01.06.2013, 01:44
(sorry for bad english, i use ****** translation)
Good evening.
I'm trying to train myself to do a little GM (just to train me so neither DM, PR etc ...) and for that I'll get some stuff on the net (that I know has been doing this for 3 days , so I do not know the Pawn (I know just make orders m'kay?).
So I searched all day a system that keeps your skin to disconnect and you gave it to reconnect. I found, I installed (it also holds money, life, and weapons).
I was very happy finally I will not develop in short everything.
Tonight I found that I really needed a system that saves your coordinated disconnection, and give you where you were in again.
The trouble is:
When I create a new account, I click spawn (this button also annoys me how to remove it?) And then my character falls into the void (in the map) and then lands on a sidewalk without taking any damage to the coordinates 132.0013, -67.2916,1.5781 (I / save where I'm falling). But I have put a AddPlayerClass in OnGameModeInit ... With the coordinates of the station.
So my character should not appear before the station? I will expose my script, it'll probably make you laugh but I am doing copy paste of what I found on the internet (if I changed the credits, it's just nice to do but I don ' not that GM would use it just to train me and find out):
This is after the rest is soon so I'll not take up more space on the topic.
What is wrong please? I had a FS account registration, I thought at first it was from there, so I disabled it but apparently it changes anything, I always fall in the same place at the character creation.
Namely it good backup positions and if I reconnect I appear right where I disconnected.
I thank from my heart the people who can help me.
(The system backup position I added it in and OnplayerSpawn OnPlayerDisconnect. I found here http://forum.ragezone.com/f500/tutor...-spawn-699593/).
Thank you!
Good evening.
I'm trying to train myself to do a little GM (just to train me so neither DM, PR etc ...) and for that I'll get some stuff on the net (that I know has been doing this for 3 days , so I do not know the Pawn (I know just make orders m'kay?).
So I searched all day a system that keeps your skin to disconnect and you gave it to reconnect. I found, I installed (it also holds money, life, and weapons).
I was very happy finally I will not develop in short everything.
Tonight I found that I really needed a system that saves your coordinated disconnection, and give you where you were in again.
The trouble is:
When I create a new account, I click spawn (this button also annoys me how to remove it?) And then my character falls into the void (in the map) and then lands on a sidewalk without taking any damage to the coordinates 132.0013, -67.2916,1.5781 (I / save where I'm falling). But I have put a AddPlayerClass in OnGameModeInit ... With the coordinates of the station.
So my character should not appear before the station? I will expose my script, it'll probably make you laugh but I am doing copy paste of what I found on the internet (if I changed the credits, it's just nice to do but I don ' not that GM would use it just to train me and find out):
Quote:
#include <a_samp> #include <core> #include <float> #include <Dutils> #include <Dudb> #include <Dini> #define savefolder "/save/%s.ini" #pragma unused ret_memcpy new Killz[MAX_PLAYERS]; new Deathz[MAX_PLAYERS]; main() { print("\n ----------------------------------"); print(" | |"); print(" | |"); print(" | .: [FR] CannaWeed Serveur :. |"); print(" | 0.1 Server Version |"); print(" | |"); print(" ----------------------------------\n"); } #define COLOR_YELLOW 0xFFFF00FF #define ACTION_COLOR 0x400080FF #define COLOR_RED 0xFF0000FF public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("CannaWeed"); AddPlayerClass(26,1769.8235,-1862.7141,13.5760,359.7843,0,0,0,0,0,0); // SPAWN return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { new pname[128]; new file[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), savefolder,pname); if(!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Score", 0); dini_IntSet(file, "Money", 0); dini_IntSet(file, "Kills", Killz[playerid]); dini_IntSet(file, "Deaths", Deathz[playerid]); dini_IntSet(file, "Skin", 0); SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerMoney(playerid, dini_Int(file, "Money")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); } else { SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerMoney(playerid, dini_Int(file, "Money")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); SetPlayerPos(playerid,1769.8235,-1862.7141,13.5760); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } return 0; } public OnPlayerConnect(playerid) { new pname[128]; new file[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), savefolder,pname); if(!dini_Exists(file)) { dini_Create(file); dini_IntSet(file, "Score", 0); dini_IntSet(file, "Money", 0); dini_IntSet(file, "Kills", Killz[playerid]); dini_IntSet(file, "Deaths", Deathz[playerid]); dini_IntSet(file, "Skin", 0); SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerMoney(playerid, dini_Int(file, "Money")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); SendClientMessage(playerid,0x008000FF,"Bienvenue sur .: [FR] CannaWeed Serveur :."); SendClientMessage(playerid,0xFF0000FF,"Veuillez vous dйconnectez aprиs la crйation de votre compte pour enregistrer les donnйs"); SendClientMessage(playerid,0xFFFF00FF," Astuce: Pour avoir accиs а la liste des commandes, tapez /commandes"); SendClientMessage(playerid,COLOR_RED,"Cliquez sur SPAWN en bas a droite pour apparaitre une fois loggй!"); } else { SendClientMessage(playerid,0x008000FF,"Bienvenue sur .: [FR] CannaWeed Serveur :."); SendClientMessage(playerid,0xFF0000FF,"Veuillez vous dйconnectez aprиs la crйation de votre compte pour enregistrer les donnйs"); SendClientMessage(playerid,0xFFFF00FF," Astuce: Pour avoir accиs а la liste des commandes, tapez /commandes"); SendClientMessage(playerid,COLOR_RED,"Cliquez sur SPAWN en bas a droite pour apparaitre une fois loggй!"); SetPlayerScore(playerid, dini_Int(file, "Score")); SetPlayerMoney(playerid, dini_Int(file, "Money")); SetPlayerSkin(playerid, dini_Int(file, "Skin")); return 1; } return 0; } public OnPlayerDisconnect(playerid, reason) { { new pname[128]; new file[128]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), savefolder,pname); if(!dini_Exists(file)) { } else { dini_IntSet(file, "Score", GetPlayerScore(playerid)); dini_IntSet(file, "Money", GetPlayerMoney(playerid)); dini_IntSet(file, "Kills", Killz[playerid]); dini_IntSet(file, "Deaths", Deathz[playerid]); dini_IntSet(file, "Skin", GetPlayerSkin(playerid)); new Float, Float:y, Float:z; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "\\SavePos\\%s.ini", pname); if(!dini_Exists(file)) dini_Create(file); GetPlayerPos(playerid, x, y, z); dini_FloatSet(file, "posX", x); dini_FloatSet(file, "posY", y); dini_FloatSet(file, "posZ", z); return 1; } return 0; } } public OnPlayerSpawn(playerid) { new file[128], pname[MAX_PLAYER_NAME]; new Float, Float:y, Float:z; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "\\SavePos\\%s.ini", pname); x = dini_Float(file, "posX"); y = dini_Float(file, "posY"); z = dini_Float(file, "posZ"); SetPlayerPos(playerid, x,y,z); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/commandes", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"Commandes Gйnйrales : /aide general"); SendClientMessage(playerid,COLOR_YELLOW,"Commandes Factions : /aide faction"); SendClientMessage(playerid,COLOR_YELLOW,"Liste des animations : /animlist"); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } |
What is wrong please? I had a FS account registration, I thought at first it was from there, so I disabled it but apparently it changes anything, I always fall in the same place at the character creation.
Namely it good backup positions and if I reconnect I appear right where I disconnected.
I thank from my heart the people who can help me.
(The system backup position I added it in and OnplayerSpawn OnPlayerDisconnect. I found here http://forum.ragezone.com/f500/tutor...-spawn-699593/).
Thank you!