12.02.2013, 19:07
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Последний раз редактировалось Phil_Cutcliffe; 12.02.2013 в 20:24.
)
Hello I have a /sellitem command which is used for selling items to another player.. In this case WEAPONS
Here is the /sellitem command
This is just the first gun example shown.. For some reason though when I sell the gun for say... $20000 it still just sells for $1 .... Where am I going wrong here?
Here is the /acceptitem command which the player who is being SOLD the WEAPON must use
Above is just ONE example of my /acceptitem command code
Any help would be greatly appreciated! =]
Here is the /sellitem command
Код:
if(strcmp(cmd, "/sellitem", true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid,COLOR_SYSTEM,"[CMDINFO]: /sellitem [Players ID] [Gun/Item] [Price]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { new price = strval(tmp); if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_SYSTEM, "You cannot sell an item to yourself!"); return 1; } if (ProxDetectorS(3.0, playerid, giveplayerid)) { new weapon = GetPlayerWeapon(playerid); if(weapon == 22) { if(PlayerInfo[playerid][pMats] < 400) { SendClientMessage(playerid, COLOR_SYSTEM, "You don't have enough materials (400)"); return 1; } OfferWeaponPlayer[giveplayerid] = playerid; OfferWeaponPrice[giveplayerid] = price; OfferedWeapon[giveplayerid] = 1; format(string, sizeof(string), "%s has offered you a 9mm for $%d (( /acceptitem ))", GetPlayerNameEx(playerid), price); SendClientMessage(giveplayerid, COLOR_SYSTEM, string); format(string, sizeof(string), "You offered a 9mm to %s for $%d", GetPlayerNameEx(giveplayerid), price); SendClientMessage(playerid, COLOR_SYSTEM, string); return 1; }
Here is the /acceptitem command which the player who is being SOLD the WEAPON must use
Код:
if(strcmp("/acceptitem", cmd, true) == 0) { if(OfferedWeapon[playerid] == 1) { if(GetPlayerCash(playerid) >= OfferWeaponPrice[playerid]) { if (ProxDetectorS(15.0, playerid, OfferWeaponPlayer[playerid])) { new weapon = GetPlayerWeapon(giveplayerid); if(weapon == 22) { format(string, sizeof(string), "%s has bought the 9mm from you for $%d.", GetPlayerNameEx(playerid), OfferWeaponPrice[playerid]); SendClientMessage(OfferHotdogPlayer[playerid], COLOR_SYSTEM, string); format(string, sizeof(string), "You have bought the 9mm from %s for $%d.", GetPlayerNameEx(OfferWeaponPlayer[playerid]), OfferWeaponPrice[playerid]); SendClientMessage(playerid, COLOR_SYSTEM, string); GivePlayerCash(OfferWeaponPlayer[playerid], OfferWeaponPrice[playerid]); GivePlayerCash(playerid, -OfferWeaponPrice[playerid]); PlayerInfo[giveplayerid][pMats] -= 400; PlayerInfo[giveplayerid][pCguns] += 1; GivePlayerWeapon(playerid, 22, 9999999); PlayerInfo[playerid][p9mm] = 1; PlayerInfo[playerid][pGun1] = 22; PlayerInfo[playerid][pAmmo1] = 9999999; }
Any help would be greatly appreciated! =]