[Ajuda] Objectos Invisiveis
#1

Meu servidor tem sistema de radar quando eu crio ele o objeto do radar ficar invisivel, mais o sistema fica funcionando perfeitamente, e no comeзo o objeto nгo ficava invisivel agora ta ficando, Ajuda ae
Reply
#2

Posta o createobject do comando!
Reply
#3

Os do GameModeInit й:
Quote:

CreateObject(7981,1043.69995117,1271.50000000,24.3 9999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)

CreateObject(1682,1050.30004883,1272.80004883,35.9 0000153,0.00000000,0.00000000,314.00000000); //object(ap_radar1_01) (2)

CreateObject(7981,1043.69995117,1271.50000000,24.3 9999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)

CreateObject(1682,1050.30004883,1272.80004883,35.9 0000153,0.00000000,0.00000000,314.00000000); //object(ap_radar1_01) (2)

Reply
#4

Quote:
Originally Posted by ThiagoMK
Посмотреть сообщение
Os do GameModeInit й:
Quero o do radar!
Reply
#5

E o comando й:

Quote:

COMMAND:criarradar(playerid, params[])
{
// Setup local variables
new Float, Float:y, Float:z, Float:Angle, MaxSpeed, file[100], File:PFile, LineForFile[100], Msg[128];

// Send the command to all admins so they can see it
SendAdminText(playerid, "/criarradar", params);

// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 5
if (APlayerData[playerid][PlayerLevel] >= 5)
{
if (sscanf(params, "i", MaxSpeed)) SendClientMessage(playerid, 0xFF0000AA, "Digite: \"/criarradar <Velocidade>\"");
else
{
// Get player's position and facing angle
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, Angle);
z = z - 1.0; // Adjust camera Z-coordinate 1m lower than normal (otherwise the camera floats in the air)

// Move the player a bit, otherwise he could get stuck inside the camera-object
SetPlayerPos(playerid, x, y + 1.0, z + 1.0);

// Save the camera to a file
for (new CamID; CamID < MAX_CAMERAS; CamID++)
{
// Check if this index is free
if (ACameras[CamID][CamSpeed] == 0)
{
// Setup this camera (create the objects and store the data)
SetupSpeedCamera(CamID, x, y, z, Angle, MaxSpeed);

// Save the file
format(file, sizeof(file), CameraFile, CamID); // Construct the complete filename for this camera-file

PFile = fopen(file, io_write); // Open the camera-file for writing

format(LineForFile, 100, "CamX %f\r\n", x);
fwrite(PFile, LineForFile); // And save it to the file
format(LineForFile, 100, "CamY %f\r\n", y);
fwrite(PFile, LineForFile); // And save it to the file
format(LineForFile, 100, "CamZ %f\r\n", z);
fwrite(PFile, LineForFile); // And save it to the file
format(LineForFile, 100, "CamAngle %f\r\n", Angle);
fwrite(PFile, LineForFile); // And save it to the file
format(LineForFile, 100, "CamSpeed %i\r\n", MaxSpeed);
fwrite(PFile, LineForFile); // And save it to the file

fclose(PFile); // Close the file

// Let the player know he created a new camera
format(Msg, 128, "Voce Criou o Radar de ID: %i", CamID);
SendClientMessage(playerid, 0x00FF00FF, Msg);

// Exit the function
return 1;
}
}

// In case all camera-slots are occupied (100 camera's have been created already), let the player know about it
format(Msg, 128, "{FF0000}Voce nao Pode Criar mais de %i Radares", MAX_CAMERAS);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
}
else
return 0;
}
else
return 0;

// Let the server know that this was a valid command
return 1;
}

Reply
#6

Thiago, vocк usa Streamer?

pawn Код:
CrateDynamicObject(7981,1043.69995117,1271.50000000,24.3 9999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)

CrateDynamicObject(1682,1050.30004883,1272.80004883,35.9 0000153,0.00000000,0.00000000,314.00000000); //object(ap_radar1_01) (2)
CrateDynamicObject(7981,1043.69995117,1271.50000000,24.3 9999962,0.00000000,0.00000000,0.00000000); //object(smallradar02_lvs) (1)
CrateDynamicObject(1682,1050.30004883,1272.80004883,35.9 0000153,0.00000000,0.00000000,314.00000000); //object(ap_radar1_01)
Tente assim :)
Reply
#7

PPC_Trucking humm ...

So atualiza o streamer !
Reply
#8

Ok vou tentar meck kkk
Reply
#9

Deu error isso ae mack
Reply
#10

Quais erros cara? .-.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)