public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid){ if(weaponid == 49) { new Float:pPosX,Float:pPosY,Float:pPosZ; GetPlayerPos(issuerid, pPosX,pPosY,pPosZ); SetPlayerPos(playerid,pPosX,pPosY,pPosZ+0.3); }}