08.06.2013, 18:23
(
Последний раз редактировалось kokoshkata; 01.07.2013 в 20:44.
)
SOLVED!
dcmd_setrank(playerid,params[])
{
if((gTeam[playerid] == 8) || (IsPlayerAdmin(playerid)))
{
if((CopDuty[playerid] == 1) || (IsPlayerAdmin(playerid)))
{
new tmp [256];
new tmp2[256];
new Index;
tmp[30] = strtok(params,Index);
tmp2[30] = strtok(params,Index);
if(!strlen(params))
{
return SendClientMessage(playerid,RED,"Usage: /setrank [Player Id][Rank 1-8]");
}
new player1, rank, playername[MAX_PLAYER_NAME], copname[MAX_PLAYER_NAME], string[128];
player1 = strval(tmp);
if(!strlen(tmp2)) return SendClientMessage(playerid,RED,"Usage: /setrank [Player Id][Rank 1-8]");
rank = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
if((gTeam[player1] <= 8) && (gTeam[player1] > 0))
{
if(rank > 8 || rank < 1)
return SendClientMessage(playerid,RED,"ERROR: Invalid rank [1-8]");
if(rank == gTeam[player1]) return SendClientMessage(playerid,RED,"ERROR: Player is already this rank");
GetPlayerName(player1, playername, sizeof(playername));
GetPlayerName(playerid, copname, sizeof(copname));
gTeam[player1] = rank;
new Rank[64];
if(gTeam[player1] == 1) { Rank = "Police Officer"; }
else if(gTeam[player1] == 2) { Rank = "Investigator"; }
else if(gTeam[player1] == 3) { Rank = "Sergeant"; }
else if(gTeam[player1] == 4) { Rank = "Lieutenant"; }
else if(gTeam[player1] == 5) { Rank = "Major"; }
else if(gTeam[player1] == 6) { Rank = "Captain"; }
else if(gTeam[player1] == 7) { Rank = "Commander"; }
else if(gTeam[player1] == 8) { Rank = "Commissioner"; }
if(rank > 0 && rank < 9)
format(string,sizeof(string),"Police Radio: Commissioner %s has set %s's rank to %i [%s]",copname, playername, rank, Rank);
TeamChat(string);
return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
}
else return SendClientMessage(playerid, RED, "ERROR: This player is not in the Police Team!");
}
else return SendClientMessage(playerid, RED, "ERROR: Player not found!");
}
else return SendClientMessage(playerid, RED, "ERROR: You have to be on cop duty!");
}
else return SendClientMessage(playerid, RED, "ERROR: You need to be a Police Commissioner to use this command");
}
dcmd_su(playerid, params[])
{
if((gTeam[playerid] <= 8) && (gTeam[playerid] > 0))
{
if((gTeam[playerid] > 2) && ((gTeam[playerid] <= 8) && (gTeam[playerid] > 0)))
{
if(CopDuty[playerid] == 1)
{
new
player1,
gWantedLevel,
string[128],
copname[MAX_PLAYER_NAME],
playername[MAX_PLAYER_NAME],
tmp [256],
tmp2 [256],
Index
;
tmp[30] = strtok(params,Index);
tmp2[30] = strtok(params,Index);
if(!strlen(params)) return SendClientMessage(playerid, RED, "USAGE: /su [Player Id][Reason]");
if(!strlen(tmp2)) return SendClientMessage(playerid, RED, "ERROR: Reason unspecified!");
GetPlayerName(playerid, copname, sizeof(copname));
GetPlayerName(player1, playername, sizeof(playername));
player1 = strval(tmp);
format(string, sizeof(string), "Officer %s has suspected %s. [Reason: %s]", copname, playername, params[2]);
SendClientMessageToAll(COP_COLOR, string);
Info[playerid][Suspected_Players]++;
gWantedLevel = GetPlayerWantedLevel(player1);
return SetPlayerWantedLevel(player1, gWantedLevel + 1);
}
else return SendClientMessage(playerid, RED, "ERROR: You have to be on cop duty!");
}
else return SendClientMessage(playerid, RED, "ERROR: Only Ranks 3 and higher can use the /su command!");
}
else return SendClientMessage(playerid, RED, "ERROR: You have to be a Cop to use this command!");
}
return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
PlayerPlaySound(player1,1057,0.0,0.0,0.0);
return 1;