[Map] Basic Map At Area 51 (For RP Servers).
#1

Hello Sampers!
I am Here To Say That I Done A Basic Map At Area 51.
I Didn't Release Maps From 2012, So I Will Start Releasing For You Guys
Objects Removed: 10
Objects Put: 57

ScreenShots:







Код:
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3366, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 16590, 199.3438, 1943.7891, 18.2031, 0.25);
RemoveBuildingForPlayer(playerid, 16203, 199.3438, 1943.7891, 18.2031, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 2023.7578, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1989.5469, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3268, 276.6563, 1955.7656, 16.6328, 0.25);
RemoveBuildingForPlayer(playerid, 3267, 354.4297, 2028.4922, 22.4141, 0.25);
RemoveBuildingForPlayer(playerid, 3277, 354.4141, 2028.5000, 22.3750, 0.25);
CreateObject(3807, 355.32, 2029.03, 22.92,   -3.00, -75.00, 70.00);
CreateObject(3807, 355.21, 2029.07, 25.42,   -3.00, -75.00, 70.00);
CreateObject(3807, 355.09, 2029.13, 27.92,   -3.00, -75.00, 70.00);
CreateObject(3807, 354.97, 2029.17, 30.44,   -3.00, -75.00, 70.00);
CreateObject(3807, 354.83, 2029.21, 33.02,   -3.00, -75.00, 70.00);
CreateObject(11245, 355.03, 2028.93, 37.00,   0.00, -72.80, 0.00);
CreateObject(3279, 376.59, 2071.03, 16.60,   0.00, 0.00, 0.00);
CreateObject(3279, 381.45, 2001.32, 16.60,   0.00, 0.00, 0.00);
CreateObject(3279, 312.59, 2071.23, 16.55,   0.00, 0.00, 0.00);
CreateObject(13725, 349.86, 1954.19, 36.00,   0.00, 0.00, 0.00);
CreateObject(18771, 346.65, 1972.59, -10.92,   0.00, 0.00, -170.00);
CreateObject(3267, 381.54, 2001.25, 32.20,   356.86, 0.00, 3.14);
CreateObject(3267, 376.72, 2071.05, 32.20,   356.86, 0.00, 3.14);
CreateObject(3267, 312.68, 2071.09, 32.20,   356.86, 0.00, 3.14);
CreateObject(16093, 279.75, 2016.95, 20.73,   356.86, 0.00, 3.14);
CreateObject(16638, 306.76, 2015.05, 18.98,   356.86, 0.00, 3.14);
CreateObject(16093, 306.67, 2016.05, 20.73,   356.86, 0.00, 3.14);
CreateObject(16638, 279.84, 2015.91, 18.98,   356.86, 0.00, 3.14);
CreateObject(16095, 273.21, 1998.65, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 285.81, 1998.50, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 300.62, 1998.07, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 316.15, 1981.47, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 316.35, 1997.72, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 299.98, 1981.02, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 284.49, 1981.39, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 315.33, 1930.07, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 272.59, 1981.69, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 272.15, 1963.33, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 284.07, 1963.05, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 300.07, 1962.67, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 315.36, 1962.30, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 314.99, 1946.41, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 299.20, 1946.78, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 283.49, 1947.16, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 272.03, 1947.43, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 271.66, 1931.82, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 283.82, 1931.53, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 298.79, 1931.18, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 298.34, 1871.08, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 314.90, 1910.25, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 298.42, 1910.04, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 298.43, 1889.73, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 314.67, 1889.40, 16.63,   360.00, 0.00, -180.00);
CreateObject(16095, 314.98, 1870.85, 16.63,   360.00, 0.00, -180.00);
CreateObject(1697, 279.82, 2017.72, 25.41,   356.86, 0.00, -0.79);
CreateObject(1697, 306.82, 2016.70, 25.41,   356.86, 0.00, -0.79);
CreateObject(16093, 306.67, 2016.05, 20.73,   356.86, 0.00, 3.14);
CreateObject(1671, 279.64, 2019.01, 21.28,   0.00, 0.00, 160.00);
CreateObject(3881, 307.14, 2054.66, 18.42,   0.00, 0.00, 0.00);
CreateObject(3881, 297.85, 2054.73, 18.42,   0.00, 0.00, 0.00);
CreateObject(3881, 317.24, 2054.78, 18.42,   0.00, 0.00, 0.00);
CreateObject(1697, 298.11, 2055.05, 21.52,   356.86, 0.00, -0.79);
CreateObject(1697, 307.38, 2055.29, 21.52,   356.86, 0.00, -0.79);
CreateObject(1697, 317.86, 2055.40, 21.52,   356.86, 0.00, -0.79);
CreateObject(16203, 199.34, 1943.79, 18.20,   356.86, 0.00, 3.14);
CreateObject(16101, 315.36, 2008.28, 16.63,   0.00, 0.00, 0.00);
CreateObject(16368, 315.38, 2008.43, 27.42,   3.14, 0.00, 3.14);
For Roleplay Servers Only!

Thanks For Your Time.

Regards,
PockerFace.
Reply
#2

What is it even supposed to resemble? O_o
To me it just looks like a bunch of control rooms put together.
Reply
#3

Its like a place which army live and training place. And thanks for your comment.
Reply
#4

Good work.I like the things.It is not compulsory that area 51 is army base,you did a good job.
Reply
#5

Not too bad, kinda like what you did with the command rooms to make them resemble barracks.
However 1 major flaw.

Its not area 51, its area 69 >.>
The amount of times I have to correct people XD
Reply
#6

Thanks for this point, Sorry, I left samp for a while so pretty know places

Thanks for reply, And if you realy like it just +Rep .
Reply
#7

Not bad, but not good enough for a rep from me. Keep it up.
Reply
#8

Thanks for your reply.
Reply
#9

Sounds cool
Reply
#10

Nice Job! I might use this myself
Reply


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