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how, when a player teleports, when they teleport to a certain place, lets say, /glassjump, when they type that command it create the objects and when they use /exit it removes the objects, but only the glassjump objects
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You must assign a variable for each glassobject,then use the DestroyObject(objectid); function
Example:
new glassobject;
glassobject == CreateObject(....)
DestroyObject(glassobject);