Goto object problem
#1

Removed.
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#2

This should work, as the '= CreateDynamicObject(...' line returns the id of the created object. I am also assuming this is how you are attempting to use it.

pawn Код:
CMD:gotoobject(playerid, params[])
{
    if(!IsCnRAdmin(playerid)) return UnknownCMD(playerid);
    new objectid;
    if(sscanf(params, "d", objectid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /gotoobject (Object Editing ID)");
    if(Dead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
    if(IsSpecing[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Spectating.");
    if(PlayerObjectCount[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "You Have No Objects To Go To. Use /addobject");
    if(objectid > PlayerObjectCount[playerid]) return SendClientMessage(playerid, COLOR_RED, "Invalid Object Editing ID");
    new Float:xo, Float:yo, Float:zo;
    GetObjectPos(PlayerObject[playerid][objectid], xo, yo, zo);
    SetPlayerPos(playerid, xo+1, yo+1, zo+1);
    AdminCMD(playerid, "GOTOOBJECT");
    return 1;
}
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#3

Removed.
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