[Plugin] Audio Plugin

Quote:
Originally Posted by [DOG]irinel1996
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How does work Audio_Set3DPosition with Audio_PlaySequence, I mean how can I play a sequence with a 3D position?

By the way, how can I stop playing a sequence?

Thank you.
Audio_PlaySequence returns handle id, so
PHP код:
new handle Audio_PlaySequence(...);
Audio_Set3DPosition(playerid,handle,...);
Audio_Stop(playerid,handle); //stop sequence 
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Great !
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Is this compatible with 0.3x?
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Quote:
Originally Posted by ESGaming
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Is this compatible with 0.3x?
Yes, it is...
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Hmm.. I've got installed correctly, songs are downloading and etc. But I hear no songs upon /playing.
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Add Audio_GetRadioStation.
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Quote:
Originally Posted by ESGaming
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Hmm.. I've got installed correctly, songs are downloading and etc. But I hear no songs upon /playing.
Try to use Audio_IsClientConnected to check if you've connected to the server.
I actually have a problem that I'm not connected to the server even if I installed the client correctly.
I solved it by moving everything out of "libraries" folder.
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Quote:
Originally Posted by leong124
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Try to use Audio_IsClientConnected to check if you've connected to the server.
I actually have a problem that I'm not connected to the server even if I installed the client correctly.
I solved it by moving everything out of "libraries" folder.
Already covered that, The server sends a client message whenever a connection to the audio server is made.


No good though.
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i wish this never required audio client D:
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Is the client version required to download by everybody on a server it's on?
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Does the client have to have the client side plugin to stream?
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Quote:
Originally Posted by Crayder
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Does the client have to have the client side plugin to stream?
Yes, the client must have the clientside plugin.
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@Kenny365: Are you sure you included the Include inside the test.pwn? Plugin successfully loaded via Log?
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@Incognito: Please move the project to GitHub.
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Quote:
Originally Posted by LadyNyuuu
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@Kenny365: Are you sure you included the Include inside the test.pwn? Plugin successfully loaded via Log?
Yes, I have everything that I can think of in place correctly.
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how i can compile it with linux?

i get this error: (edit) fixed now
Код:
In file included from src/session.cpp:27:
include/boost/lexical_cast.hpp: In function 'Target boost::lexical_cast(const Source&) [with Target = int, Source = std::basic_string<char,                        std::char_traits<char>, std::allocator<char> >]':
include/boost/lexical_cast.hpp:2314: warning: 'result' may be used uninitialized in this function
src/session.cpp: In member function 'void Session::performSequence()':
src/session.cpp:531: warning: assuming signed overflow does not occur when assuming that (X + c) >= X is always true
Linking audio
/usr/bin/ld: obj/linux/Release/error_code.o: relocation R_X86_64_32 against `.rodata.str1.1' can not be used when making a shared object; re                       compile with -fPIC
obj/linux/Release/error_code.o: could not read symbols: Bad value
collect2: ld returned 1 exit status
make[1]: *** [bin/linux/Release/audio.so] Error 1
make: *** [audio] Error 2
Now i get this error:
wrong ELF class: ELFCLASS64

How i can do?
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is this support for lastest sa-mp version or need to do something to update by myself ?
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It works on all versions of SA-MP
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why sizeof server plugins when i compile myself it was 1.3mb but in forum (server plugins package) it's just 300kb
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oh i got it. chage to release and size are the same
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