19.05.2013, 14:54
Introduction:
This is a High Quality 24064*24064 GTA Ariel Map. I originally got the idea from Ian Albert and wanted to do it on a massive scale. His initial map was 8000*8000 and this one is 3x as big as his which gives more detail!
How it was made:
I first contacted H02 (Scott) the beta tester to see what he could put together, he decided to use Steve M's map viewer and use a LUA script to run though and set the camera position and take an image, each square was around 256*256. In the end there was around 8836 256*256 squares. A PHP script was written for the squares to be stitched together. The initial LUA script took around 1 hour per attempt to obtain the squared and then another 1 hour for them to be stitched. Before they could be stitched they had to be converted from bmp to jpg using another script which took another few hours!
The map has some blemishes but can be fixed with a little dedication and photoshop knowledge. If you want a deep blue sea colour you need to add that in yourself with would take 4-6 hours AT LEAST (I did this and then accidently closed photoshop without saving it!)
WARNING: Do not try and open this image in some simple program such as Paint or Image Viewer as it will crash, remember it is 141mb big! You need a program such as Photoshop.
I did initially pay h02 (Scott) for this but because I wanted a much higher quality than this we agreed a 50% refund.
Credits:
- h02 (Scott) - For all his hard work and dedication to the map.
Examples:
Downloads:
http://www.solidfiles.com/d/be6175bb2e/
No mirrors allowed please.
This is a High Quality 24064*24064 GTA Ariel Map. I originally got the idea from Ian Albert and wanted to do it on a massive scale. His initial map was 8000*8000 and this one is 3x as big as his which gives more detail!
How it was made:
I first contacted H02 (Scott) the beta tester to see what he could put together, he decided to use Steve M's map viewer and use a LUA script to run though and set the camera position and take an image, each square was around 256*256. In the end there was around 8836 256*256 squares. A PHP script was written for the squares to be stitched together. The initial LUA script took around 1 hour per attempt to obtain the squared and then another 1 hour for them to be stitched. Before they could be stitched they had to be converted from bmp to jpg using another script which took another few hours!
The map has some blemishes but can be fixed with a little dedication and photoshop knowledge. If you want a deep blue sea colour you need to add that in yourself with would take 4-6 hours AT LEAST (I did this and then accidently closed photoshop without saving it!)
WARNING: Do not try and open this image in some simple program such as Paint or Image Viewer as it will crash, remember it is 141mb big! You need a program such as Photoshop.
I did initially pay h02 (Scott) for this but because I wanted a much higher quality than this we agreed a 50% refund.
Credits:
- h02 (Scott) - For all his hard work and dedication to the map.
Examples:
Downloads:
http://www.solidfiles.com/d/be6175bb2e/
No mirrors allowed please.