Player Clock
#1

Im making a Cops And Robbers and i want to have a clock with the time and day, im using the toggleplayerclock and i got this function from lvrcr

pawn Код:
public TimeWorld()
{
    if(gametime == 23 && gameday == 7)
    gametime++;
    if(gametime >= 24) {
    gametime =0;
    }
    if(gametime == 0 && gameday <= 7) {
    gameday ++;
    }
    for(new i=0; i < MAX_PLAYERS; i++)
    {
        if (IsPlayerConnected(i))
      {
        SetPlayerTime(i,gametime,0);
        }

    }

    new string[30];
    SetWorldTime(gametime);
    format(string, sizeof(string), "Game Time: %d:00", gametime);
    SendClientMessageToAll(0x5F9EA0AA, string);
    if(gametime == 0 && gameday == 1) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Monday");
    }
    if(gametime == 0 && gameday == 2) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Tuesday");
    }
    if(gametime == 0 && gameday == 3) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Wednesday");
    }
    if(gametime == 0 && gameday == 4) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Thursday");
    }
    if(gametime == 0 && gameday == 5) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Friday");
    }
    if(gametime == 0 && gameday == 6) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Saturday");
    }
    if(gametime == 0 && gameday == 7) {
    SendClientMessageToAll(0x5F9EA0AA,"Game Day: Sunday");
    }
    if(gametime == 23 && gameday == 7) {
    SendClientMessageToAll(0x2587CEAA,"*Game Day: This week is over.");
    SendClientMessageToAll(0x2587CEAA,"*AutoAdmin: Don't forget to visit our website at ");
    }
}
but every time the time hits 13:00 it resets to 12:00 why is this happening, and how can i fix it?

also the timer is:
pawn Код:
SetTimer("TimeWorld",60000,1);
Thanks in advance!
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#2

BUMP:
anyone? please!
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#3

also if it hits 13:00 than it gets immediately reseted to 12:00 ?
Than how you know it even was on 13:00 ?

and for what you use the first if statment "if(gametime == 23 && gameday == 7)" ?

Try that
pawn Код:
public TimeWorld()
{
    new string[30];

    SetWorldTime(++gametime);

    format(string, sizeof(string), "Game Time: %02d:00", gametime);
    SendClientMessageToAll(0x5F9EA0AA, string);

    switch(gametime)
    {
        case 6: SendClientMessageToAll(0x5F9EA0AA, "Good Morning");
        case 12:    SendClientMessageToAll(0x5F9EA0AA, "Good Midday");
        case 14:    SendClientMessageToAll(0x5F9EA0AA, "Good Afternoon");
        case 18:    SendClientMessageToAll(0x5F9EA0AA, "Good Evening");
        case 22:    SendClientMessageToAll(0x5F9EA0AA, "Good Night");
        case 23:
            if(gameday == 7)
            {
                SendClientMessageToAll(0x2587CEAA,"*Game Day: This week is so good like over.");
                SendClientMessageToAll(0x2587CEAA,"*AutoAdmin: Don't forget to visit our website at ");
            }
        case 24:
        {
            gametime = 0;

            if(++gameday > 7) gameday = 1;

            switch(gameday)
            {
                case 1: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Monday");
                case 2: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Tuesday");
                case 3: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Wednesday");
                case 4: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Thursday");
                case 5: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Friday");
                case 6: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Saturday");
                case 7: SendClientMessageToAll(0x5F9EA0AA,"Game Day: Sunday");
            }
        }
    }

    for(new i; i < MAX_PLAYERS; i++)
        SetPlayerTime(i, gametime, 0);
}
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#4

lol like i said i got it directly from lvrcr so its not my script, its who ever scripted lvrcr but thx allot! ill try that!

EDIT: is this a good synchronized way?
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