Posts: 50
	Threads: 12
	Joined: Oct 2012
	
Reputation: 
0
	 
 
	
	
		how, when a player teleports, when they teleport to a certain place, lets say, /glassjump, when they type that command it create the objects and when they use /exit it removes the objects, but only the glassjump objects
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,099
	Threads: 79
	Joined: Nov 2011
	
Reputation: 
0
	 
 
	
	
		You must assign a variable for each glassobject,then use the DestroyObject(objectid); function
Example:
new glassobject;
glassobject == CreateObject(....)
DestroyObject(glassobject);