[Map] Los Santos Police Station Custom replaced building text
#1

Hello guys

i seen alot of guys wanted to have this taken me abit of time to do due to finding the building ids on txdworkshop etc. but anyways am using this myself on my sever and i would like to share it. so here you go hope you like it

Please Comment on what you think.


all you have to do is copy and put it under public OnGameModeInit
Код:
 	new lspdobject = CreateDynamicObject(3976, 1571.64661, -1675.73230, 35.56850,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject, 1, 5708, "hospital_lawn","hosp03b_law", 0);
	SetDynamicObjectMaterial(lspdobject, 3, 5708, "hospital_lawn","hosp03b_law", 0);
   	SetDynamicObjectMaterial(lspdobject, 2, 5708, "hospital_lawn","hosp01_law", 0);
 	SetDynamicObjectMaterial(lspdobject, 12, 5708, "hospital_lawn","hosp01_law", 0);
        SetDynamicObjectMaterial(lspdobject, 8, 5708, "hospital_lawn","hhosp03b_law", 0);
	SetDynamicObjectMaterial(lspdobject, 7, 5708, "hospital_lawn","hosp03b_law", 0);
	SetDynamicObjectMaterial(lspdobject, 6, 5708, "hospital_lawn","hosp03b_law", 0);
	SetDynamicObjectMaterial(lspdobject, 5, 5708, "hospital_lawn","hosp03b_law", 0);
        SetDynamicObjectMaterial(lspdobject, 4, 5708, "hospital_lawn","hosp03b_law", 0);
        SetDynamicObjectMaterial(lspdobject, 13, 5708, "hospital_lawn","hosp03b_law", 0);
        SetDynamicObjectMaterial(lspdobject, 10, 5708, "hospital_lawn","hosp03b_law", 0);
        SetDynamicObjectMaterial(lspdobject, 9, 5708, "hospital_lawn","hosp03b_law", 0);
        SetDynamicObjectMaterial(lspdobject, 14, 5708, "hospital_lawn","hosp03b_law", 0);
	new lspdobject1 = CreateDynamicObject(19375, 1558.51501, -1675.02527, 46.16256,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject1, 0, 5708,"hospital_lawn","hosp01_law", 0);
	new lspdobject2 = CreateDynamicObject(19375, 1571.51587, -1677.01941, 46.16256,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject2, 0, 5708, "hospital_lawn","hosp01_law", 0);
	new lspdobject3 = CreateDynamicObject(19375, 1558.51501, -1675.02527, 35.72773,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject3, 0, 5708, "hospital_lawn","hosp01_law", 0);
	new lspdobject4 = CreateDynamicObject(19375, 1558.51501, -1675.02527, 25.28357,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject4, 0, 5708, "hospital_lawn","hosp01_law", 0);
	new lspdobject5 = CreateDynamicObject(19375, 1571.51587, -1677.01941, 35.62878,   0.00000, 0.00000, 0.00000);
        SetDynamicObjectMaterial(lspdobject5, 0, 5708, "hospital_lawn","hosp01_law", 0);
	new lspdobject6 = CreateDynamicObject(19375, 1571.51587, -1677.01941, 25.17185,   0.00000, 0.00000, 0.00000);
 	SetDynamicObjectMaterial(lspdobject6, 0, 5708, "hospital_lawn","hosp01_law", 0);

OnPlayerConnect you must have streamer as well
Код:
RemoveBuildingForPlayer(playerid, 4064, 1571.6016, -1675.7500, 35.6797, 0.25);
RemoveBuildingForPlayer(playerid, 3976, 1571.6016, -1675.7500, 35.6797, 0.25);
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#2

Good Job
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#3

Really nice dude!
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#4

Thanks tboysamp
Quote:
Originally Posted by tboysamp
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Good Job
Thank you hope you like it
Quote:
Originally Posted by ShotzLucky
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Really nice dude!
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#5

Not bad Optic, but also not that hard to do.

5/10
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#6

Quote:
Originally Posted by [uL]Pottus
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Not bad Optic, but also not that hard to do.

5/10
Thanks very much and ino but few ppl wanted it so i made and release something new i learned
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#7

Quote:
Originally Posted by OpticKiller
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Thanks very much and ino but few ppl wanted it so i made and release something new i learned
I can understand it's not a lot of objects, but I know there isn't any editors right now to do that level of texturing quickly except manually so I respect that you tried hard to get the results you did.
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#8

Great Work! Keep it up, you always learn something new everyday. ;P
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#9

Excellent work, I'll use it on my server (obviously giving you credits) should continue to work on textures and post them, I certainly would use them and always giving you credit.

(I have a Roleplay server in Spanish)

Sorry for my bad english, im spanish
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#10

Quote:
Originally Posted by [uL]Pottus
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Not bad Optic, but also not that hard to do.

5/10
Why a map should be judged by the time of make?
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