29.03.2009, 13:24
Well i removed all ''yellow blips'' from the game like the entrance of lspd and i added teleports... but there its a problem i need to do /enter all times i want to enter in a place i tryed to make it automatic and here its a problem:
Exemple:
Foward in top of script:
Pawno Code:
Errors:
Exemple:
Foward in top of script:
Quote:
forward CheckForWalkingTeleport(playerid); |
Quote:
public CheckForWalkingTeleport(playerid); if (PlayerToPoint(3.0, playerid,1480.63,-1767.43,18.79)) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,387.7978,173.8582,1008.382 ; GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1); PlayerInfo[playerid][pInt] = 3; PlayerInfo[playerid][pLocal] = 241; } else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);//Hitman Hq PlayerInfo[playerid][pInt] = 2; PlayerInfo[playerid][pLocal] = 242; } } |
Quote:
D:\SAMPSE~1\GAMEMO~1\BackUp\morojr.pwn(16333) : error 029: invalid expression, assumed zero D:\SAMPSE~1\GAMEMO~1\BackUp\morojr.pwn(16333) : error 004: function "CheckForWalkingTeleport" is not implemented D:\SAMPSE~1\GAMEMO~1\BackUp\morojr.pwn(3753 : warning 203: symbol is never used: "GetPointDistanceToPointExMorph" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 2 Errors. |