05.07.2013, 19:36
Help me please.
Warnings
Lines
line 45
line 1998 and the other warnings
Warnings
Код:
C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(45) : warning 225: unreachable code C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998) : warning 203: symbol is never used: "aa" C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998 -- 2027) : warning 203: symbol is never used: "area69" C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998 -- 2027) : warning 203: symbol is never used: "chilliad" C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998 -- 2027) : warning 203: symbol is never used: "loop" C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998 -- 2027) : warning 203: symbol is never used: "lsa" C:\Documents and Settings\Owner\Desktop\ship\gamemodes\stunt.pwn(1998 -- 2027) : warning 203: symbol is never used: "lva" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 7 Warnings.
line 45
Код:
//Loop CreateDynamicObject(17310,1463.3770000,1851.6550000,13.2340000,0.0000000,150.4020000,90.0000000); //
Код:
public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } CMD:loop(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail, You cannot teleport!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail you cannot teleport!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), 1296.9932,1608.1838,5560.0220); SetVehicleZAngle(GetPlayerVehicleID(playerid), 178.7994); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1312.0313,1604.5643,5560.4512); SetPlayerFacingAngle(playerid, 160.9468); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Loop Fun (/loop)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); GameTextForPlayer(playerid, "~w~Objects Loading...", 4000, 3); SetTimerEx("LoadedObjects", 5000, false, "i", playerid); TogglePlayerControllable(playerid, 0); return 1; } CMD:aa(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail, You cannot teleport!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), 365.2483,2536.9805,16.2233); SetVehicleZAngle(GetPlayerVehicleID(playerid), 176.2092); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 391.2109,2539.9592,16.5427); SetPlayerFacingAngle(playerid, 142.9048); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Abandoned Airport (/aa)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); return 1; } CMD:area69(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail, You cannot teleport!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), 277.9872,2018.0955,17.2062); SetVehicleZAngle(GetPlayerVehicleID(playerid), 266.8646); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 275.6482,2026.9867,17.6406); SetPlayerFacingAngle(playerid, 269.1257); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Area 69 Stunts (/area69)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); return 1; } CMD:lsa(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail, You cannot teleport!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), 1854.4974,-2380.7664,13.1259); SetVehicleZAngle(GetPlayerVehicleID(playerid), 243.1534); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1838.6377,-2404.4272,13.5547); SetPlayerFacingAngle(playerid, 1.3001); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Los Santos Airport (/lsa)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); return 1; } CMD:chilliad(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail you cannot teleport!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), -2251.6426,-1711.4546,479.7952); SetVehicleZAngle(GetPlayerVehicleID(playerid), 73.6216); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2314.1245,-1693.3069,482.5130); SetPlayerFacingAngle(playerid, 355.9733); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Mount Chilliad (/chilliad)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); return 1; } CMD:lva(playerid, params[]) { new str[128]; if(GetPlayerState(playerid) != 1 && GetPlayerState(playerid) != 2 && GetPlayerState(playerid) != 3 && GetPlayerState(playerid) != 7) return SendClientMessage(playerid, COLOR_RED, "[Spawned]: You must be spawned, To use this command!"); if(InP[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot use this command while in Parkour!"); if(InDM[playerid] >= 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport, You're in DM!"); if(pInfo[playerid][Jail] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are in jail, You cannot teleport!"); if(pInfo[playerid][Freeze] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are frozen, Cannot use this command!"); if(InHouse[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[Error]: You are inside the House, Cannot teleport!"); if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return SendClientMessage(playerid, COLOR_RED, "[Error]: You cannot teleport while in Passenger seat!"); SetCameraBehindPlayer(playerid); if(IsPlayerInAnyVehicle(playerid)) { LinkVehicleToInterior(GetPlayerVehicleID(playerid), 0); SetVehiclePos(GetPlayerVehicleID(playerid), 1308.8009,1318.5787,10.3858); SetVehicleZAngle(GetPlayerVehicleID(playerid), 278.3416); } else { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1307.6665,1350.6819,10.8203); SetPlayerFacingAngle(playerid, 344.3798); } format(str, sizeof(str), "[Teleport]: %s(%d) has teleport to Las Venturas Airport (/lva)", GetName(playerid), playerid); SendClientMessageToAll(COLOR_YELLOW, str); return 1; }