30.06.2013, 07:37
Hey , i want remove Must Login in this fs , because i have register and login system , when i running gm with that fs , login box not showing , so i want remove must login in this fs , how to do that ?
pawn Код:
#include <a_samp>
#include <dudb>
#include <progress>
new Text:ExpText[MAX_PLAYERS];
new Text:LevelText[MAX_PLAYERS];
new Bar:bar[MAX_PLAYERS];
new Text3D:LevelLabel[MAX_PLAYERS];
//You can change these values.
#define ExpForLevel 1000 //How much exp you need to pass a level. The Exp gets multiplied by the level. If you've got 1000 total exp then for lvl 2 it will be 2000
#define MaxLevel 99 //The maximum level a player can achieve.
#define UseProgBar // Define wheater to use the progress bar or not. Comment the line if you don't want a progress bar and leave like that if you do want a progress bar.
#define ProgBarColor 0x0000FFFF //The experience bar's color.
#define TextLabelColor 0x00FFFFFF // The textlabel's color.
#define CashForLevelUp 300 //This is the cash you get for levelling up. It gets multiplied by the level you achieved and one more time by a number you define.
#define CashMultiplier 1 //This multiplies the Cash * Level achieved by the number you want.
#define GameTextStyle 4 //This defines the GameText's style used for the GivePlayerExp function.
#define GameTextTime 3000 //This defines the time for which the GameText for the GivePlayerExp function will be visible
//Don't change these values.
#define mustlogin
#define autologin
#pragma unused strtok
#pragma unused ret_memcpy
//Declaring New
new logged_in[MAX_PLAYERS];
new Retries[MAX_PLAYERS];
//The function which gives exp. Usage: GivePlayerExp(playerid, ammount, reason);
stock GivePlayerExp(playerid, exp, reason[])
{
new pfile[100], pname[MAX_PLAYER_NAME], string2[126], string3[126], string4[126];
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
dini_IntSet(pfile, "Exp", dini_Int(pfile, "Exp") +exp);
if (dini_Int(pfile, "Exp") >= dini_Int(pfile, "TotalExp"))
{
if (dini_Int(pfile, "ExpLevel") < MaxLevel)
{
while (dini_Int(pfile, "Exp") >= dini_Int(pfile, "TotalExp"))
{
dini_IntSet(pfile, "Exp", dini_Int(pfile, "Exp") - dini_Int(pfile, "TotalExp"));
dini_IntSet(pfile, "ExpLevel", dini_Int(pfile, "ExpLevel") + 1);
dini_IntSet(pfile, "TotalExp", dini_Int(pfile, "ExpLevel") * ExpForLevel);
format(string3, sizeof(string3), "Level: %02d",dini_Int(pfile, "ExpLevel"));
TextDrawSetString(LevelText[playerid], string3);
GivePlayerMoney(playerid, CashForLevelUp * dini_Int(pfile, "ExpLevel") * CashMultiplier);
format(string4, sizeof(string4), "~p~You got %d Exp for ~n~%s !~n~~g~Level up!", exp, reason);
}
}
else
{
GameTextForPlayer(playerid, "~g~Max Level Reached!", GameTextTime, GameTextStyle);
dini_IntSet(pfile, "Exp", dini_Int(pfile, "TotalExp"));
}
}
else
{
format(string4, sizeof(string4), "~p~You got %d Exp for ~n~%s !", exp, reason);
}
format(string2, sizeof(string2), "Exp: %05d/%05d",dini_Int(pfile, "Exp"), dini_Int(pfile, "TotalExp"));
TextDrawSetString(ExpText[playerid], string2);
#if defined UseProgBar
SetProgressBarValue(bar[playerid], dini_Int(pfile, "Exp"));
SetProgressBarMaxValue(bar[playerid], dini_Int(pfile, "TotalExp"));
UpdateProgressBar(bar[playerid], playerid);
#endif
GameTextForPlayer(playerid, string4, GameTextTime, GameTextStyle);
format(string3, sizeof(string3), "Level: %02d",dini_Int(pfile, "ExpLevel"));
Update3DTextLabelText(LevelLabel[playerid], TextLabelColor, string3);
}
//The function to get a player's level. Usage: GetPlayerLevel(playerid)
stock GetPlayerExpLevel(playerid)
{
new pfile[100], pname[MAX_PLAYER_NAME], Plevel;
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
Plevel = dini_Int(pfile, "ExpLevel");
return Plevel;
}
//The function to get a player's experience. Usage: GetPlayerExp(playerid)
stock GetPlayerExp(playerid)
{
new pfile[100], pname[MAX_PLAYER_NAME], PExp;
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
PExp = dini_Int(pfile, "Exp");
return PExp;
}
//The function to get a player's experience needed to lvl up. Usage: GetPlayerTotalExp(playerid)
stock GetPlayerTotalExp(playerid)
{
new pfile[100], pname[MAX_PLAYER_NAME], PTotalExp;
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
PTotalExp = dini_Int(pfile, "TotalExp");
return PTotalExp;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" King_Hual's Experience & Simple Account System Filterscript.");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
new pname[MAX_PLAYER_NAME],string2[126], string3[126];
Retries[playerid] = 0;
SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
new pfile[100];
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
if (!dini_Exists(pfile))
{
ShowPlayerDialog(playerid,101,DIALOG_STYLE_INPUT,"Registration","Please enter a password to register this account!","Register","Cancel");
}
else if (dini_Exists(pfile)) ShowPlayerDialog(playerid,100,DIALOG_STYLE_INPUT,"Login","Please enter a password to login to this account!","Login","Cancel");
#if defined UseProgBar
bar[playerid] = CreateProgressBar(500.00, 5.00, 137.50, 15.19, ProgBarColor, 100.0);
#endif
format(string2, sizeof(string2), "Exp: %05d/%05d",dini_Int(pfile, "Exp"), dini_Int(pfile, "TotalExp"));
format(string3, sizeof(string3), "Level: %02d",dini_Int(pfile, "ExpLevel"));
ExpText[playerid] = TextDrawCreate(500.000000,3.000000,string2);
TextDrawAlignment(ExpText[playerid],0);
TextDrawBackgroundColor(ExpText[playerid],0x000000ff);
TextDrawFont(ExpText[playerid],1);
TextDrawLetterSize(ExpText[playerid],0.399999,1.800000);
TextDrawColor(ExpText[playerid],0xffff00ff);
TextDrawSetOutline(ExpText[playerid],1);
TextDrawSetProportional(ExpText[playerid],1);
LevelText[playerid] = TextDrawCreate(546.000000,25.000000,string3);
TextDrawAlignment(LevelText[playerid],0);
TextDrawBackgroundColor(LevelText[playerid],0x000000ff);
TextDrawFont(LevelText[playerid],2);
TextDrawLetterSize(LevelText[playerid],0.299999,1.400000);
TextDrawColor(LevelText[playerid],0x00ff0099);
TextDrawSetOutline(LevelText[playerid],1);
TextDrawSetProportional(LevelText[playerid],1);
TextDrawSetShadow(LevelText[playerid],1);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawDestroy(ExpText[playerid]);
TextDrawDestroy(ExpText[playerid]);
#if defined UseProgBar
DestroyProgressBar(bar[playerid]);
#endif
Delete3DTextLabel(LevelLabel[playerid]);
Retries[playerid] = 0;
if(logged_in[playerid] == 1)
{
new pfile[100], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
dini_IntSet(pfile, "Cash", GetPlayerMoney(playerid));
dini_IntSet(pfile, "Score", GetPlayerScore(playerid));
}
logged_in[playerid] = 0;
SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, 24, 500);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if (killerid != playerid) {
if (GetPlayerExpLevel(playerid) < GetPlayerExpLevel(killerid))
{
GivePlayerExp(killerid, 100, "killing a lower level player");
}
else if (GetPlayerExpLevel(playerid) > GetPlayerExpLevel(killerid))
{
GivePlayerExp(killerid, 300, "killing a higher level player");
}
else
{
GivePlayerExp(killerid, 200, "killing a player at your own level");
}
} // An example of using my exp system.
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
if (logged_in[playerid] == 0)
{
SendClientMessage(playerid, 0xFF00FFFF, "*You need to login to spawn.*");
return 0;
}
else
{
return 1;
}
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 101)
{
if(!strlen(inputtext) || !response) return ShowPlayerDialog(playerid,101,DIALOG_STYLE_INPUT,"Registration","ERROR: You did not enter a password.\nPlease enter a password to register this account!","Register","Cancel");
new pfile[128], pname[MAX_PLAYER_NAME], string2[64], string3[32];
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
new playerip[20];
GetPlayerIp(playerid, playerip, sizeof(playerip));
dini_Create(pfile);
dini_IntSet(pfile, "Password", udb_hash(inputtext));
dini_Set(pfile, "Ip", playerip);
dini_IntSet(pfile, "Cash", 0);
dini_IntSet(pfile, "ExpLevel", 1);
dini_IntSet(pfile, "Exp", 0);
dini_IntSet(pfile, "TotalExp", ExpForLevel);
dini_IntSet(pfile, "Score", 0);
logged_in[playerid] = 1;
SendClientMessage(playerid, 0x00FF00FF, "*You have been registered! You have also been logged in!*");
format(string2, sizeof(string2), "Exp: %05d/%05d",dini_Int(pfile, "Exp"), dini_Int(pfile, "TotalExp"));
TextDrawSetString(ExpText[playerid], string2);
format(string3, sizeof(string3), "Level: %02d",dini_Int(pfile, "ExpLevel"));
TextDrawSetString(LevelText[playerid], string3);
TextDrawShowForPlayer(playerid, ExpText[playerid]);
TextDrawShowForPlayer(playerid, LevelText[playerid]);
#if defined UseProgBar
ShowProgressBarForPlayer(playerid, bar[playerid]);
SetProgressBarMaxValue(bar[playerid], dini_Int(pfile, "TotalExp"));
SetProgressBarValue(bar[playerid], dini_Int(pfile, "Exp"));
UpdateProgressBar(bar[playerid], playerid);
#endif
LevelLabel[playerid] = Create3DTextLabel(string3, TextLabelColor, 0, 0, 0, 50, 0);
Attach3DTextLabelToPlayer(LevelLabel[playerid], playerid, 0, 0, 0.7);
}
if(dialogid == 100)
{
if(!strlen(inputtext) || !response) return ShowPlayerDialog(playerid,100,DIALOG_STYLE_INPUT,"Login","ERROR: You did not enter a password.\nPlease enter a password to login to this account!","Login","Cancel");
new pfile[100], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(pfile, sizeof(pfile), "HAccounts/%s.ini",pname);
new tmp[256];
tmp = dini_Get(pfile, "Password");
if(udb_hash(inputtext) == strval(tmp))
{
new playerip[20], string[32];
GetPlayerIp(playerid, playerip, sizeof(playerip));
dini_Set(pfile, "Ip", playerip);
GivePlayerMoney(playerid, dini_Int(pfile, "Cash"));
SetPlayerScore(playerid, dini_Int(pfile, "Score"));
logged_in[playerid] = 1;
SendClientMessage(playerid, 0x00FF00FF, "*You have been logged in!*");
TextDrawShowForPlayer(playerid, ExpText[playerid]);
TextDrawShowForPlayer(playerid, LevelText[playerid]);
#if defined UseProgBar
SetProgressBarValue(bar[playerid], dini_Int(pfile, "Exp"));
SetProgressBarMaxValue(bar[playerid], dini_Int(pfile, "TotalExp"));
UpdateProgressBar(bar[playerid], playerid);
#endif
format(string, sizeof(string), "Level: %02d",dini_Int(pfile, "ExpLevel"));
LevelLabel[playerid] = Create3DTextLabel(string, TextLabelColor, 0, 0, 0, 50, 0);
Attach3DTextLabelToPlayer(LevelLabel[playerid], playerid, 0, 0, 0.7);
}
else
{
ShowPlayerDialog(playerid,100,DIALOG_STYLE_INPUT,"Login","ERROR: Invalid Password.\nPlease enter a password to login to this account!","Login","Cancel");
Retries[playerid]++;
if (Retries[playerid] == 5)
{
SendClientMessage(playerid, 0xFF0000, "*You have been kicked for 5 incorrect password inputs.*");
Kick(playerid);
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}