26.06.2013, 22:33
Pessoal eu configuro pra setar a gangue e spawnar mas nгo da certo qual serб o problema?
public OnPlayerSpawn(playerid)
public OnPlayerConnect
public OnDialogResponse
public OnPlayerDisconnect
public OnPlayerSpawn(playerid)
Code:
case 0: // Classid 0 { SetPlayerTeam(playerid, 0); } case 1: // Classid 1 { SetPlayerTeam(playerid, 1); GivePlayerMoney(playerid, 1000); } case 2: // Classid 1 { SetPlayerTeam(playerid, 2); GivePlayerMoney(playerid, 1000); } case 3: // Classid 1 { SetPlayerTeam(playerid, 3); GivePlayerMoney(playerid, 1000); }
Code:
SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); SendClientMessage(playerid, COR_Branco, "DM/TDM Base"); SendClientMessage(playerid, COR_Branco, ""); /* Texto Inicial Logo ao Connect */ SendClientMessage(playerid, 0xFFFFFFFF, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"); if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк й registrado digite sua senha para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "Vocк ainda nгo й registrado digite uma senha para se registrar!", "Confirma", "Cancelar"); TextDrawShowForPlayer(playerid, Textdraw0); TextDrawShowForPlayer(playerid, Textdrawa); TextDrawShowForPlayer(playerid, Textdraw1); new pname[MAX_PLAYER_NAME]; new string[256]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(string, sizeof(string), "[SERVER]: %s Entrou no Servidor!", pname); SendClientMessageToAll(0xFFED00FF, string); SetPlayerAttachedObject(playerid, 0, GetPVarInt(playerid, "color"), 6,0.293249, -0.027759, 0.195051, -12.131746, 354.302734, 352.484222); // MP5 crouched not aiming
Code:
{ if(dialogid == DIALOG_REGISTRO) { if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_PASSWORD, "Registro", "Digite apenas nъmeros!\nDigite sua senha novamente para se registrar!", "Confirma", "Cancelar"); if(!response) return Kick(playerid); else { Player[playerid][Senha] = strval(inputtext); SalvarContas(playerid); ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк se cadastrou, agora й sу logar com sua senha registrada!", "Confirma", "Cancelar"); } } if(dialogid == DIALOG_LOGAR) { if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Digite apenas nъmeros!\nDigite sua senha cadastrada para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); if(!response) return Kick(playerid); else { Player[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha"); if(strval(inputtext) == Player[playerid][Senha]) { Player[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou"); Player[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu"); Player[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro"); GivePlayerMoney(playerid, Player[playerid][Dinheiro]); Player[playerid][Gangue] = DOF2_GetInt(Contas(playerid), "Gangue"); SetPlayerTeam(playerid, Player[playerid][Gangue]); Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Cor"); SetPlayerColor(playerid, Player[playerid][Cor]); Player[playerid][Cor] = DOF2_GetInt(Contas(playerid), "Skin"); SetPlayerSkin(playerid, Player[playerid][Skin]); SpawnPlayer(playerid); } else { ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Logar", "Vocк digitou sua senha errado, digite-a novamente para logar!\nSe errar 5 vezes sua conta serб banida!", "Confirma", "Cancelar"); Erro[playerid]++; if(Erro[playerid] == 5) { scm(playerid, Neutra, "Sua conta estб banida por errar 5 vezes a sua senha."); Ban(playerid); } } } }
Code:
SalvarContas(playerid);
Code:
stock Contas(playerid) { new arquivo[40], name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, 32); format(arquivo, 40, "Contas/%s.ini", name); return arquivo; } stock SalvarContas(playerid) { if(!DOF2_FileExists(Contas(playerid))) DOF2_CreateFile(Contas(playerid)); { Player[playerid][Dinheiro] = GetPlayerMoney(playerid); Player[playerid][Skin] = GetPlayerSkin(playerid); Player[playerid][Gangue] = GetPlayerTeam(playerid); Player[playerid][Cor] = GetPlayerColor(playerid); DOF2_SetInt(Contas(playerid), "Senha", Player[playerid][Senha]); DOF2_SetInt(Contas(playerid), "Matou", Player[playerid][Matou]); DOF2_SetInt(Contas(playerid), "Morreu", Player[playerid][Morreu]); DOF2_SetInt(Contas(playerid), "Dinheiro", Player[playerid][Dinheiro]); DOF2_SetInt(Contas(playerid), "Skin", Player[playerid][Skin]); DOF2_SetInt(Contas(playerid), "Gangue", Player[playerid][Gangue]); DOF2_SetInt(Contas(playerid), "Cor", Player[playerid][Cor]); DOF2_SaveFile(); } return 1; }