Basically i have the same thing in the gamemode, whereґs the script, and like i said previously in the other gm this is working correctly.
Код:
//Defines:
#define MAX_BARS				(MAX_TEXT_DRAWS / 3)
#define INVALID_BAR_ID			(Bar:-1)
#define pb_percent(%1,%2,%3,%4)	((%1 - 6.0) + ((((%1 + 6.0 + %2 - 2.0) - %1) / %3) * %4))
//enum:
enum e_bar
{
	Float:pb_x,
	Float:pb_y,
	Float:pb_w,
	Float:pb_h,
	Float:pb_m,
	Float:pb_v,
	Text:pb_t1,
	Text:pb_t2,
	Text:pb_t3,
	pb_color,
	bool:pb_created
}
static Bars[MAX_BARS][e_bar];
//and the rest....
stock Bar:CreateProgressBar(Float:x, Float:y, Float:width=55.5, Float:height=3.2, color, Float:max=100.0)
{
	new
		barid;
	for(barid = 0; barid < sizeof Bars; ++barid)
		if(!Bars[barid][pb_created]) break;
	if(Bars[barid][pb_created] || barid == sizeof Bars)
		return INVALID_BAR_ID;
	new Text:in_t = Bars[barid][pb_t1] = TextDrawCreate(x, y, "_");
	TextDrawUseBox		(in_t, 1);
	TextDrawTextSize	(in_t, x + width, 0.0);
	TextDrawLetterSize	(in_t, 1.0, height / 10);
	TextDrawBoxColor	(in_t, 0x00000000 | (color & 0x000000FF));
	in_t = Bars[barid][pb_t2] = TextDrawCreate(x + 1.2, y + 2.15, "_");
	TextDrawUseBox		(in_t, 1);
	TextDrawTextSize	(in_t, x + width - 2.0, 0.0);
	TextDrawLetterSize	(in_t, 1.0, height / 10 - 0.35);
	TextDrawBoxColor	(in_t, (color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
	in_t = Bars[barid][pb_t3] = TextDrawCreate(x + 1.2, y + 2.15, "_");
	TextDrawTextSize	(in_t, pb_percent(x, width, max, 1.0), 0.0);
	TextDrawLetterSize	(in_t, 1.0, height / 10 - 0.35);
	TextDrawBoxColor	(in_t, color);
	Bars[barid][pb_x] = x;
	Bars[barid][pb_y] = y;
	Bars[barid][pb_w] = width;
	Bars[barid][pb_h] = height;
	Bars[barid][pb_m] = max;
	Bars[barid][pb_color] = color;
	Bars[barid][pb_created] = true;
	return Bar:barid;
}
stock DestroyProgressBar(Bar:barid)
{
	if(barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
	{
		if(!Bars[_:barid][pb_created])
			return 0;
		TextDrawDestroy(Bars[_:barid][pb_t1]);
		TextDrawDestroy(Bars[_:barid][pb_t2]);
		TextDrawDestroy(Bars[_:barid][pb_t3]);
		Bars[_:barid][pb_t1] = Text:0;
		Bars[_:barid][pb_t2] = Text:0;
		Bars[_:barid][pb_t3] = Text:0;
		Bars[_:barid][pb_t4] = Text:0;
		Bars[_:barid][pb_t5] = Text:0;
		Bars[_:barid][pb_t6] = Text:0;
		Bars[_:barid][pb_t7] = Text:0;
		Bars[_:barid][pb_t8] = Text:0;
		Bars[_:barid][pb_t9] = Text:0;
		Bars[_:barid][pb_t10] = Text:0;
		Bars[_:barid][pb_x] = 0.0;
		Bars[_:barid][pb_y] = 0.0;
		Bars[_:barid][pb_w] = 0.0;
		Bars[_:barid][pb_h] = 0.0;
		Bars[_:barid][pb_m] = 0.0;
		Bars[_:barid][pb_v] = 0.0;
		Bars[_:barid][pb_color] = 0;
		Bars[_:barid][pb_created] = false;
		return 1;
	}
	return 0;
}
stock ShowProgressBarForPlayer(playerid, Bar:barid)
{
	if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
	{
		if(!Bars[_:barid][pb_created])
			return 0;
		TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t1]);
		TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t2]);
		TextDrawShowForPlayer(playerid, Bars[_:barid][pb_t3]);
		return 1;
	}
	return 0;
}
stock HideProgressBarForPlayer(playerid, Bar:barid)
{
	if(IsPlayerConnected(playerid) && barid != INVALID_BAR_ID && Bar:-1 < barid < Bar:MAX_BARS)
	{
		if(!Bars[_:barid][pb_created])
			return 0;
		TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t1]);
		TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t2]);
		TextDrawHideForPlayer(playerid, Bars[_:barid][pb_t3]);
		return 1;
	}
	return 0;
}
stock SetProgressBarValue(Bar:barid, Float:value)
{
	if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
		return 0;
	if(Bars[_:barid][pb_created])
	{
		value =
			(value < 0.0) ? (0.0) : (value > Bars[_:barid][pb_m]) ? (Bars[_:barid][pb_m]) : (value);
		TextDrawUseBox(Bars[_:barid][pb_t3], value > 0.0);
        Bars[_:barid][pb_v] = value;
		TextDrawTextSize(Bars[_:barid][pb_t3],
			pb_percent(Bars[_:barid][pb_x], Bars[_:barid][pb_w], Bars[_:barid][pb_m], value), 0.0);
		return 1;
	}
	return 0;
}
stock Float:GetProgressBarValue(Bar:barid)
{
	if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
		return INVALID_BAR_VALUE;
	if(Bars[_:barid][pb_created])
		return Bars[_:barid][pb_v];
	return INVALID_BAR_VALUE;
}
stock SetProgressBarMaxValue(Bar:barid, Float:max)
{
	if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
		return 0;
	if(Bars[_:barid][pb_created])
	{
		Bars[_:barid][pb_m] = max;
		SetProgressBarValue(barid, Bars[_:barid][pb_v]);
		return 1;
	}
	return 0;
}
stock SetProgressBarColor(Bar:barid, color)
{
	if(barid == INVALID_BAR_ID || Bar:MAX_BARS < barid < Bar:-1)
		return 0;
	if(Bars[_:barid][pb_created])
	{
		Bars[_:barid][pb_color] = color;
		TextDrawBoxColor(Bars[_:barid][pb_t1], 0x00000000 | (color & 0x000000FF));
		TextDrawBoxColor(Bars[_:barid][pb_t2],
			(color & 0xFFFFFF00) | (0x66 & ((color & 0x000000FF) / 2)));
		TextDrawBoxColor(Bars[_:barid][pb_t3], color);
		return 1;
	}
	return 0;
}
stock ShowProgressBarForAll(Bar:barid)
{
	#if defined _foreach_included
	foreach(Player, i)
	#else
	for(new i = 0; i < MAX_PLAYERS; ++i)
		if(IsPlayerConnected(i))
	#endif
	{
		ShowProgressBarForPlayer(i, barid);
	}
	return 1;
}
stock HideProgressBarForAll(Bar:barid)
{
	#if defined _foreach_included
	foreach(Player, i)
	#else
	for(new i = 0; i < MAX_PLAYERS; ++i)
		if(IsPlayerConnected(i))
	#endif
	{
		HideProgressBarForPlayer(i, barid);
	}
	return 1;
}
stock UpdateProgressBar(Bar:barid, playerid=INVALID_PLAYER_ID)
{
	if(playerid == INVALID_PLAYER_ID)
	{
		return ShowProgressBarForAll(barid);
	} else {
		return ShowProgressBarForPlayer(playerid, barid);
	}
}