08.06.2013, 21:52
When I use /search, it shows 2 messages that im not near a search place. Even if I am there. (But it does the search thing right)
Same goes with the Please wait before using /search message, but it sends the message 4 times. Should I use return 1; at the end of the mesages?
code:
Same goes with the Please wait before using /search message, but it sends the message 4 times. Should I use return 1; at the end of the mesages?
code:
Код:
CMD:search(playerid, params[]) { if(IsPlayerInRangeOfPoint(playerid, 4.0, 1246.7194,-3652.2080,3.7651) || IsPlayerInRangeOfPoint(playerid, 4.0,1248.8490,-3652.5339,3.9919) || IsPlayerInRangeOfPoint(playerid, 4.0,1249.7378,-3655.0664,4.1358) || IsPlayerInRangeOfPoint(playerid, 4.0,1247.8719,-3657.1309,3.9854) || IsPlayerInRangeOfPoint(playerid, 4.0,1244.9426,-3657.2202,3.6845) || IsPlayerInRangeOfPoint(playerid, 4.0, 1247.7538,-3649.2112,3.8104) || IsPlayerInRangeOfPoint(playerid, 4.0,1249.3942,-3650.7388,4.0113) || IsPlayerInRangeOfPoint(playerid, 4.0, 1252.5797,-3647.4241,4.2725) || IsPlayerInRangeOfPoint(playerid,4.0,1273.4034,-3637.6157,6.7242) || IsPlayerInRangeOfPoint(playerid, 4.0,1275.7910,-3638.0093,7.2448) || IsPlayerInRangeOfPoint(playerid,4.0,1273.6541,-3632.8669,6.7017) || IsPlayerInRangeOfPoint(playerid,4.0,1276.3198,-3632.5386,7.2707) || IsPlayerInRangeOfPoint(playerid,4.0,1249.0819,-3662.0967,4.2165) || IsPlayerInRangeOfPoint(playerid,4.0,1246.3524,-3665.5642,4.0018) || IsPlayerInRangeOfPoint(playerid,4.0,1246.3524,-3665.5642,4.0018) || IsPlayerInRangeOfPoint(playerid,4.0,1248.5748,-3666.4690,4.2499) || IsPlayerInRangeOfPoint(playerid,4.0, 1246.8364,-3668.2712,4.1074) || IsPlayerInRangeOfPoint(playerid,4.0,1251.7527,-3675.4429,4.7630) || IsPlayerInRangeOfPoint(playerid,4.0,1252.2264,-3678.0854,4.8663) || IsPlayerInRangeOfPoint(playerid,4.0,1255.0496,-3677.4768,5.1456) || IsPlayerInRangeOfPoint(playerid,4.0,1257.0099,-3676.6565,5.3314)) { if(CantUseSearch[playerid] == 0) { if(PlayerInfo[playerid][pSlotsFree] == 20 && PlayerInfo[playerid][pBackPack] == 0) { SendClientMessage(playerid, COLOR_WHITE, "You dont have any room left in your backpack"); return 1; } if(PlayerInfo[playerid][pSlotsFree] == 50 && PlayerInfo[playerid][pBackPack] == 1) { SendClientMessage(playerid, COLOR_WHITE, "You dont have any room left in your backpack"); return 1; } if(PlayerInfo[playerid][pSlotsFree] == 100 && PlayerInfo[playerid][pBackPack] == 2) { SendClientMessage(playerid, COLOR_WHITE, "You dont have any room left in your backpack"); return 1; } if(PlayerInfo[playerid][pSlotsFree] == 150 && PlayerInfo[playerid][pBackPack] == 3) { SendClientMessage(playerid, COLOR_WHITE, "You dont have any room left in your backpack"); return 1; } new string[158]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s starts to search through the boxes", sendername); ProxDetector(30.0, playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~]]] Searching ]]]",15000,3); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); TogglePlayerControllable(playerid, 0); SetTimerEx("searchtimer", 15000, false, "i", playerid); CantUseSearch[playerid] = 1; } else { SendClientMessage(playerid, RED, "[Survival:RP] You are not near the search place"); } } else { SendClientMessage(playerid, RED, "[Survival:RP] Please wait before using /search again"); } if(IsPlayerInRangeOfPoint(playerid, 4.0,1519.0341,-3711.8696,32.9301) || IsPlayerInRangeOfPoint(playerid, 4.0,1515.8898,-3714.2627,31.9744) || IsPlayerInRangeOfPoint(playerid, 4.0,1516.0928,-3709.7856,32.2328) || IsPlayerInRangeOfPoint(playerid, 4.0, 1516.4968,-3709.2048,32.4523)) { if(CantUseSearch[playerid] == 0) { new string[158]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); GameTextForPlayer(playerid, "You Found Heroin", 3500, 5); PlayerInfo[playerid][pHeroin] = 7; format(string, sizeof(string), "%s found some heroin on the plane", sendername); ProxDetector(30.0, playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN); CantUseSearch[playerid] = 1; SetTimerEx("CantUseSearch", 30000, false, "d", playerid); } else { SendClientMessage(playerid, RED, "[Survival:RP] You are not near the search place"); } } else { SendClientMessage(playerid, RED, "[Survival:RP] Please wait before using /search again"); } if(IsPlayerInRangeOfPoint(playerid, 4.0,1431.7667,-4116.2251,39.3396) || IsPlayerInRangeOfPoint(playerid, 4.0,1434.2880,-4115.0400,39.6731) || IsPlayerInRangeOfPoint(playerid, 4.0,1437.7614,-4115.1655,40.1456) || IsPlayerInRangeOfPoint(playerid, 4.0, 1438.4326,-4113.5010,39.7022) || IsPlayerInRangeOfPoint(playerid, 4.0, 1441.3405,-4114.0352,39.7828) || IsPlayerInRangeOfPoint(playerid,4.0, 1441.3645,-4116.3027,40.0068) || IsPlayerInRangeOfPoint(playerid, 4.0, 1428.0555,-4113.8413,38.6727) || IsPlayerInRangeOfPoint(playerid, 4.0, 1426.0809,-4111.9956,38.2932) || IsPlayerInRangeOfPoint(playerid, 4.0, 1423.6141,-4113.7314,37.9916) || IsPlayerInRangeOfPoint(playerid, 4.0, 1424.6029,-4116.1460,38.2452) || IsPlayerInRangeOfPoint(playerid, 4.0,1426.6079,-4115.9883,38.5439) || IsPlayerInRangeOfPoint(playerid, 4.0, 1418.4247,-4112.5679,37.1516)) { if(CantUseSearch[playerid] == 0) { new string[158]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s starts to search through the boxes", sendername); ProxDetector(30.0, playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~]]] Searching ]]]",15000,3); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); TogglePlayerControllable(playerid, 0); SetTimerEx("shiptimer", 15000, false, "i", playerid); CantUseSearch[playerid] = 1; } else { SendClientMessage(playerid, RED, "[Survival:RP] You are not near the search place"); } } else { SendClientMessage(playerid, RED, "[Survival:RP] Please wait before using /search again"); } if(IsPlayerInRangeOfPoint(playerid, 4.0,530.7824,-2430.5693,1204.1504) || IsPlayerInRangeOfPoint(playerid, 4.0, 533.0804,-2431.2258,1204.1504) || IsPlayerInRangeOfPoint(playerid, 4.0,535.9420,-2433.0925,1204.1504) || IsPlayerInRangeOfPoint(playerid, 4.0, 542.1736,-2434.9709,1198.2407) || IsPlayerInRangeOfPoint(playerid, 4.0, 542.7724,-2432.1477,1198.2405) || IsPlayerInRangeOfPoint(playerid, 4.0, 542.7792,-2430.6035,1198.2404)) { if(PlayerInfo[playerid][pGun2] == 0) { SendClientMessage(playerid, RED, "[Survival:RP] You cant search here yet!"); return 1; } if(CantUseSearch[playerid] == 0) { new string[158]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "%s finds ammunition for a deagle", sendername); ProxDetector(30.0, playerid, string, COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN,COLOR_GREEN); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~r~]]] You found ammo for a deagle ]]]",15000,3); ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); PlayerInfo[playerid][pAmmo2] += 100; new ammo2 = PlayerInfo[playerid][pAmmo2]; GivePlayerWeapon(playerid, 24, ammo2); CantUseSearch[playerid] = 1; SetTimerEx("CanUseSearch", 30000, false, "d", playerid); } else { SendClientMessage(playerid, RED, "[Survival:RP] You are not near the search place"); } } else { SendClientMessage(playerid, RED, "[Survival:RP] Please wait before using /search again"); } return 1; }