09.06.2013, 22:54
(
Last edited by Aerotactics; 27/07/2014 at 02:06 PM.
Reason: Forgot Some Text (again)
)
Underground Race League 2.5
A map that took me several hours to make, I lost count after 3 hours, so bare with me. That number now exceeds 6 and 1/2 hours! Including Editing the car codes by hand, picking new colors on some cars, fixing some bugs having to do with spawning custom cars, and a lot of time testing it!
The original cars were tricked out in MTA, but the converter didn't support the coding. I re-did all the cars by hand, so now you get to enjoy them as much as I do!
This map was made because I couldn't find any other drift or race maps that I liked. I know this isn't perfect, so keep in mind that I will have another update eventually. It is also the first map I've posted to these forums. It can be used for RP, Race, Fun, or whatever fits your needs. It has a great selection of typical cars you may find in an underground racing party/event. I've included several pics and a teleport code at the bottom of the map code. If you find any bugs, or would like to tell me an improvement you think you have, LET ME KNOW HERE! And give me your honest opinion!
EDIT: In the process of recreating the cars, 10/15 done so far, taken me 2 hours of coding and finding parts.
Update 2.0: Recreated all the cars according to (mostly) the original MTA file.
I removed the Cabby, Taxi, and Buffalo, but added a Uranus Tuner! Also Updated the Pics!
Update 2.5: Fixed the ending of the track to make it more appealing!Also, Updated Code.
If you like it, please give me rep. If you use it in your server, send me a pm of your IP address. If you can't figure out how to add it, learn English, calm down, and re-read the directions in the script. If there is a bug (there shouldn't be), then comment on this post.
TP Point
Food and Drinks
Social Area
Some Cars
Track Start/Finish (You race through, turn around, then race back)
Code:
//NEW CODE! READ THE DIRECTIONS CAREFULLY! //====================== // URL by Aerotactics //====================== //Put these scripts inside your gamemode under [public OnVehicleSpawn(vehicleid)] //so that the custom vehicles will respawn properly! (More Instructions Below!) //Cheetah AddVehicleComponent(URLcar, 1003); AddVehicleComponent(URLcar, 1017); AddVehicleComponent(URLcar, 1010); AddVehicleComponent(URLcar, 1078); //Turismo AddVehicleComponent(URLcar2, 1010); AddVehicleComponent(URLcar2, 1073); //Slamvan AddVehicleComponent(URLcar3, 1120); AddVehicleComponent(URLcar3, 1116); AddVehicleComponent(URLcar3, 1010); AddVehicleComponent(URLcar3, 1087); AddVehicleComponent(URLcar3, 1077); ChangeVehiclePaintjob(URLcar3, 0); //Blade AddVehicleComponent(URLcar4, 1107); AddVehicleComponent(URLcar4, 1103); AddVehicleComponent(URLcar4, 1087); AddVehicleComponent(URLcar4, 1076); ChangeVehiclePaintjob(URLcar4, 1); //Broadway AddVehicleComponent(URLcar5, 1087); AddVehicleComponent(URLcar5, 1042); AddVehicleComponent(URLcar5, 1081); ChangeVehiclePaintjob(URLcar5, 1); //Stretch AddVehicleComponent(URLcar6, 1087); AddVehicleComponent(URLcar6, 1083); //Sabre AddVehicleComponent(URLcar7, 1010); AddVehicleComponent(URLcar7, 1087); AddVehicleComponent(URLcar7, 1082); //Hustler AddVehicleComponent(URLcar8, 1010); AddVehicleComponent(URLcar8, 1076); //Uranus AddVehicleComponent(URLcar9, 1091); AddVehicleComponent(URLcar9, 1095); AddVehicleComponent(URLcar9, 1082); AddVehicleComponent(URLcar9, 1089); AddVehicleComponent(URLcar9, 1010); AddVehicleComponent(URLcar9, 1145); AddVehicleComponent(URLcar10, 1015); ChangeVehiclePaintjob(URLcar9, 0); //Sunrise AddVehicleComponent(URLcar10, 1005); AddVehicleComponent(URLcar10, 1145); AddVehicleComponent(URLcar10, 1023); AddVehicleComponent(URLcar10, 1006); AddVehicleComponent(URLcar10, 1010); AddVehicleComponent(URLcar10, 1073); //Emperor AddVehicleComponent(URLcar11, 1017); AddVehicleComponent(URLcar11, 1001); AddVehicleComponent(URLcar11, 1142); AddVehicleComponent(URLcar11, 1006); AddVehicleComponent(URLcar11, 1010); AddVehicleComponent(URLcar11, 1079); //Merit AddVehicleComponent(URLcar12, 1005); AddVehicleComponent(URLcar12, 1002); AddVehicleComponent(URLcar12, 1006); AddVehicleComponent(URLcar12, 1010); AddVehicleComponent(URLcar12, 1080); //Intruder AddVehicleComponent(URLcar13, 1144); AddVehicleComponent(URLcar13, 1004); AddVehicleComponent(URLcar13, 1002); AddVehicleComponent(URLcar13, 1017); AddVehicleComponent(URLcar13, 1010); AddVehicleComponent(URLcar13, 1074); //Oceanic AddVehicleComponent(URLcar14, 1010); AddVehicleComponent(URLcar14, 1087); AddVehicleComponent(URLcar14, 1073); //Premier AddVehicleComponent(URLcar15, 1005); AddVehicleComponent(URLcar15, 1003); AddVehicleComponent(URLcar15, 1006); AddVehicleComponent(URLcar15, 1010); AddVehicleComponent(URLcar15, 1080); //===================================================================================== //Place the next section directly under [#else] //Aero's Underground Racing League new URLcar; new URLcar2; new URLcar3; new URLcar4; new URLcar5; new URLcar6; new URLcar7; new URLcar8; new URLcar9; new URLcar10; new URLcar11; new URLcar12; new URLcar13; new URLcar14; new URLcar15; ======================================================================================= Place this section in your Gamemode after [OnPlayerInit(playerid)] right after any [AddPlayerClass(...)]'s URLcar = AddStaticVehicle(415,1828.9000200,-1080.3000500,23.7000000,45.0000000,3,3); //Cheetah AddVehicleComponent(URLcar, 1003); AddVehicleComponent(URLcar, 1017); AddVehicleComponent(URLcar, 1010); AddVehicleComponent(URLcar, 1078); URLcar2 = AddStaticVehicle(451,1829.3000500,-1125.8000500,23.7000000,0.0000000,0,0); //Turismo AddVehicleComponent(URLcar2, 1010); AddVehicleComponent(URLcar2, 1073); URLcar3 = AddStaticVehicle(535,1829.6999500,-1119.5999800,23.7000000,0.0000000,95,0); //Slamvan AddVehicleComponent(URLcar3, 1120); AddVehicleComponent(URLcar3, 1116); AddVehicleComponent(URLcar3, 1010); AddVehicleComponent(URLcar3, 1087); AddVehicleComponent(URLcar3, 1077); ChangeVehiclePaintjob(URLcar3, 0); URLcar4 = AddStaticVehicle(536,1827.9000200,-1107.6999500,23.8000000,45.0000000,165,169); //Blade AddVehicleComponent(URLcar4, 1107); AddVehicleComponent(URLcar4, 1103); AddVehicleComponent(URLcar4, 1087); AddVehicleComponent(URLcar4, 1076); ChangeVehiclePaintjob(URLcar4, 1); URLcar5 = AddStaticVehicle(575,1828.0999800,-1101.4000200,23.7000000,45.0000000,139,0); //Broadway AddVehicleComponent(URLcar5, 1087); AddVehicleComponent(URLcar5, 1042); AddVehicleComponent(URLcar5, 1081); ChangeVehiclePaintjob(URLcar5, 1); URLcar6 = AddStaticVehicle(409,1829.5000000,-1090.8000500,23.8000000,0.0000000,194,194); //Stretch AddVehicleComponent(URLcar6, 1087); AddVehicleComponent(URLcar6, 1083); URLcar7 = AddStaticVehicle(475,1828.3000500,-1074.4000200,23.8000000,45.0000000,1,1); //Sabre AddVehicleComponent(URLcar7, 1010); AddVehicleComponent(URLcar7, 1087); AddVehicleComponent(URLcar7, 1082); URLcar8 = AddStaticVehicle(545,1828.5999800,-1068.9000200,23.9000000,135.0000000,128,128); //Hustler AddVehicleComponent(URLcar8, 1010); AddVehicleComponent(URLcar8, 1076); URLcar9 = AddStaticVehicle(558,1821.6999500,-1069.5000000,24.0000000,135.0000000,135,142); //Uranus AddVehicleComponent(URLcar9, 1091); AddVehicleComponent(URLcar9, 1095); AddVehicleComponent(URLcar9, 1082); AddVehicleComponent(URLcar9, 1089); AddVehicleComponent(URLcar9, 1010); AddVehicleComponent(URLcar9, 1145); AddVehicleComponent(URLcar10, 1015); ChangeVehiclePaintjob(URLcar9, 0); URLcar10 = AddStaticVehicle(550,1815.5999800,-1070.0000000,24.0000000,135.0000000,99,99); //Sunrise AddVehicleComponent(URLcar10, 1005); AddVehicleComponent(URLcar10, 1145); AddVehicleComponent(URLcar10, 1023); AddVehicleComponent(URLcar10, 1006); AddVehicleComponent(URLcar10, 1010); AddVehicleComponent(URLcar10, 1073); URLcar11 = AddStaticVehicle(585,1807.5999800,-1085.5999800,23.7000000,0.0000000,179,179); //Emperor AddVehicleComponent(URLcar11, 1017); AddVehicleComponent(URLcar11, 1001); AddVehicleComponent(URLcar11, 1142); AddVehicleComponent(URLcar11, 1006); AddVehicleComponent(URLcar11, 1010); AddVehicleComponent(URLcar11, 1079); URLcar12 = AddStaticVehicle(551,1809.8000500,-1070.0999800,24.0000000,135.0000000,255,255); //Merit AddVehicleComponent(URLcar12, 1005); AddVehicleComponent(URLcar12, 1002); AddVehicleComponent(URLcar12, 1006); AddVehicleComponent(URLcar12, 1010); AddVehicleComponent(URLcar12, 1080); URLcar13 = AddStaticVehicle(546,1800.0999800,-1085.1999500,23.8000000,45.0000000,142,142); //Intruder AddVehicleComponent(URLcar13, 1144); AddVehicleComponent(URLcar13, 1004); AddVehicleComponent(URLcar13, 1002); AddVehicleComponent(URLcar13, 1017); AddVehicleComponent(URLcar13, 1010); AddVehicleComponent(URLcar13, 1074); URLcar14 = AddStaticVehicle(467,1802.5999800,-1069.1999500,23.8000000,90.0000000,1,79); //Oceanic AddVehicleComponent(URLcar14, 1010); AddVehicleComponent(URLcar14, 1087); AddVehicleComponent(URLcar14, 1073); URLcar15 = AddStaticVehicle(426,1795.3000500,-1071.3000500,23.8000000,135.0000000,249,249); //Premier AddVehicleComponent(URLcar15, 1005); AddVehicleComponent(URLcar15, 1003); AddVehicleComponent(URLcar15, 1006); AddVehicleComponent(URLcar15, 1010); AddVehicleComponent(URLcar15, 1080); ======================================================================================= The remainder of this script goes into your map Filterscript under [OnGameModeInit(playerid)] CreateDynamicObject(3578,1801.9000200,-1066.1999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1) CreateDynamicObject(3578,1737.6999500,-1065.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2) CreateDynamicObject(3578,1752.1999500,-1066.4000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (3) CreateDynamicObject(3578,1688.8000500,-1067.6999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (4) CreateDynamicObject(3578,1673.3000500,-1070.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (5) CreateDynamicObject(3578,1655.0999800,-1100.5999800,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6) CreateDynamicObject(4526,1659.5000000,-1083.0999800,24.9000000,0.0000000,0.0000000,0.0000000); //object(sfse_roadblock5) (1) CreateDynamicObject(3578,1695.5000000,-1090.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (7) CreateDynamicObject(3578,1685.0999800,-1093.5000000,23.8000000,0.0000000,0.0000000,30.0000000); //object(dockbarr1_la) (8) CreateDynamicObject(3578,1680.5999800,-1103.9000200,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (9) CreateDynamicObject(3578,1681.3000500,-1115.5000000,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (10) CreateDynamicObject(3578,1680.9000200,-1127.6999500,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (11) CreateDynamicObject(3578,1673.9000200,-1133.1999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (12) CreateDynamicObject(3578,1661.8000500,-1132.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (13) CreateDynamicObject(3578,1655.5999800,-1111.8000500,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (14) CreateDynamicObject(3578,1701.1999500,-1067.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (15) CreateDynamicObject(3578,1712.9000200,-1067.0999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (16) CreateDynamicObject(3578,1724.9000200,-1066.5999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17) CreateDynamicObject(3578,1764.5000000,-1066.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (18) CreateDynamicObject(3578,1776.8000500,-1066.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (19) CreateDynamicObject(3578,1789.5000000,-1066.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (20) CreateDynamicObject(4526,1635.6999500,-1129.3000500,24.9000000,0.0000000,0.0000000,70.0000000); //object(sfse_roadblock5) (2) CreateDynamicObject(3578,1649.6999500,-1132.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (21) CreateDynamicObject(3578,1627.9000200,-1111.4000200,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (22) CreateDynamicObject(3578,1627.5999800,-1097.9000200,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (23) CreateDynamicObject(3578,1627.4000200,-1083.5000000,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (24) CreateDynamicObject(3578,1629.1999500,-1070.9000200,23.7000000,0.0000000,0.0000000,75.0000000); //object(dockbarr1_la) (25) CreateDynamicObject(3578,1639.5999800,-1054.0999800,23.7000000,0.0000000,0.0000000,50.0000000); //object(dockbarr1_la) (26) CreateDynamicObject(3578,1650.3000500,-1085.3000500,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (27) CreateDynamicObject(3578,1653.6999500,-1070.5999800,23.7000000,0.0000000,0.0000000,60.0000000); //object(dockbarr1_la) (28) CreateDynamicObject(3578,1671.4000200,-1065.6999500,23.7000000,0.0000000,0.0000000,170.0000000); //object(dockbarr1_la) (29) CreateDynamicObject(3578,1650.6999500,-1045.9000200,23.7000000,0.0000000,0.0000000,25.0000000); //object(dockbarr1_la) (31) CreateDynamicObject(3578,1665.3000500,-1044.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32) CreateDynamicObject(3578,1681.0000000,-1042.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (33) CreateDynamicObject(3578,1695.3000500,-1042.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (34) CreateDynamicObject(3578,1708.9000200,-1042.0999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (35) CreateDynamicObject(3578,1723.0999800,-1043.1999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (36) CreateDynamicObject(3578,1738.0000000,-1043.4000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (37) CreateDynamicObject(3578,1752.3000500,-1043.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (38) CreateDynamicObject(3578,1765.0000000,-1044.5999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (39) CreateDynamicObject(3578,1708.9000200,-1089.5999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (40) CreateDynamicObject(3578,1725.8000500,-1090.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (41) CreateDynamicObject(3578,1739.0000000,-1090.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (42) CreateDynamicObject(3578,1751.8000500,-1090.6999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (43) CreateDynamicObject(3578,1767.1999500,-1090.4000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (44) CreateDynamicObject(3578,1780.3000500,-1090.8000500,23.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (45) CreateDynamicObject(3578,1793.3000500,-1090.8000500,23.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (46) CreateDynamicObject(3578,1806.3000500,-1091.1999500,23.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (47) CreateDynamicObject(978,1674.6999500,-1130.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(sub_roadright) (2) CreateDynamicObject(979,1667.0000000,-1080.0999800,23.7000000,0.0000000,0.0000000,250.0000000); //object(sub_roadleft) (1) CreateDynamicObject(5087,1775.0999800,-1037.9000200,31.8000000,0.0000000,0.0000000,0.0000000); //object(alphbrk4_las) (1) CreateDynamicObject(4637,1749.4000200,-1052.6999500,23.1000000,0.0000000,0.0000000,0.0000000); //object(cpark_muck_lan2) (1) CreateDynamicObject(16669,1834.5999800,-1017.4000200,24.0000000,0.0000000,0.0000000,30.0000000); //object(a51_extfence05) (1) CreateDynamicObject(6462,1812.4000200,-1137.1999500,25.1000000,0.0000000,0.0000000,0.0000000); //object(pier04a_law2) (1) CreateDynamicObject(1775,1822.0999800,-1150.8000500,23.9000000,0.0000000,0.0000000,180.0000000); //object(cj_sprunk1) (1) CreateDynamicObject(1776,1823.5999800,-1150.8000500,23.9000000,0.0000000,0.0000000,180.0000000); //object(cj_candyvendor) (1) CreateDynamicObject(1977,1824.9000200,-1151.0000000,22.8000000,0.0000000,0.0000000,180.0000000); //object(vendin3) (1) CreateDynamicObject(1775,1826.3000500,-1150.6999500,23.9000000,0.0000000,0.0000000,180.0000000); //object(cj_sprunk1) (2) CreateDynamicObject(1710,1812.5000000,-1128.0000000,23.1000000,0.0000000,0.0000000,180.0000000); //object(kb_couch07) (1) CreateDynamicObject(1710,1812.6999500,-1120.5000000,23.1000000,0.0000000,0.0000000,179.9950000); //object(kb_couch07) (2) CreateDynamicObject(1710,1809.0000000,-1121.9000200,23.1000000,0.0000000,0.0000000,1.0000000); //object(kb_couch07) (3) CreateDynamicObject(1710,1808.9000200,-1114.8000500,23.1000000,0.0000000,0.0000000,1.0000000); //object(kb_couch07) (4) CreateDynamicObject(1710,1808.8000500,-1126.6999500,23.1000000,0.0000000,0.0000000,90.0000000); //object(kb_couch07) (5) CreateDynamicObject(1710,1809.0000000,-1119.5000000,23.1000000,0.0000000,0.0000000,90.0000000); //object(kb_couch07) (6) CreateDynamicObject(3578,1806.8000500,-1134.4000200,23.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (48) CreateDynamicObject(3578,1806.9000200,-1146.4000200,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (49) CreateDynamicObject(8406,1773.5999800,-1081.8000500,28.5000000,0.0000000,0.0000000,90.0000000); //object(carparksign01_lvs) (1) CreateDynamicObject(4642,1630.8000500,-1147.9000200,24.8000000,0.0000000,0.0000000,269.9950000); //object(paypark_lan) (1) CreateDynamicObject(1949,1641.4000200,-1153.8000500,22.9000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (1) CreateDynamicObject(1949,1638.6999500,-1153.1999500,22.9000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (2) CreateDynamicObject(1949,1634.8000500,-1153.9000200,22.9000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (3) CreateDynamicObject(3578,1768.5000000,-1038.6999500,23.7000000,0.0000000,0.0000000,340.0000000); //object(dockbarr1_la) (50) CreateDynamicObject(3578,1756.0999800,-1035.0999800,23.7000000,0.0000000,0.0000000,350.0000000); //object(dockbarr1_la) (51) CreateDynamicObject(3578,1743.5999800,-1033.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (52) CreateDynamicObject(3578,1724.0000000,-1033.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (53) CreateDynamicObject(3578,1710.1992200,-1035.0996100,23.7000000,0.0000000,0.0000000,30.0000000); //object(dockbarr1_la) (54) CreateDynamicObject(3578,1787.6999500,-1061.6999500,23.7000000,0.0000000,0.0000000,25.0000000); //object(dockbarr1_la) (55) CreateDynamicObject(3578,1798.5000000,-1054.6999500,23.7000000,0.0000000,0.0000000,45.0000000); //object(dockbarr1_la) (56) CreateDynamicObject(3578,1802.8000500,-1044.3000500,23.7000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (57) CreateDynamicObject(3578,1797.0999800,-1032.9000200,23.7000000,0.0000000,0.0000000,315.0000000); //object(dockbarr1_la) (58) CreateDynamicObject(3578,1780.3000500,-1020.0999800,23.7000000,0.0000000,0.0000000,330.0000000); //object(dockbarr1_la) (59) CreateDynamicObject(3578,1751.8000500,-1014.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (60) CreateDynamicObject(3578,1765.5000000,-1015.5000000,23.7000000,0.0000000,0.0000000,350.0000000); //object(dockbarr1_la) (61) CreateDynamicObject(3578,1739.0000000,-1013.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (62) CreateDynamicObject(3578,1725.5999800,-1014.2999900,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (63) CreateDynamicObject(3578,1700.9000200,-1014.0999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (64) CreateDynamicObject(3578,1689.3000500,-1014.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (65) CreateDynamicObject(3578,1677.3000500,-1014.7999900,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (66) CreateDynamicObject(3578,1712.5000000,-1013.5999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (67) CreateDynamicObject(3578,1661.4000200,-1014.5999800,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (68) CreateDynamicObject(3578,1648.8994100,-1014.3994100,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1663.5000000,-1039.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (70) CreateDynamicObject(3578,1652.5999800,-1039.8000500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (71) CreateDynamicObject(3578,1641.5000000,-1040.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (72) CreateDynamicObject(1526,1831.4000200,-1131.5999800,25.1000000,0.0000000,0.0000000,0.0000000); //object(tag_rifa) (1) CreateDynamicObject(1525,1831.4000200,-1121.0999800,25.3000000,0.0000000,0.0000000,0.0000000); //object(tag_kilo) (1) CreateDynamicObject(1524,1831.4000200,-1119.3000500,25.3000000,0.0000000,0.0000000,0.0000000); //object(tag_front) (1) CreateDynamicObject(2370,1810.9000200,-1125.3000500,23.1000000,0.0000000,0.0000000,0.0000000); //object(shop_set_1_table) (1) CreateDynamicObject(2370,1810.9000200,-1118.0000000,23.1000000,0.0000000,0.0000000,0.0000000); //object(shop_set_1_table) (2) CreateDynamicObject(8843,1809.6999500,-1102.8000500,23.1000000,0.0000000,0.0000000,90.0000000); //object(arrows01_lvs) (1) CreateDynamicObject(3578,1774.8000500,-1099.8000500,23.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (82) CreateDynamicObject(8843,1781.3000500,-1107.8000500,23.1000000,0.0000000,0.0000000,180.0000000); //object(arrows01_lvs) (3) CreateDynamicObject(16151,1830.3000500,-1136.4000200,22.9000000,0.0000000,0.0000000,0.0000000); //object(ufo_bar) (1) CreateDynamicObject(1878,1808.0000000,-1122.4000200,23.4000000,0.0000000,0.0000000,0.0000000); //object(chip_stack03) (1) CreateDynamicObject(1878,1808.0999800,-1120.0999800,23.4000000,0.0000000,0.0000000,0.0000000); //object(chip_stack03) (2) CreateDynamicObject(1878,1808.0000000,-1115.0999800,23.4000000,0.0000000,0.0000000,0.0000000); //object(chip_stack03) (3) CreateDynamicObject(1878,1808.0999800,-1127.1999500,23.4000000,0.0000000,0.0000000,0.0000000); //object(chip_stack03) (4) CreateDynamicObject(2773,1827.5000000,-1087.8000500,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (1) CreateDynamicObject(2773,1827.5000000,-1089.6999500,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (2) CreateDynamicObject(2773,1827.5000000,-1091.5999800,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (3) CreateDynamicObject(2773,1827.5000000,-1093.5000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (4) CreateDynamicObject(2773,1828.3000500,-1095.1999500,23.4000000,0.0000000,0.0000000,45.0000000); //object(cj_airprt_bar) (5) CreateDynamicObject(2773,1828.3000500,-1086.0999800,23.4000000,0.0000000,0.0000000,315.0000000); //object(cj_airprt_bar) (6) CreateDynamicObject(2640,1808.0999800,-1113.5999800,23.9000000,0.0000000,0.0000000,90.0000000); //object(neil_slot) (1) CreateDynamicObject(2681,1808.0999800,-1112.3000500,23.1000000,0.0000000,0.0000000,90.0000000); //object(cj_coin_op) (1) CreateDynamicObject(2779,1808.0999800,-1111.0999800,23.1000000,0.0000000,0.0000000,90.0000000); //object(cj_coin_op_2) (1) CreateDynamicObject(2778,1808.0999800,-1109.9000200,23.1000000,0.0000000,0.0000000,90.0000000); //object(cj_coin_op_1) (1) CreateDynamicObject(2773,1809.0000000,-1108.9000200,23.6000000,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (7) CreateDynamicObject(2773,1810.9000200,-1108.9000200,23.6000000,0.0000000,0.0000000,90.0000000); //object(cj_airprt_bar) (8) CreateDynamicObject(2773,1811.9000200,-1109.9000200,23.6000000,0.0000000,0.0000000,0.0000000); //object(cj_airprt_bar) (9) CreateDynamicObject(3578,1813.5999800,-1066.1999500,23.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (83) CreateDynamicObject(3578,1825.6999500,-1066.0000000,23.8000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (84) CreateDynamicObject(3578,1630.1999500,-1039.6999500,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (72) CreateDynamicObject(3578,1698.4000200,-1038.0999800,23.7000000,0.0000000,0.0000000,2.0000000); //object(dockbarr1_la) (54) CreateDynamicObject(3578,1636.0999800,-1014.2000100,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1622.8000500,-1013.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1609.4000200,-1013.5000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1617.3000500,-1040.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1606.9000200,-1039.9000200,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(11677,1587.3000500,-1026.9000200,27.8000000,0.0000000,0.0000000,0.0000000); //object(xen2_countn) (1) CreateDynamicObject(3578,1596.4000200,-1011.2000100,23.7000000,0.0000000,0.0000000,340.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1596.4000200,-1041.6999500,23.7000000,0.0000000,0.0000000,20.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1585.6999500,-1044.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1575.1999500,-1040.9000200,23.7000000,0.0000000,0.0000000,330.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1584.9000200,-1009.0000000,23.7000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1573.9000200,-1012.4000200,23.7000000,0.0000000,0.0000000,30.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1567.0999800,-1021.0999800,23.7000000,0.0000000,0.0000000,70.0000000); //object(dockbarr1_la) (69) CreateDynamicObject(3578,1567.3000500,-1032.0999800,23.7000000,0.0000000,0.0000000,290.0000000); //object(dockbarr1_la) (69) ============================================================================================================================================================================== //Teleport Script (If you want it) public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/URL") == 0) { SetPlayerPos(playerid, 1820.46, -1140.43, 24.08); return 1; } return 0; }
MY SERVER IS RUNNING!
This map is on my own server, which has cheats allowed! IP: @@@@@@@@@@@ Anyone to read this is the first to hear about the server! Don't Miss Out!