03.06.2013, 07:33
Hey I've added Business System into my server , And /enter , /exit - Theres errors : the error showed only after I did : string[128]; at the start of business stuff at /enter command.
Errors :
Line errord :
Somone can fix it ? Ty...
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(DDoorsInfo[i][ddFaction] >= 32) { if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers."); } else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][dLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); if(FamilyInfo[i][FamilyCustomMap]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pLocal] = i+6000; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } for(new idx=1; idx<MAX_BIZ; idx++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])) { new string[128]; if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed."); if(BizInfo[idx][bType] == 1) // 24/7 Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469); SetPlayerFacingAngle(playerid, 357.5915); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 2) // Clothes Shop Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078); SetPlayerFacingAngle(playerid, 356.3849); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes & /buytoys )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 3) // Ammunation Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229); SetPlayerFacingAngle(playerid, 358.9898); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 4); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 4) // Club Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797); SetPlayerFacingAngle(playerid, 0.2432); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 5) // Advertisement Agency { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 834.1631,7.4883,1004.1797); SetPlayerFacingAngle(playerid, 86.7239); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 6) // Fast Food { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922); SetPlayerFacingAngle(playerid, 0.4216); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } } // What the fuck is this? /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) { new x_pw[64]; x_pw = strtok(cmdtext, idx); if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]"); if(strcmp(x_pw, House380Password) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424); SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385); } else { SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424); } } else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password."); }*/ new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { //Battle Carrier Armoury SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 316.4553,-170.2923,999.5938); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) { //Battle Carrier Armoury SetPlayerPos(playerid, 305.6966,-159.1586,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) { //Engine Room Entrance SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, -959.6347,1956.4598,9.0000); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) { //Briefing Room Entrance SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891); PlayerInfo[playerid][pVW] = 1337; } //NG/LEO Only Entrance // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 811.087707, -564.493835, 16.335937 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666421); PlayerInfo[playerid][pVW] = 666421; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) { GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500); } else { SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,12.0,1658.4329, -1694.6621, 15.6094)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882); SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } else { SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!"); } } // LSPD Panel else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091); SetPlayerFacingAngle(playerid, 190.0520); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!"); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) { if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { TogglePlayerControllable(playerid, 0); SetPlayerFacingAngle(playerid, 359); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); SetPlayerPos(playerid,612.6414,-629.8659,-4.0447); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.75524902344, 1.949291229248, 1012.8675537109)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetPlayerPos(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -230.57353210449, 1409.3792724609, -5.2974662780762)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerPos(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 255.84442138672, -158.21658325195, 1.677818775177)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -270.8628,1417.2441,-2.2902); SetPlayerPos(playerid, -270.8628,1417.2441,-2.2902); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if (IsPlayerInRangeOfPoint(playerid,4.0,648.7888,-1360.7708,13.5875)) { if(SANewsLock == 1 && PlayerInfo[playerid][pMember] != 9 && PlayerInfo[playerid][pLeader] != 9 && !IsACop(playerid)) { return SendClientMessageEx(playerid, COLOR_WHITE, "The door is locked!"); } TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid, 4225); PlayerInfo[playerid][pVW] = 4225; SetPlayerPos(playerid,626.4980,21.4223,1107.9686); SetPlayerFacingAngle(playerid, 178.6711); } //SASD Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,624.5196,-596.8649,16.9396)) { if(IsACop(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 643.8234,-608.0292,-4.2479); } else { SetPlayerPos(playerid,643.8234,-608.0292,-4.2479); } } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } //Beach Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,660.42,-1794.45,12.94)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 575.0776,-1642.1681,-42.0431 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid, 575.0776,-1642.1681,-42.0431 + 1100); SetPlayerPos(playerid,575.0776,-1642.1681,-42.0431 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } return 1; } CMD:exit(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 || PlayerInfo[playerid][pBeingSentenced] != 0 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(BankRobber[playerid] && BankBlock && GetPlayerInterior(playerid) == 83 && GetPlayerVirtualWorld(playerid) == 8473) { new Rob = BankRobber[playerid]-1; DisablePlayerCheckpoint(playerid); BankRobbersCount --; format(BankRobbers[Rob], MAX_PLAYER_NAME, ""); DeliverMoney[playerid] = 0; // foreach(Player, i) { if(BankRobber[i] || PlayerInfo[i][pFac] == 1) { if(Rob == 0) TextDrawHideForPlayer(i, Textdraw1); else if(Rob == 1) TextDrawHideForPlayer(i, Textdraw2); else if(Rob == 2) TextDrawHideForPlayer(i, Textdraw3); else if(Rob == 3) TextDrawHideForPlayer(i, Textdraw4); else if(Rob == 4) TextDrawHideForPlayer(i, Textdraw5); } } new string[128]; format(string, sizeof(string), "** %s has went out of the bank before loading money and has failed the robbery. **", RPN(playerid)); SendRobberyMessage(COLOR_LIGHTRED, string); BankRobber[playerid] = 0; if(BankRobbersCount == 0) { TextDrawHideForAll(Textdraw0); TextDrawHideForAll(Textdraw1); TextDrawHideForAll(Textdraw2); TextDrawHideForAll(Textdraw3); TextDrawHideForAll(Textdraw4); TextDrawHideForAll(Textdraw5); BankRobbery = 0; RobberyStarted = 0; format(string, sizeof(string), "** The bank robbery has ended, $%d were stolen and $%d were saved. **", TotalStolen*10000, (TotalRobbers*10000-(TotalStolen*10000))); SendClientMessageToAll(COLOR_YELLOW, string); TotalRobbers = 0; new copsonline; foreach(Player, i) { if(IsACop(i)) copsonline++; } foreach(Player, i) { if(IsACop(i)) { new Saved = (TotalRobbers*10000-(TotalStolen*10000)); GivePlayerCash(i, Saved/copsonline); format(string, sizeof(string), "** You have received your cut from the saved money. ($%d)", Saved/copsonline); SendClientMessage(i, COLOR_LIME, string); } } } return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) { SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddExteriorInt]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddExteriorVW]); PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW]; if(DDoorsInfo[i][ddCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetPlayerFacingAngle(playerid, DDoorsInfo[i][ddExteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyExit][0], FamilyInfo[i][FamilyExit][1], FamilyInfo[i][FamilyExit][2]) && PlayerInfo[playerid][pVW] == FamilyInfo[i][FamilyVirtualWorld]) { PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,0); Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyEntrance][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; return Streamer_UpdateEx(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); } } if (IsPlayerInRangeOfPoint(playerid, 3.0, 1753.6423,-1586.9365,13.2424)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.4561,-1595.1804,13.5381); SetVehicleZAngle(GetPlayerVehicleID(playerid), 347.7918); } else { SetPlayerPos(playerid,1753.4561,-1595.1804,13.5381); } } else if(InsideShamal[playerid] != INVALID_VEHICLE_ID && IsPlayerInRangeOfPoint(playerid,3,2.509036, 23.118730, 1199.593750)) { new string[128]; format(string, sizeof(string), "* %s exits the Shamal airplane.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); SetPlayerPos(playerid, 0.000000, 0.000000, 420.000000); } else { new Float:X, Float:Y, Float:Z; GetVehiclePos(InsideShamal[playerid], X, Y, Z); SetPlayerPos(playerid, X-4, Y-2.3, Z); new Float:XB, Float:YB, Float:ZB; GetVehiclePos(InsideShamal[playerid], XB, YB, ZB); if(ZB > 50.0) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); } } PlayerInfo[playerid][pVW] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerInterior(playerid, 0); InsideShamal[playerid] = INVALID_VEHICLE_ID; } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1169.67, -1356.32, 2423.04) && GetPlayerVirtualWorld(playerid) == 7) { //Battle Carrier SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerFacingAngle(playerid, 180); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 316.4553,-170.2923,999.5938) && GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-6.422671),(Y-10.898918),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 305.6966,-159.1586,999.5938)&& GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerPos(playerid, 306.4042,-159.0768,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -959.6347,1956.4598,9.0000) && GetPlayerVirtualWorld(playerid) == 1337) { //Engine Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-5.560629),(Y-3.853518),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1494.3763,1303.5875,1093.2891) && GetPlayerVirtualWorld(playerid) == 1337) { //Briefing Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-15.382171),(Y-2.272918),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.70568847656, 0.73652172088623, 1013.0336914063)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 971.75524902344, 1.949291229248, 1012.8675537109); SetPlayerPos(playerid, 971.75524902344, 1.949291229248, 1012.8675537109); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -265.52786254883, 1409.2824707031, -2.2975430488586)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762); SetPlayerPos(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -270.8628,1417.2441,-2.2902)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 255.84442138672, -158.21658325195, 1.677818775177); SetPlayerPos(playerid, 255.84442138672, -158.21658325195, 1.677818775177); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,-1790.378295,1436.949829,7.187500)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1551.8052,31.0254,24.1446); } else { SetPlayerPos(playerid,1551.8052,31.0254,24.1446); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2425.9028,-1640.0483,1015.3889)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1658.4329, -1694.6621, 15.6094); SetVehicleZAngle(GetPlayerVehicleID(playerid), 253); } else { SetPlayerPos(playerid,1658.4329, -1694.6621, 15.6094); SetPlayerFacingAngle(playerid,253); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666420)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, -418.95, -1759.26, 6.22); SetCameraBehindPlayer(playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666421)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 812.989990, -563.945617, 16.335937); SetPlayerFacingAngle(playerid, 265.11); SetCameraBehindPlayer(playerid); } } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 301.228820, 191.181884, 1007.171875)) { //SFPD Exit to garage if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-1591.450195, 716.007141, -5.242187); SetPlayerFacingAngle(playerid, 271.00); SetCameraBehindPlayer(playerid); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,612.6414,-629.8659,-4.0447)) { if(IsACop(playerid)) { TogglePlayerControllable(playerid, 0); SetPlayerFacingAngle(playerid, 268); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); GameTextForPlayer(playerid, "~w~SASD HQ", 5000, 1); SetPlayerPos(playerid,2530.3774,-1689.9998,562.7922); SetPlayerVirtualWorld(playerid, 1699); PlayerInfo[playerid][pVW] = 1699; } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } // FBI garage exit else if(IsPlayerInRangeOfPoint(playerid, 3,310.8672,-1484.7493,-33.5292 )) { if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 314.30,-1512.07,24.92); SetPlayerFacingAngle(playerid, 55.76); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } else if (IsPlayerInRangeOfPoint(playerid, 3, 291.8773,-1481.0674,-33.5308)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,298.26, -1544.53, 76.53); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } // NG exit else if (IsPlayerInRangeOfPoint(playerid,4.0,-273.884765625,1875.1552734375,29.817853927612)) { if (PlayerInfo[playerid][pJailed] != 4) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,200.2569,1869.5732,13.1470); } else { SetPlayerHealth(playerid, 0); SendClientMessageEx(playerid, COLOR_WHITE, "You can not escape admin prison!"); } } //SASD Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,643.8234,-608.0292,-4.2479)) { if(IsACop(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 624.5196,-596.8649,16.9396); } else { SetPlayerPos(playerid,624.5196,-596.8649,16.9396); } } } //Beach Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,576.81,-1641.94,-42.80+1100.00)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 659.7933,-1796.4683,12.4048); SetVehicleZAngle(GetPlayerVehicleID(playerid), 167); } else { SetPlayerPos(playerid,659.7933,-1796.4683,12.4048); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,1381.7274,-1676.4248,-13.2229+1100.00)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1423.0443,-1664.5244,13.5810); SetVehicleZAngle(GetPlayerVehicleID(playerid), 270); } else { SetPlayerPos(playerid,1423.0443,-1664.5244,13.5810); SetPlayerFacingAngle(playerid,270); } } else if(IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922)) // 24/7 || Clothes Shop || Ammunation || Club || Advertisement Agency || FastFood { new idx; idx = GetPlayerVirtualWorld(playerid)-100; if(!done && idx < MAX_BIZ && BizInfo[idx][bType]) { format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid)); SendClientMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } done = 1; } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,2240.7332,-1695.9648,(-0.0826+1100.00))) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2273.6787,-1728.9022,13.5039); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { SetPlayerPos(playerid,2273.6787,-1728.9022,13.5039); SetPlayerFacingAngle(playerid,180); } } return 1; }
Код:
d:\Users\User\Desktop\Scriptv1 perfect\SSS\Script[ONLY TO YOU]\AMRP\gamemodes\NQRP.pwn(47014) : error 029: invalid expression, assumed zero d:\Users\User\Desktop\Scriptv1 perfect\SSS\Script[ONLY TO YOU]\AMRP\gamemodes\NQRP.pwn(47014) : error 017: undefined symbol "cmd_exit" d:\Users\User\Desktop\Scriptv1 perfect\SSS\Script[ONLY TO YOU]\AMRP\gamemodes\NQRP.pwn(47014) : error 029: invalid expression, assumed zero d:\Users\User\Desktop\Scriptv1 perfect\SSS\Script[ONLY TO YOU]\AMRP\gamemodes\NQRP.pwn(47014) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
Код:
CMD:exit(playerid, params[])
Somone can fix it ? Ty...