[Map] Fazendinha
#1

[MAP] Fazendianha...

Bom 1 Oi Pessoal hoje meu 1 [MAP] Aki na Forum.Sa-mp
E uma fazendinha sem LEG dentro dela pois butei objetos distantes

Contem

1 Selero
1 Murinho Para Dividir a Plantacao
1 Plantacao n sei que mas e plantacao '-' kkk
1 Portao que Decha a Fazenda Protegida de Roubo de ..::Trator ETC::...
__________________________________________________ ____________

Cordenadas X ..:: -1180.6923828125 ::..
Cordenadas Y ..:: -1095.431640625 ::..
Cordenadas Z ..:: 133.54513549805 ::..

pawn Code:
if(strcmp(cmdtext, "/irfaz", true)==0)
    {
        format(cTele, sizeof(cTele), "{FFFFFF}--[TELE]-- {FC0000}%s{00FFFF} Foi a Fazenda. {FC0000}/IRFAZ", pNome(playerid));
        SendClientMessageToAll(0x00FF00FF, cTele);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, -1180.6923828125, -1095.431640625, 133.54513549805);
        return 1;
        }
Espero que Gostem do meu 1° MAP

Imagens Abaixo +_+ avб nhe...

http://i.imgur.com/5oZpPuX.jpg
http://i.imgur.com/pd4OPTZ.jpg
http://i.imgur.com/25JzK18.jpg
http://i.imgur.com/pb5PL5O.jpg

Codigo
pawn Code:
CreateObject(1215,834.9000200,3.2000000,1005.2999900,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
    CreateObject(2898,822.5000000,0.5000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
    CreateObject(2898,822.5000000,4.9000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
    CreateObject(3280,834.0000000,7.4000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(a51_panel) (1)
    CreateObject(1424,833.7999900,2.4000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_2) (1)
    CreateObject(1424,833.9000200,4.2000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_2) (2)
    CreateObject(1424,831.4000200,-0.4000000,1003.7000100,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (3)
    CreateObject(1424,829.9000200,-0.4000000,1003.7000100,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (4)
    CreateObject(1829,820.5000000,11.2000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(man_safenew) (1)
    CreateObject(1711,823.0000000,6.6000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(kb_chair01) (1)
    CreateObject(7073,1480.1999500,-1020.5000000,55.9000000,0.0000000,0.0000000,270.0000000); //object(vegascowboy1) (1)
    CreateObject(3928,1497.4000200,-1001.2999900,46.2000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
    CreateObject(1257,1476.1999500,-1027.4000200,24.1000000,0.0000000,0.0000000,92.0000000); //object(bustopm) (1)
    CreateObject(1216,1491.5000000,-1009.9000200,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
    CreateObject(1216,1490.5000000,-1010.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (2)
    CreateObject(1216,1489.5000000,-1010.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (3)
    CreateObject(1216,1432.5999800,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (4)
    CreateObject(1216,1433.5999800,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (5)
    CreateObject(1216,1434.6999500,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (6)
    CreateObject(1363,1471.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
    CreateObject(1363,1469.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (2)
    CreateObject(1363,1467.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (3)
    CreateObject(1776,1425.6999500,-1022.0999800,23.9000000,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (1)
    CreateObject(1776,1431.3000500,-1022.0999800,23.9000000,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (2)
    CreateObject(8149,-1001.9000200,-995.0000000,131.3000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence03) (1)
    CreateObject(8149,-1073.3000500,-909.0999800,131.3000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence03) (2)
    CreateObject(8149,-1001.9000200,-987.5000000,131.3000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence03) (3)
    CreateObject(8149,-1163.4000200,-909.0999800,131.3000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence03) (4)
    CreateObject(8149,-1080.5000000,-1066.4000200,131.3000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (5)
    CreateObject(8149,-1132.5000000,-1066.4000200,131.3000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (6)
    CreateObject(3749,-1213.0999800,-1066.1999500,133.1000100,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
    CreateObject(17005,-1019.0999800,-930.7999900,135.2000000,0.0000000,0.0000000,0.0000000); //object(farmhouse) (1)
    CreateObject(8656,-1008.0000000,-1050.9000200,129.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)
    CreateObject(8656,-1008.0000000,-1020.5999800,129.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (2)
    CreateObject(3375,-1052.5999800,-1055.6999500,132.8000000,0.0000000,0.0000000,0.0000000); //object(ce_dblbarn01) (1)
    CreateObject(17324,-1196.0999800,-1053.4000200,128.2000000,0.0000000,0.0000000,180.0000000); //object(cw_combbarn) (1)
    CreateObject(3599,-1209.8000500,-914.7999900,133.8999900,0.0000000,0.0000000,0.0000000); //object(hillhouse02_la) (1)
    CreateObject(1502,-1011.2999900,-937.4000200,128.2000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint04) (1)
    CreateObject(647,-1004.7999900,-1061.3000500,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (1)
    CreateObject(647,-1004.7000100,-1051.9000200,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (2)
    CreateObject(647,-1005.0000000,-1044.0000000,130.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (3)
    CreateObject(647,-1004.9000200,-1034.1999500,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (4)
    CreateObject(647,-1005.0999800,-1026.0000000,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (5)
    CreateObject(647,-1004.7000100,-1019.2000100,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (6)
    CreateObject(647,-1004.7999900,-1012.2999900,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (7)

Creditos

Prefacio Por : Criar Map

Lembrando que o Portao que Coloquei nao tem era so pra ficar melhor na PRINT :d

COD com Vacas ADD

pawn Code:
CreateObject(1215,834.9000200,3.2000000,1005.2999900,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(2898,822.5000000,0.5000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(funturf_law) (1)
CreateObject(2898,822.5000000,4.9000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(funturf_law) (2)
CreateObject(3280,834.0000000,7.4000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(a51_panel) (1)
CreateObject(1424,833.7999900,2.4000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_2) (1)
CreateObject(1424,833.9000200,4.2000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_roadbarrier_2) (2)
CreateObject(1424,831.4000200,-0.4000000,1003.7000100,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (3)
CreateObject(1424,829.9000200,-0.4000000,1003.7000100,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (4)
CreateObject(1829,820.5000000,11.2000000,1003.7000100,0.0000000,0.0000000,0.0000000); //object(man_safenew) (1)
CreateObject(1711,823.0000000,6.6000000,1003.2000100,0.0000000,0.0000000,0.0000000); //object(kb_chair01) (1)
CreateObject(7073,1480.1999500,-1020.5000000,55.9000000,0.0000000,0.0000000,270.0000000); //object(vegascowboy1) (1)
CreateObject(3928,1497.4000200,-1001.2999900,46.2000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(1257,1476.1999500,-1027.4000200,24.1000000,0.0000000,0.0000000,92.0000000); //object(bustopm) (1)
CreateObject(1216,1491.5000000,-1009.9000200,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (1)
CreateObject(1216,1490.5000000,-1010.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (2)
CreateObject(1216,1489.5000000,-1010.0000000,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (3)
CreateObject(1216,1432.5999800,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (4)
CreateObject(1216,1433.5999800,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (5)
CreateObject(1216,1434.6999500,-1009.7999900,26.5000000,0.0000000,0.0000000,0.0000000); //object(phonebooth1) (6)
CreateObject(1363,1471.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (1)
CreateObject(1363,1469.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (2)
CreateObject(1363,1467.8000500,-1043.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(cj_phone_kiosk) (3)
CreateObject(1776,1425.6999500,-1022.0999800,23.9000000,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (1)
CreateObject(1776,1431.3000500,-1022.0999800,23.9000000,0.0000000,0.0000000,0.0000000); //object(cj_candyvendor) (2)
CreateObject(8149,-1001.9000200,-995.0000000,131.3000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence03) (1)
CreateObject(8149,-1073.2998000,-909.0996100,131.3000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence03) (2)
CreateObject(8149,-1001.9000200,-987.5000000,131.3000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence03) (3)
CreateObject(8149,-1163.4000200,-909.0999800,131.3000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence03) (4)
CreateObject(8149,-1080.5000000,-1066.4000200,131.3000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (5)
CreateObject(8149,-1132.5000000,-1066.4000200,131.3000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence03) (6)
CreateObject(3749,-1213.0996100,-1066.1992200,133.1000100,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(17005,-1019.0999800,-930.7999900,135.2000000,0.0000000,0.0000000,0.0000000); //object(farmhouse) (1)
CreateObject(8656,-1008.0000000,-1050.9000200,129.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (1)
CreateObject(8656,-1008.0000000,-1020.5999800,129.3000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall09_lvs) (2)
CreateObject(3375,-1052.5999800,-1055.6999500,132.8000000,0.0000000,0.0000000,0.0000000); //object(ce_dblbarn01) (1)
CreateObject(17324,-1196.0999800,-1053.4000200,128.2000000,0.0000000,0.0000000,180.0000000); //object(cw_combbarn) (1)
CreateObject(3599,-1209.8000500,-914.7999900,133.8999900,0.0000000,0.0000000,0.0000000); //object(hillhouse02_la) (1)
CreateObject(1502,-1011.2999900,-937.4000200,128.2000000,0.0000000,0.0000000,90.0000000); //object(gen_doorint04) (1)
CreateObject(647,-1004.7999900,-1061.3000500,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (1)
CreateObject(647,-1004.7000100,-1051.9000200,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (2)
CreateObject(647,-1005.0000000,-1044.0000000,130.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (3)
CreateObject(647,-1004.9000200,-1034.1999500,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (4)
CreateObject(647,-1005.0999800,-1026.0000000,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (5)
CreateObject(647,-1004.7000100,-1019.2000100,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (6)
CreateObject(647,-1004.7999900,-1012.2999900,130.1000100,0.0000000,0.0000000,0.0000000); //object(new_bushsm) (7)
CreateObject(16442,-1009.7999900,-1064.4000200,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (1)
CreateObject(16442,-1010.2000100,-1052.0000000,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (2)
CreateObject(16442,-1010.0999800,-1034.1999500,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (3)
CreateObject(16442,-1009.7000100,-1043.5000000,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (4)
CreateObject(16442,-1009.7999900,-1025.1999500,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (5)
CreateObject(16442,-1009.9000200,-1018.2999900,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (6)
CreateObject(16442,-1010.0999800,-1012.2999900,130.1000100,0.0000000,0.0000000,0.0000000); //object(desn2_stripsigs1) (7)
PRINT: das vaquinha add http://i.imgur.com/wAetDE5.jpg
Reply
#2

Para ficar mais real coloque umas vaquinhas
Reply
#3

Vaquinhas add http://i.imgur.com/wAetDE5.jpg
e vou lhe acompanhar uma REP pq fico melhor kk vlw migo
Reply
#4

Espalha elas, ou cria uns npcs e anexa neles e coloca pra eles sу ficarem nesse local uaeaue ia ser dahora..
Dai coloca como FS.

REP pra vocк Gostei do Trabalho.
Reply
#5

Nem so Muito bom de Script to aprendendo na Versao 2.0 eu acrescento isso '-'
Reply
#6

Fico Bom Parabens!!! que tal bota uma vaquinha pra andar com vc ? https://sampforum.blast.hk/showthread.php?tid=293056
REP++
Reply
#7

Vlw a todos ae Bom que ta gostando do meu MAP
Reply
#8

Belo Mapa talvez vou fazer uma ORG pros fazendeiros e usar ele kk
Reply
#9

Esse portuguкs...

Gostei. Bom trabalho.
Reply
#10

Seu comando estб longe de estar correto!

pawn Code:
if(strcmp(cmdtext, "/irfaz", true)==0)
    {
        new cTele[30];
        new pNome[MAX_PLAYER_NAME];
        format(cTele, sizeof(cTele), "{FFFFFF}--[TELE]-- {FC0000}%s{00FFFF} Foi a Fazenda. {FC0000}/IRFAZ", pNome);
        SendClientMessageToAll(0x00FF00FF, cTele);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, -1180.6923828125, -1095.431640625, 133.54513549805);
        return 1;
        }
+REP, continue assim, mas cuidado com os comandos!
Reply
#11

Obriagado a todos bem que voces tao gostando
Reply
#12

Legal Coloquei no meu GM vlws ae compartilhe mais
Reply


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