[Map] Los Santos Tunel
#1

Los Santos Tunel
Firt Hello and sorry for my english..

I was too bored,so i opened my MTA and created some tunel.I started in los santos and here is it.
Tunel is not so high but nice for RP or Stunt servers ( for making jumps )
I hope that you like that


Its my firt map here.

And here are coordinates for spawn: 2116 , -358 , 499


Screens:







Code:
Код:
AddStaticVehicleEx(502,2102.5959473,-361.9469910,498.5939941,160.0000000,-1,-1,15); //Hotring Racer A
	AddStaticVehicleEx(504,2107.0720215,-351.1510010,498.6340027,330.0000000,-1,-1,15); //Bloodring Banger
	AddStaticVehicleEx(461,2115.5100098,-346.7349854,498.3699951,180.0000000,-1,-1,15); //PCJ-600
	AddStaticVehicleEx(486,2123.5639648,-348.0840149,498.9689941,160.0000000,-1,-1,15); //Dozer
	AddStaticVehicleEx(506,2130.2451172,-352.9410095,498.4609985,150.0000000,-1,-1,15); //Super GT
	AddStaticVehicleEx(451,2133.2780762,-360.9700012,498.4289856,350.0000000,-1,-1,15); //Turismo
	AddStaticVehicleEx(557,2131.2661133,-371.0329895,499.0000000,160.0000000,-1,-1,15); //Monster B
	
	CreateObject(17613,2116.3540039,-364.2539978,497.5899963,0.0000000,0.0000000,70.0000000); //object(lae2_roads89)(1)
	CreateObject(19076,2092.8940430,-382.1539917,497.7640076,0.0000000,0.0000000,0.0000000); //object(xmastree1)(1)
	CreateObject(19076,2104.1499023,-386.4909973,497.7630005,0.0000000,0.0000000,0.0000000); //object(xmastree1)(2)
	CreateObject(19127,2110.5791016,-387.4259949,498.3380127,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(2)
	CreateObject(19127,2103.0280762,-350.3129883,498.3710022,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(3)
	CreateObject(19127,2117.7980957,-341.4570007,497.8489990,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(4)
	CreateObject(19127,2095.4541016,-366.2009888,498.3259888,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(5)
	CreateObject(18772,1891.4799805,-953.4000244,342.7000122,17.0000000,0.0000000,340.0000000); //object(tunnelsection1)(1)
	CreateObject(19127,2090.3095703,-381.2246094,498.3280029,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(6)
	CreateObject(19127,2132.4951172,-373.5119934,498.3670044,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(7)
	CreateObject(17613,2116.3535156,-364.2539062,497.5899963,0.0000000,0.0000000,69.9993896); //object(lae2_roads89)(3)
	CreateObject(19127,2131.7580566,-347.2929993,498.4039917,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(8)
	CreateObject(19127,2135.9277344,-361.7382812,498.3129883,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(9)
	CreateObject(19127,2123.9482422,-385.0976562,498.3080139,0.0000000,0.0000000,0.0000000); //object(bollardlight7)(10)
	CreateObject(18772,2056.5468750,-499.8974609,472.0000000,12.9968262,0.0000000,339.9993896); //object(tunnelsection1)(2)
	CreateObject(18772,1973.6280518,-727.7000122,411.5700073,14.9963379,0.0000000,339.9993896); //object(tunnelsection1)(3)
	CreateObject(19056,2115.8010254,-387.6520081,498.4570007,0.0000000,0.0000000,0.0000000); //object(xmasbox3)(1)
	CreateObject(19058,2114.5458984,-387.5559998,498.4500122,0.0000000,0.0000000,350.0000000); //object(xmasbox5)(1)
	CreateObject(19055,2115.2800293,-387.5679932,499.6130066,0.0000000,0.0000000,0.0000000); //object(xmasbox2)(1)
	CreateObject(19130,2100.9919434,-385.7149963,498.1010132,0.0000000,0.0000000,70.0000000); //object(arrowtype1)(2)
	CreateObject(19130,2095.8439941,-383.8080139,498.0910034,0.0000000,0.0000000,72.0000000); //object(arrowtype1)(3)
	CreateObject(19130,2098.3999023,-384.7560120,498.0989990,0.0000000,0.0000000,70.0000000); //object(arrowtype1)(4)
	CreateObject(19147,2011.6330566,-608.6740112,444.5859985,0.0000000,0.0000000,240.0000000); //object(pinspotlight5)(1)
	CreateObject(19147,2020.6800537,-613.0560303,444.3760071,0.0000000,0.0000000,70.0000000); //object(pinspotlight5)(2)
	CreateObject(19149,1938.0450439,-840.0789795,379.5180054,0.0000000,0.0000000,70.0000000); //object(pinspotlight7)(1)
	CreateObject(19149,1928.6800537,-836.5709839,379.5329895,0.0000000,0.0000000,240.0000000); //object(pinspotlight7)(2)
	CreateObject(18650,1855.8280029,-1065.9709473,305.5390015,0.0000000,0.0000000,340.0000000); //object(yellowneontube1)(2)
	CreateObject(18650,1847.0240479,-1060.9239502,305.8680115,0.0000000,0.0000000,340.0000000); //object(yellowneontube1)(3)
	CreateObject(13593,1854.9229736,-1066.4599609,304.5249939,0.0000000,0.0000000,158.0000000); //object(kickramp03)(1)
	CreateObject(13593,1849.8630371,-1064.2139893,304.6409912,2.0000000,358.0000000,155.9949341); //object(kickramp03)(2)
	CreateObject(13593,1852.3530273,-1065.3389893,304.5780029,1.9995117,357.9949951,155.9948730); //object(kickramp03)(3)
	CreateObject(13593,1847.3089600,-1063.0620117,304.7049866,1.9995117,357.9949951,155.9948730); //object(kickramp03)(4)
	CreateObject(13590,1784.0389404,-2654.9550781,14.9230003,0.0000000,0.0000000,180.0000000); //object(kickbus04)(1)
	CreateObject(13640,1861.5560303,-2644.5429688,13.5670004,0.0000000,0.0000000,270.0000000); //object(arse)(1)
	CreateObject(1682,1889.2469482,-2643.2050781,31.9360008,0.0000000,0.0000000,0.0000000); //object(ap_radar1_01)(1)
	CreateObject(3526,2094.2338867,-383.0260010,497.6709900,0.0000000,0.0000000,250.0000000); //object(vegasairportlight)(1)
	CreateObject(3526,2103.2216797,-386.3750000,497.6709900,0.0000000,0.0000000,249.9993896); //object(vegasairportlight)(2)
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#2

Does it work ? Theres no bumps in the road is there? lol
Reply
#3

Lol dude no.. im not so amateur at this wtf
Reply
#4

Perfect for drift servers.

Repped.
Reply
#5

Yeeh ill upload many more but i dont need it now cuz it is in my gm lol and thnx
Reply
#6

Nice
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