18.05.2013, 09:12
Mucha gente lo ha preguntado antes que yo, pero nunca se le ha respondido correctamente. Me gustarнa que cuando el jugador spawnee, los vehнculos spawneen automaticamente en su estacionamiento, sin necesidad del /llaves.
CMD:llaves(playerid, params[])
{
new vstring[512], stext[11];
for(new i; i < MAX_PLAYERVEHICLES; i++)
{
switch(PlayerVehicleInfo[playerid][i][pvSpawned])
{
case 0: stext = "stored";
case 1: stext = "spawned";
}
if(PlayerVehicleInfo[playerid][i][pvModelId] != 0)
format(vstring, sizeof(vstring), "%s\n%s - (%s)", vstring, VehicleName[PlayerVehicleInfo[playerid][i][pvModelId] - 400], stext);
else if(PlayerVehicleInfo[playerid][i][pvImpounded] == 1)
format(vstring, sizeof(vstring), "%s\n%s (Embargado) (%s)", vstring, VehicleName[PlayerVehicleInfo[playerid][i][pvModelId] - 400], stext);
else
format(vstring, sizeof(vstring), "%s\nVacнo", vstring);
}
SafeDialogEx(playerid, CARSPAWN, DIALOG_STYLE_LIST, "Tus Coches:", vstring, "(De)Spawn", "Salir");
return 1;
}
case CARSPAWN:
{
if (response == 1)
{
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] == 1) return SendClientMessageEx(playerid,COLOR_WHITE,"El auto que intenta spawnear estб embargado.");
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0;
if(PlayerVehicleInfo[playerid][listitem][pvModelId] != 0 && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 0)
{
if(carsforplayer[playerid] == 2) return SendClientMessageEx(playerid,COLOR_WHITE,"* Sуlo puedes tener 2 coches spawneados y 6 guardados.");
PlayerCars++;
carsforplayer[playerid]++;
new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1);
PlayerVehicleInfo[playerid][listitem][pvId] = carcreated;
VehicleFuel[carcreated] = PlayerVehicleInfo[playerid][listitem][pvFuel];
SetVehicleHealth(carcreated, PlayerVehicleInfo[playerid][listitem][pvHealth]);
SetVehicleVirtualWorld(carcreated, PlayerVehicleInfo[playerid][listitem][pvVW]);
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1;
SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo spawneado correctamente, en la ъltima posiciуn que lo estacionaste. (/gps)");
if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1)
LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]);
LoadPlayerVehicleMods(playerid, listitem);
return 1;
}
else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 1)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
//printf(" Unloading %s's vehicles.", playername);
new Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], health);
if(health < 500) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб muy daсado para ser guardado.");
if(IsVehicleBusy(PlayerVehicleInfo[playerid][listitem][pvId])) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб ocupado por otra persona y no puede ser guardado.");
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0;
if(PlayerVehicleInfo[playerid][listitem][pvId] != INVALID_PLAYER_VEHICLE_ID && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 1)
{
PlayerCars--;
carsforplayer[playerid]--;
if(LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] != 0) LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] = 0;
UpdatePlayerVehicleMods(playerid, listitem);
DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]);
VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = 1000;
PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID;
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0;
SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo fue guardado correctamente.");
if(PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] != INVALID_PLAYER_ID)
{
Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeys] = INVALID_PLAYER_VEHICLE_ID;
Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeysFrom] = INVALID_PLAYER_ID;
PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] = INVALID_PLAYER_ID;
}
}
}
}
}
}
return 1;
}
CMD:llaves(playerid, params[])
{
new vstring[512], stext[11];
for(new i; i < MAX_PLAYERVEHICLES; i++)
{
switch(PlayerVehicleInfo[playerid][i][pvSpawned])
{
case 0: stext = "stored";
case 1: stext = "spawned";
}
if(PlayerVehicleInfo[playerid][i][pvModelId] != 0)
format(vstring, sizeof(vstring), "%s\n%s - (%s)", vstring, VehicleName[PlayerVehicleInfo[playerid][i][pvModelId] - 400], stext);
else if(PlayerVehicleInfo[playerid][i][pvImpounded] == 1)
format(vstring, sizeof(vstring), "%s\n%s (Embargado) (%s)", vstring, VehicleName[PlayerVehicleInfo[playerid][i][pvModelId] - 400], stext);
else
format(vstring, sizeof(vstring), "%s\nVacнo", vstring);
}
SafeDialogEx(playerid, CARSPAWN, DIALOG_STYLE_LIST, "Tus Coches:", vstring, "(De)Spawn", "Salir");
return 1;
}
case CARSPAWN:
{
if (response == 1)
{
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] == 1) return SendClientMessageEx(playerid,COLOR_WHITE,"El auto que intenta spawnear estб embargado.");
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0;
if(PlayerVehicleInfo[playerid][listitem][pvModelId] != 0 && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 0)
{
if(carsforplayer[playerid] == 2) return SendClientMessageEx(playerid,COLOR_WHITE,"* Sуlo puedes tener 2 coches spawneados y 6 guardados.");
PlayerCars++;
carsforplayer[playerid]++;
new carcreated = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1);
PlayerVehicleInfo[playerid][listitem][pvId] = carcreated;
VehicleFuel[carcreated] = PlayerVehicleInfo[playerid][listitem][pvFuel];
SetVehicleHealth(carcreated, PlayerVehicleInfo[playerid][listitem][pvHealth]);
SetVehicleVirtualWorld(carcreated, PlayerVehicleInfo[playerid][listitem][pvVW]);
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1;
SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo spawneado correctamente, en la ъltima posiciуn que lo estacionaste. (/gps)");
if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1)
LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]);
LoadPlayerVehicleMods(playerid, listitem);
return 1;
}
else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 1)
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
//printf(" Unloading %s's vehicles.", playername);
new Float:health;
GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], health);
if(health < 500) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб muy daсado para ser guardado.");
if(IsVehicleBusy(PlayerVehicleInfo[playerid][listitem][pvId])) return SendClientMessageEx(playerid, COLOR_GREY, " El vehiculo estб ocupado por otra persona y no puede ser guardado.");
if(PlayerVehicleInfo[playerid][listitem][pvImpounded] >= 2) PlayerVehicleInfo[playerid][listitem][pvImpounded] = 0;
if(PlayerVehicleInfo[playerid][listitem][pvId] != INVALID_PLAYER_VEHICLE_ID && PlayerVehicleInfo[playerid][listitem][pvImpounded] == 0 && PlayerVehicleInfo[playerid][listitem][pvSpawned]== 1)
{
PlayerCars--;
carsforplayer[playerid]--;
if(LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] != 0) LockStatus[PlayerVehicleInfo[playerid][listitem][pvId]] = 0;
UpdatePlayerVehicleMods(playerid, listitem);
DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]);
VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = 1000;
PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID;
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0;
SendClientMessageEx(playerid,COLOR_WHITE,"Vehiculo fue guardado correctamente.");
if(PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] != INVALID_PLAYER_ID)
{
Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeys] = INVALID_PLAYER_VEHICLE_ID;
Info[PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId]][pVehicleKeysFrom] = INVALID_PLAYER_ID;
PlayerVehicleInfo[playerid][listitem][pvAllowedPlayerId] = INVALID_PLAYER_ID;
}
}
}
}
}
}
return 1;
}


