sizeof(ip
));
GetPlayerName
(playerid,name,
sizeof(name
));
format(string,
150,
"%s has logged in with ip: %s.", name, ip
);
LoginLog
(string
);
if(PlayerInfo
[playerid
][pWarns
] >= 4 || PlayerInfo
[playerid
][pBanned
] >= 1) { SendClientMessage
(playerid, COLOR_RED,
"<!>You are banned from this server. Reason: 4 warns!");
Kick
(playerid
);
return 1;
} } else { ShowPlayerDialog
(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,
"Login",
"Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!",
"Login",
"Quit");
return 1;
} } } if(dialogid
== 0 && response
== 1) { new pName
[MAX_PLAYER_NAME
],gName
[MAX_PLAYER_NAME
],string
[128], stringz
[128];
new giveplayerid
= GetPVarInt
(playerid,
"ClickedPlayer");
GetPlayerName
(playerid,pName,
sizeof pName
);
GetPlayerName
(giveplayerid,gName,
sizeof gName
);
format(string,
sizeof string,
"PM From %s: %s",pName,inputtext
);
SendClientMessage
(giveplayerid,0x00ff00ff,string
);
format(string,
sizeof string,
"PM Send to %s: %s",gName,inputtext
);
SendClientMessage
(playerid,0x00ff00ff,string
);
format(stringz,
sizeof(stringz
),
"[CLICKED PM]%s PMS %s: %s",pName,gName,inputtext
);
PMLog
(stringz
);
return 1;
} if(response
) { switch(dialogid
== D_RADIO
) { case 1: { switch(listitem
) { case 0: { PlayAudioStreamForPlayer
(playerid,
"http://uk1.internet-radio.com:15626/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Go Dj Global Radio");
} case 1: { PlayAudioStreamForPlayer
(playerid,
"http://uk1.internet-radio.com:15763/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to The Zone!");
} case 2: { PlayAudioStreamForPlayer
(playerid,
"http://screlay-dtc0l-1.shoutcast.com:8012/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Chronix!");
} case 3: { SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Redneck Junction");
PlayAudioStreamForPlayer
(playerid,
" http://uk3.internet-radio.com:10354/");
} case 4: { //Pop PlayAudioStreamForPlayer
(playerid,
"http://uk2.internet-radio.com:30726/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to 1 Pop Radio!");
} case 5: { PlayAudioStreamForPlayer
(playerid,
"http://uk3.internet-radio.com:10138/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Rollin Radio!");
} case 6: { PlayAudioStreamForPlayer
(playerid,
"http://www.partyvibe.com:8010/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Party Vibe!");
} case 7: { PlayAudioStreamForPlayer
(playerid,
"http://stream2.wft.es:1025/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Ibica Sonica!");
} case 8: { //Reggae PlayAudioStreamForPlayer
(playerid,
"http://radio.bigupradio.com:8000/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Big Up Radio!");
} case 9: { PlayAudioStreamForPlayer
(playerid,
"http://radio2.virtualdj.com:7000/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Radio Channel 2");
} case 10: { PlayAudioStreamForPlayer
(playerid,
"http://uk3.internet-radio.com:10918/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Sun Vibes!");
} case 11: { PlayAudioStreamForPlayer
(playerid,
"http://uk1.internet-radio.com:4086/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Amazing Smooth and Jazz!");
} case 12: { PlayAudioStreamForPlayer
(playerid,
"http://secondlife.fm:9998/");
SendClientMessage
(playerid, COLOR_YELLOW,
"<!>You are now listening to Bassline ");
} } } } } if(response
) { switch(dialogid
== D_SHOP
) { case 1: { switch(listitem
) { case 0: { if(GetPlayerMoney
(playerid
) < 500) return SendClientMessage
(playerid, COLOR_RED,
"<!>Not enough money!");
SetPlayerHealth
(playerid,
100);
GivePlayerMoney
(playerid,
-500);
SendClientMessage
(playerid, COLOR_YELLOW,
"You have healed yourself to 100hp!");
return 1;
} case 1: { if(GetPlayerMoney
(playerid
) < 600) return SendClientMessage
(playerid, COLOR_RED,
"<!>Not enough money!");
SetPlayerArmour
(playerid,
100);
GivePlayerMoney
(playerid,
-600);
SendClientMessage
(playerid, COLOR_YELLOW,
"You have putton on armour (100 armour)!");
return 1;
} case 2: { new string
[512];
strcat(string,
"Deagle (500$)\n9mm (300$)\nSilenced(300$)");
strcat(string,
"\nBaseball bat (50$)\nKnife(30$)\nKatana (300$)\nChainsaw(2500$)");
strcat(string,
"\nMP5 (1500$)\nTec 9 (1500$)\n Uzi (1500$)");
strcat(string,
"\nShotgun (700$)\nCombat Shotgun (2000$)\nSawnoff shotgun (1600$)\nCountry Rifle (1300$)");
strcat(string,
"\nAK-47 (2000$)\nM4 (2000$)\nSniper (3000$)");
strcat(string,
"\nBombs (10 ammo) (5000$)\nMolotovs (10 ammo) (5000$)");
ShowPlayerDialog
(playerid, D_WEAPONS, DIALOG_STYLE_LIST,
"Weapon shop",string,
"Buy",
"Exit");
return 1;
} } } } } if(response
) { switch(dialogid
== D_WEAPONS
) { case 1: { switch(listitem
) { //Handguns case 0: { if(GetPlayerMoney
(playerid
) < 500) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
24,
200);
GivePlayerMoney
(playerid,
-500);
return 1;
} case 1: { if(GetPlayerMoney
(playerid
) < 300) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
22,
200);
GivePlayerMoney
(playerid,
-300);
return 1;
} case 2: { if(GetPlayerMoney
(playerid
) < 300) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
23,
200);
GivePlayerMoney
(playerid,
-300);
return 1;
} //melee case 3: { if(GetPlayerMoney
(playerid
) < 50) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
5,
1);
GivePlayerMoney
(playerid,
-50);
return 1;
} case 4: { if(GetPlayerMoney
(playerid
) < 30) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
4,
1);
GivePlayerMoney
(playerid,
-30);
return 1;
} case 5: { if(GetPlayerMoney
(playerid
) < 300) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
8,
1);
GivePlayerMoney
(playerid,
-300);
return 1;
} case 6: { if(GetPlayerMoney
(playerid
) < 2500) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
9,
1);
GivePlayerMoney
(playerid,
-2500);
return 1;
} //Smg's case 7: { if(GetPlayerMoney
(playerid
) < 1500) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
29,
500);
GivePlayerMoney
(playerid,
-1500);
return 1;
} case 8: { if(GetPlayerMoney
(playerid
) < 1500) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
32,
500);
GivePlayerMoney
(playerid,
-1500);
return 1;
} case 9: { if(GetPlayerMoney
(playerid
) < 1500) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
28,
500);
GivePlayerMoney
(playerid,
-1500);
return 1;
} //Shotguns case 10: { if(GetPlayerMoney
(playerid
) < 700) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
25,
250);
GivePlayerMoney
(playerid,
-750);
return 1;
} case 11: { if(GetPlayerMoney
(playerid
) < 2000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
27,
500);
GivePlayerMoney
(playerid,
-2000);
return 1;
} case 12: { if(GetPlayerMoney
(playerid
) < 1600) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
26,
300);
GivePlayerMoney
(playerid,
-1600);
return 1;
} case 13: { if(GetPlayerMoney
(playerid
) < 1300) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
33,
300);
GivePlayerMoney
(playerid,
-1300);
return 1;
} //Assault rifles case 14: { if(GetPlayerMoney
(playerid
) < 2000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
30,
500);
GivePlayerMoney
(playerid,
-2000);
return 1;
} case 15: { if(GetPlayerMoney
(playerid
) < 2000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
31,
500);
GivePlayerMoney
(playerid,
-2000);
return 1;
} case 16: { if(GetPlayerMoney
(playerid
) < 3000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
34,
500);
GivePlayerMoney
(playerid,
-3000);
return 1;
} //Misc case 17: { if(GetPlayerMoney
(playerid
) < 5000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
16,
10);
GivePlayerMoney
(playerid,
-5000);
return 1;
} case 18: { if(GetPlayerMoney
(playerid
) < 5000) return NoMoney
(playerid
);
GivePlayerWeapon
(playerid,
18,
10);
GivePlayerMoney
(playerid,
-5000);
return 1;
} } } } } if(response
) { switch(dialogid
== P_GOTOPLACE
) { case 1: { switch(listitem
) { case 0: { SetPlayerPos
(playerid,
2267.6841,
2449.1069,
3.5313);
return 1;
} case 1: { SetPlayerPos
(playerid,
2507.3748,
1242.6487,
10.8203);
return 1;
} case 2: { SetPlayerPos
(playerid,
2625.9739,
2018.8618,
10.8203);
return 1;
} case 3: { SetPlayerPos
(playerid,
1722.5881,
1853.3677,
10.8203);
} case 4: { SetPlayerPos
(playerid,
2236.1987,
1813.5143,
10.8203);
} case 5: { SetPlayerPos
(playerid,
2108.7322,
2149.7043,
10.8203);
} case 6: { SetPlayerPos
(playerid,
2488.1921,
2396.8503,
4.2109);
} case 7: { SetPlayerPos
(playerid,
2490.5713,
1878.3788,
10.5611);
} } } } } if(response
) { switch(dialogid
== D_GPS
) { case 1: { switch(listitem
) { case 0: { SetPlayerCheckpoint
(playerid,
1722.5881,
1853.3677,
10.8203,
5.0);
UsingGPS
= 1;
} case 1: { SetPlayerCheckpoint
(playerid,
2236.1987,
1813.5143,
10.8203,
5.0);
UsingGPS
= 1;
} case 2: { SetPlayerCheckpoint
(playerid,
2108.7322,
2149.7043,
10.8203,
5.0);
UsingGPS
= 1;
} } } } } if(response
) { switch(dialogid
== D_MODS
) { case 1: { new vehicle;
vehicle
= GetPlayerVehicleID
(playerid
);
switch(listitem
) { case 0: { AddVehicleComponent
(vehicle,
1025);
} case 1: { AddVehicleComponent
(vehicle,
1073);
} case 2: { AddVehicleComponent
(vehicle,
1074);
} case 3: { AddVehicleComponent
(vehicle,
1075);
} case 4: { AddVehicleComponent
(vehicle,
1076);
} case 5: { AddVehicleComponent
(vehicle,
1077);
} case 6: { AddVehicleComponent
(vehicle,
1078);
} case 7: { AddVehicleComponent
(vehicle,
1079);
} case 8: { AddVehicleComponent
(vehicle,
1080);
} case 9: { AddVehicleComponent
(vehicle,
1081);
} case 10: { AddVehicleComponent
(vehicle,
1082);
} case 11: { AddVehicleComponent
(vehicle,
1083);
} case 12: { AddVehicleComponent
(vehicle,
1084);
} case 13: { AddVehicleComponent
(vehicle,
1085);
} case 14: { AddVehicleComponent
(vehicle,
1096);
} case 15: { AddVehicleComponent
(vehicle,
1097);
} case 16: { AddVehicleComponent
(vehicle,
1098);
} } } } } if(response
) { switch(dialogid
== D_PERKS
) { case 1: { switch(listitem
) { case 0: { if(PlayerInfo
[playerid
][pCamoPerk
] == 0) { if(GetPlayerMoney
(playerid
) < 50000) return SendClientMessage
(playerid, COLOR_RED,
"<!>You dont have enough money!");
PlayerInfo
[playerid
][pCamoPerk
] = 1;
GivePlayerMoney
(playerid,
-50000);
SendClientMessage
(playerid, COLOR_RED,
"<!>You have purchased camouflage perk!");
return 1;
} } case 1: { if(PlayerInfo
[playerid
][pGodPerk
] == 0) { if(GetPlayerMoney
(playerid
) < 150000) return SendClientMessage
(playerid, COLOR_RED,
"<!>You dont have enough money to buy god perk!");
PlayerInfo
[playerid
][pGodPerk
] = 1;
GivePlayerMoney
(playerid,
-150000);
SendClientMessage
(playerid, COLOR_RED,
"<!>You have purchased god perk!");
return 1;
} } } } } } return 0;
}