[Map] Small Bus Stop
#1

Small Bus Stop

Screenshots




The converted objects, and location.
Location: Los Santos International.
Код:
CreateDynamicObject(8947,1482.5000000,-2177.3999023,9.5000000,0.0000000,0.0000000,270.0000000); //object(vgelkup) (1)
CreateDynamicObject(1257,1473.5000000,-2171.6999512,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
CreateDynamicObject(1257,1491.1999512,-2171.8999023,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (2)
CreateDynamicObject(1257,1482.4000244,-2171.8000488,13.8000002,0.0000000,0.0000000,90.0000000); //object(bustopm) (3)
CreateDynamicObject(1229,1476.3000488,-2172.3999023,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (1)
CreateDynamicObject(1229,1485.0000000,-2172.6000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (2)
CreateDynamicObject(1229,1493.9000244,-2172.6000977,14.1000004,0.0000000,0.0000000,0.0000000); //object(bussign1) (3)
CreateDynamicObject(970,1470.1999512,-2182.6000977,13.1000004,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1470.1999512,-2178.6000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (2)
CreateDynamicObject(970,1470.1999512,-2174.5000000,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (3)
CreateDynamicObject(970,1470.1999512,-2172.1000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (6)
CreateDynamicObject(970,1472.1999512,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (7)
CreateDynamicObject(970,1476.3000488,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (9)
CreateDynamicObject(970,1480.4000244,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (10)
CreateDynamicObject(970,1484.5000000,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (11)
CreateDynamicObject(970,1488.5999756,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (12)
CreateDynamicObject(970,1492.5999756,-2170.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
CreateDynamicObject(970,1494.6999512,-2172.1000977,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (16)
CreateDynamicObject(970,1494.6999512,-2176.1999512,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (17)
CreateDynamicObject(970,1494.6999512,-2180.3000488,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (18)
CreateDynamicObject(970,1494.6999512,-2182.8000488,13.1000004,0.0000000,0.0000000,269.9945068); //object(fencesmallb) (19)
CreateDynamicObject(970,1478.8000488,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (20)
CreateDynamicObject(970,1482.8000488,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (21)
CreateDynamicObject(970,1486.9000244,-2184.8000488,13.1000004,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (22)
CreateDynamicObject(3578,1489.0999756,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3)
CreateDynamicObject(3578,1486.1999512,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4)
CreateDynamicObject(3578,1478.6999512,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5)
CreateDynamicObject(3578,1475.9000244,-2173.1999512,11.8000002,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (6)
CreateDynamicObject(3578,1470.9000244,-2178.1000977,11.8000002,0.0000000,0.0000000,270.0000000); //object(dockbarr1_la) (7)
CreateDynamicObject(3578,1470.9000244,-2179.6999512,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (8)
CreateDynamicObject(3578,1494.1999512,-2179.6000977,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (9)
CreateDynamicObject(3578,1494.1999512,-2178.1000977,11.8000002,0.0000000,0.0000000,269.9945068); //object(dockbarr1_la) (10)
CreateDynamicObject(1257,1479.8000488,-2183.6999512,13.8000002,0.0000000,0.0000000,270.0000000); //object(bustopm) (7)
CreateDynamicObject(1229,1477.0000000,-2182.8000488,14.1000004,0.0000000,0.0000000,180.0000000); //object(bussign1) (6)
CreateDynamicObject(1257,1484.9000244,-2183.8000488,13.8000002,0.0000000,0.0000000,269.9945068); //object(bustopm) (8)
CreateDynamicObject(1229,1487.8000488,-2183.3000488,14.1000004,0.0000000,0.0000000,180.0000000); //object(bussign1) (7)
CreateDynamicObject(3578,1482.6999512,-2182.6000977,11.8000002,0.0000000,0.0000000,179.9945068); //object(dockbarr1_la) (12)
CreateDynamicObject(1215,1470.1999512,-2184.8999023,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateDynamicObject(1215,1494.6999512,-2185.0000000,13.1000004,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateDynamicObject(8623,1506.6999512,-2175.5000000,13.3000002,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (1)
Reply
#2

It's pretty good, good job...+1
Reply
#3

And how can a bus in GTA SA drive inside without crashing somewhere? Map looks great but it's just too small...
Reply
#4

Thanks.

I did test it with the two buses, and it did work fine when I first finished the map.
But, I will post a new version of this map soon.
Reply
#5

***Removed.
Reply
#6

Good Job , Mate Map Looks Awesome
Reply
#7

Thanks.
Reply
#8

Nice work man
rep
Reply
#9

Nice map man i like it good job.
Reply
#10

Quote:
Originally Posted by NathNathii
Посмотреть сообщение
But, I will post a new version of this map soon.
That means I will update it and make it a bit bigger.

Thanks.
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