Quote:
Originally Posted by Caio_Freeze
isso nгo й um bug й sу vc faze pra ele verifica se o cara ta preso e morrer dentro da prisгo nгo ir para o hp
pawn Код:
if(PlayerInfo[playerid][preso] > 0)// no caso voce tem que coloca a do seu GM { return SendClientMessage(playerid, COLOR_RED, "Vocк nгo pode ir para o hospital se estiver preso!"); }
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A variбvel de preso do meu GM й assim:
Код:
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return true;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);//SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Cadeia!");
return true;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoBopeSpawns));
SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 3);
rand = random(sizeof(gPresoPcSpawns));
SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.5488);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 8)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
Entгo no caso eu tenho que colocar na callback "
public RecuperouSe() certo? Se sim veja como estб e me diga se estб certo por favor...
Код:
public RecuperouSe()
{
if(PlayerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid, 6);
rand = random(sizeof(gPresoPmSpawns));
SetPlayerPos(playerid, gPresoPmSpawns[rand][0], gPresoPmSpawns[rand][1], gPresoPmSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPmSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
return true;
}
if(PlayerInfo[playerid][pJailed] == 9)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1302.519897,-1.787510,1001.028259);//SetPlayerPos(playerid,1175.6014,-1179.9524,87.0427);
//SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Cadeia!");
return true;
}
if(PlayerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
rand = random(sizeof(gPresoBopeSpawns));
SetPlayerPos(playerid, gPresoBopeSpawns[rand][0], gPresoBopeSpawns[rand][1], gPresoBopeSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoBopeSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 4)
{
SetPlayerInterior(playerid, 3);
rand = random(sizeof(gPresoPcSpawns));
SetPlayerPos(playerid, gPresoPcSpawns[rand][0], gPresoPcSpawns[rand][1], gPresoPcSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPcSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 5)
{
SetPlayerInterior(playerid, 5);
rand = random(sizeof(gPresoPfSpawns));
SetPlayerPos(playerid, gPresoPfSpawns[rand][0], gPresoPfSpawns[rand][1], gPresoPfSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gPresoPfSpawns[rand][3]);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 6)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2695.6262,-2126.2393,13.5488);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 7)
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,-1293.2203,490.5885,11.1953);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
if(PlayerInfo[playerid][pJailed] == 8)
{
SetPlayerInterior(playerid, 6);
SetPlayerPos(playerid,264.4160,87.2363,1001.0391);
SendClientMessage(playerid, COLOR_LIGHTRED, "Sentenзa incompleta,Vocк voltou para Prisгo");
return true;
}
{
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(Morreu[p])
{
TempoHospital[p]++;
new Float:vida;
GetPlayerHealth(p, vida);
ApplyAnimation(p, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
switch(TempoHospital[p])
{
case 1 .. 59:
{
SetPlayerHealth(p, vida+1);
}
case 60:
{
Morreu[p] = false;
SendClientMessage(p, 0xA9C4E4AA, "");
SendClientMessage(p, 0xA9C4E4AA, "{DD2222}Mйdico{FFFFFF} diz: Vocк foi recuperado. Seja mais cuidado a partir de agora.");
ClearAnimations(p);
SetPlayerPos(p, 1175.0963, -1318.3589, 9280.5693);
SetCameraBehindPlayer(p);
SetPlayerFacingAngle(p, 177.8791);
SetPlayerInterior(p, 1);
TempoHospital[p] = 0;
}
}
}
}
return 1;
}
Ou й na callback "
public OnPlayerDeath"?
Outra pergunta, caso seja isso, terei que implantar no GM para dar certo?