[Map] Baiano's Farm Island
#1

@Versao 2. Boa Tarde Galera do Sa-mp, vim trazer para voces a versao 2 da Baiano's Farm Island.Com a atualizacao ele tem agora carros, e bem mais otmizada remontei algumas coisas, e adicinei bem mais objetos, e mais realista . Com a praia voce tera acesso a ela de barco tambem.

Coordenadas:

pawn Код:
2098.6000976563,-3653.1999511719,20
Como chegar?



Imagens:








Download V1:


Pastebin


Download V2:

pawn Код:
//Mapper Feito Por: BaianoIn
//Na public Ongameint

AddStaticVehicleEx(593,2163.1999512,-3701.6000977,20.2999992,0.0000000,-1,-1,15); //Dodo
AddStaticVehicleEx(543,2149.8000488,-3616.3999023,20.7000008,270.0000000,-1,-1,15); //Sadler
AddStaticVehicleEx(478,2027.5000000,-3574.6999512,20.7999992,0.0000000,-1,-1,15); //Walton
AddStaticVehicleEx(468,2054.8000488,-3562.1999512,20.5000000,0.0000000,-1,-1,15); //Sanchez
AddStaticVehicleEx(532,2109.8000488,-3658.8000488,21.7999992,0.0000000,-1,-1,15); //Combine
AddStaticVehicleEx(531,2080.1999512,-3580.5000000,20.7000008,0.0000000,-1,-1,15); //Tractor
AddStaticVehicleEx(472,2225.0000000,-3390.6999512,-1.6000000,0.0000000,-1,-1,15); //Coastguard
AddStaticVehicleEx(473,2299.3999023,-3748.8000488,0.0000000,0.0000000,-1,-1,15); //Dinghy
AddStaticVehicleEx(512,2124.0000000,-3727.1000977,21.3999996,0.0000000,-1,-1,15); //Cropdust
CreateObject(2710,1136.6999512,-2045.5000000,68.5999985,0.0000000,0.0000000,0.0000000); //object(watch_pickup) (1)
CreateObject(12947,2129.8000488,-3567.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(sw_musicstore01) (1)
CreateObject(12949,2105.1999512,-3568.0000000,19.7000008,0.0000000,0.0000000,90.0000000); //object(sw_jazzmags) (1)
CreateObject(12951,2116.5000000,-3569.8000488,19.7000008,0.0000000,0.0000000,90.0000000); //object(sw_shopflat01) (1)
CreateObject(9114,2088.8999023,-3569.6000977,26.5000000,0.0000000,0.0000000,0.0000000); //object(wddngchpl01_lvs) (1)
CreateObject(17007,2146.0000000,-3577.5000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(wt6supps01) (1)
CreateObject(4022,2090.8999023,-3544.1000977,22.7999992,0.0000000,0.0000000,0.0000000); //object(foodmart1_lan) (1)
CreateObject(5532,2111.1000977,-3533.3999023,27.7999992,0.0000000,0.0000000,270.0000000); //object(laesprayshop) (1)
CreateObject(5761,2136.1999512,-3539.1999512,21.0000000,357.0000000,0.0000000,90.0000000); //object(melblok06_lawn) (1)
CreateObject(17090,2040.0000000,-3610.0000000,22.6000004,0.0000000,0.0000000,0.0000000); //object(cuntwland16b) (1)
CreateObject(9227,2151.6000977,-3668.0000000,21.3999996,0.0000000,0.0000000,180.0000000); //object(moresfnshit20) (1)
CreateObject(9228,2151.6999512,-3655.1000977,21.5000000,0.0000000,0.0000000,0.0000000); //object(moresfnshit22) (1)
CreateObject(9238,2152.6000977,-3641.8999023,22.2000008,0.0000000,0.0000000,180.0000000); //object(moresfnshit28) (1)
CreateObject(9259,2145.6999512,-3600.3999023,25.8999996,0.0000000,0.0000000,180.0000000); //object(preshoosbig02_sfn) (1)
CreateObject(9227,2152.0000000,-3630.0000000,21.3999996,0.0000000,0.0000000,180.0000000); //object(moresfnshit20) (2)
CreateObject(11502,2089.5000000,-3662.1000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(des_weebarn1_) (1)
CreateObject(11501,2072.8000488,-3542.3999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(des_westrn9_03) (1)
CreateObject(11490,2061.6999512,-3568.8999023,19.7000008,0.0000000,0.0000000,180.0000000); //object(des_ranch) (1)
CreateObject(12938,2001.9000244,-3528.5000000,22.7000008,0.0000000,0.0000000,90.0000000); //object(sw_apartments02) (1)
CreateObject(12991,2134.8000488,-3610.6999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(sw_shack02) (1)
CreateObject(13694,2080.0000000,-3719.0000000,28.6000004,0.0000000,0.0000000,0.0000000); //object(cehillhse13) (1)
CreateObject(13696,2009.3000488,-3571.3000488,20.0000000,0.0000000,0.0000000,90.0000000); //object(cenewhillhus) (1)
CreateObject(12938,2156.3999023,-3728.5000000,23.1000004,0.0000000,0.0000000,270.0000000); //object(sw_apartments02) (2)
CreateObject(14804,2057.8999023,-3562.1000977,22.2000008,0.0000000,0.0000000,0.0000000); //object(bdups_plant) (1)
CreateObject(14804,2065.5000000,-3561.6999512,22.2000008,0.0000000,0.0000000,0.0000000); //object(bdups_plant) (2)
CreateObject(14804,2056.3000488,-3564.6000977,20.7000008,0.0000000,0.0000000,0.0000000); //object(bdups_plant) (3)
CreateObject(11413,2047.4000244,-3530.3000488,21.6000004,0.0000000,0.0000000,0.0000000); //object(fosterflowers1) (1)
CreateObject(14402,2036.8000488,-3527.8000488,20.5000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (1)
CreateObject(14400,2038.8000488,-3538.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(flower-bush08) (1)
CreateObject(14402,2040.8000488,-3532.3000488,20.5000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09) (2)
CreateObject(14468,2044.6999512,-3537.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(flower-bush09a) (1)
CreateObject(14469,2042.3000488,-3526.0000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(flower-bush08a) (1)
CreateObject(9152,2053.1000977,-3522.6000977,20.5000000,0.0000000,0.0000000,0.0000000); //object(bush13_lvs) (1)
CreateObject(9019,2092.6000977,-3526.5000000,21.8999996,0.0000000,0.0000000,0.0000000); //object(luxortrees01_lvs) (1)
CreateObject(8623,2051.6999512,-3532.6000977,20.5000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (1)
CreateObject(8623,2051.3000488,-3527.1000977,20.5000000,0.0000000,0.0000000,0.0000000); //object(bush03_lvs) (2)
CreateObject(7986,2047.5000000,-3624.6000977,20.7999992,0.0000000,0.0000000,0.0000000); //object(plants01_lvs) (1)
CreateObject(4173,2144.8000488,-3517.3999023,21.7999992,0.0000000,0.0000000,0.0000000); //object(plantbeds1_lan02) (1)
CreateObject(3811,2072.8999023,-3533.5000000,20.6000004,0.0000000,0.0000000,0.0000000); //object(sfx_winplant08) (1)
CreateObject(875,2076.8000488,-3526.1999512,21.5000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatch01) (1)
CreateObject(875,2080.0000000,-3513.3999023,21.5000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatch01) (2)
CreateObject(875,2066.8999023,-3514.3999023,21.5000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatch01) (3)
CreateObject(875,2065.3000488,-3529.0000000,21.5000000,0.0000000,0.0000000,0.0000000); //object(veg_procfpatch01) (4)
CreateObject(766,2051.6000977,-3603.6999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(cedar1_hi) (1)
CreateObject(766,2064.1000977,-3589.5000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(cedar1_hi) (2)
CreateObject(766,2054.3000488,-3593.1999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(cedar1_hi) (3)
CreateObject(766,2048.3000488,-3588.5000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(cedar1_hi) (4)
CreateObject(766,2056.3000488,-3587.3000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(cedar1_hi) (5)
CreateObject(763,2057.1999512,-3592.6999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(ash1_hi) (1)
CreateObject(763,2051.8999023,-3579.8999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(ash1_hi) (2)
CreateObject(763,2041.5999756,-3593.6999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(ash1_hi) (3)
CreateObject(763,2039.4000244,-3581.1000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(ash1_hi) (4)
CreateObject(729,2039.0999756,-3586.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly07) (1)
CreateObject(727,2046.0000000,-3600.5000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (1)
CreateObject(727,2033.0000000,-3589.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (2)
CreateObject(727,2036.1999512,-3583.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly04) (3)
CreateObject(726,2043.1999512,-3610.0000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (1)
CreateObject(726,2026.5999756,-3613.3999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (2)
CreateObject(726,2039.1999512,-3621.6000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (3)
CreateObject(726,2010.0000000,-3606.1999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (4)
CreateObject(726,2012.8000488,-3593.6000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (5)
CreateObject(726,2012.0000000,-3617.1999512,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (6)
CreateObject(726,2031.1999512,-3635.0000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (7)
CreateObject(726,2002.3000488,-3602.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (8)
CreateObject(726,2078.6000977,-3603.1000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (9)
CreateObject(726,2062.6000977,-3627.1000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (10)
CreateObject(687,2096.1999512,-3605.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_fir_) (1)
CreateObject(688,2100.8999023,-3588.3000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (1)
CreateObject(688,2085.3000488,-3616.3999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (2)
CreateObject(688,2072.6000977,-3633.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (3)
CreateObject(688,2051.1000977,-3634.1999512,20.5000000,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (4)
CreateObject(688,2071.6000977,-3615.6000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_fir_scabg) (5)
CreateObject(671,2096.1000977,-3619.5000000,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (1)
CreateObject(671,2108.5000000,-3626.1000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (2)
CreateObject(671,2118.3999023,-3632.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(sm_bushytree) (3)
CreateObject(660,2114.5000000,-3626.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree03) (1)
CreateObject(660,2101.0000000,-3619.8999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree03) (2)
CreateObject(656,2122.6000977,-3638.6000977,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree05) (1)
CreateObject(656,2070.6000977,-3647.3999023,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree05) (2)
CreateObject(656,2073.5000000,-3658.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree05) (3)
CreateObject(656,2086.1999512,-3673.8000488,19.7000008,0.0000000,0.0000000,0.0000000); //object(pinetree05) (4)
CreateObject(656,2082.3000488,-3589.1000977,20.1000004,0.0000000,0.0000000,0.0000000); //object(pinetree05) (5)
CreateObject(7248,1869.4000244,-3610.6999512,55.7999992,0.0000000,0.0000000,0.0000000); //object(vgnorthcoast02b) (1)
CreateObject(4280,2101.1992188,-3449.8994141,-18.0000000,334.9951172,0.0000000,0.0000000); //object(sbseabed95_las) (1)
CreateObject(4280,1970.6999512,-3416.8999023,-57.5000000,0.0000000,0.0000000,0.0000000); //object(sbseabed95_las) (2)
CreateObject(726,1989.9000244,-3507.3999023,20.1000004,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (11)
CreateObject(726,1985.0000000,-3506.8999023,20.0000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (12)
CreateObject(726,1979.1999512,-3507.6999512,20.2000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (13)
CreateObject(726,1972.8000488,-3508.3000488,20.2999992,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (14)
CreateObject(726,1965.3000488,-3507.8999023,20.2000008,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (15)
CreateObject(726,1956.8000488,-3508.3999023,20.2999992,0.0000000,0.0000000,0.0000000); //object(tree_hipoly19) (16)
CreateObject(4282,2104.1000977,-3829.3999023,0.0000000,320.0000000,0.0000000,180.0000000); //object(sbseabed97_las) (1)
CreateObject(1598,2098.6000977,-3653.1999512,20.0000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
CreateObject(4282,2233.0000000,-3640.0000000,-16.0000000,333.0000000,0.0000000,270.0000000); //object(sbseabed97_las) (2)
CreateObject(16304,2197.3000488,-3487.8000488,21.7000008,350.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (1)
CreateObject(16304,2183.3999023,-3488.8000488,21.8999996,350.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (2)
CreateObject(16304,2173.8999023,-3489.8999023,22.7999992,350.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (3)
CreateObject(7527,2241.1000977,-3507.8999023,15.8000002,0.0000000,13.0000000,0.0000000); //object(vegasnfrates03) (1)
CreateObject(7527,2265.0000000,-3487.8000488,11.0000000,0.0000000,13.0000000,0.0000000); //object(vegasnfrates03) (2)
CreateObject(7527,2258.0000000,-3426.6999512,4.0999999,0.0000000,0.0000000,90.0000000); //object(vegasnfrates03) (3)
CreateObject(7527,2274.3999023,-3469.3999023,7.9000001,0.0000000,13.0000000,0.0000000); //object(vegasnfrates03) (4)
CreateObject(8077,2259.3000488,-3454.1999512,6.0000000,13.0000000,0.0000000,90.0000000); //object(vgsfrates06) (1)
CreateObject(2973,2251.3000488,-3453.1000977,7.8000002,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (1)
CreateObject(2973,2251.6000977,-3450.6000977,7.8000002,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (2)
CreateObject(2973,2252.0000000,-3490.3000488,16.1000004,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (3)
CreateObject(2973,2251.8999023,-3492.6000977,16.1000004,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (4)
CreateObject(2973,2252.0000000,-3495.5000000,16.1000004,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (5)
CreateObject(2973,2252.0000000,-3497.8999023,16.1000004,0.0000000,0.0000000,0.0000000); //object(k_cargo2) (6)
CreateObject(2934,2278.8000488,-3457.8999023,0.8000000,13.0000000,0.0000000,90.0000000); //object(kmb_container_red) (1)
CreateObject(2934,2272.0000000,-3457.8999023,0.8000000,13.0000000,0.0000000,90.0000000); //object(kmb_container_red) (4)
CreateObject(898,2222.6000977,-3744.6000977,23.7999992,0.0000000,0.0000000,0.0000000); //object(searock02) (1)
CreateObject(898,2233.1000977,-3745.3999023,21.5000000,0.0000000,0.0000000,0.0000000); //object(searock02) (2)
CreateObject(898,2241.5000000,-3749.0000000,19.6000004,0.0000000,0.0000000,0.0000000); //object(searock02) (3)
CreateObject(898,2249.3000488,-3750.5000000,17.8999996,0.0000000,0.0000000,0.0000000); //object(searock02) (4)
CreateObject(896,2251.5000000,-3754.6000977,17.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (2)
CreateObject(896,2254.3000488,-3763.8999023,17.1000004,0.0000000,0.0000000,0.0000000); //object(searock06) (3)
CreateObject(896,2258.1999512,-3773.8999023,16.2000008,0.0000000,0.0000000,0.0000000); //object(searock06) (4)
CreateObject(896,2261.1000977,-3782.3999023,15.6000004,0.0000000,0.0000000,0.0000000); //object(searock06) (5)
CreateObject(896,2254.3999023,-3789.6999512,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (6)
CreateObject(896,2260.6999512,-3795.8000488,13.1999998,0.0000000,0.0000000,0.0000000); //object(searock06) (7)
CreateObject(896,2259.6000977,-3799.6000977,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (8)
CreateObject(896,2265.0000000,-3809.8999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (9)
CreateObject(896,2267.1000977,-3819.6000977,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (10)
CreateObject(896,2266.1000977,-3829.1000977,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (11)
CreateObject(896,2269.0000000,-3839.6999512,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (12)
CreateObject(896,2269.3000488,-3851.1999512,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (13)
CreateObject(896,2270.8000488,-3863.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (14)
CreateObject(896,2272.8000488,-3873.1999512,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (15)
CreateObject(896,2268.0000000,-3882.8999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (16)
CreateObject(896,2257.8000488,-3888.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (17)
CreateObject(896,2257.6000977,-3878.3999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (18)
CreateObject(896,2258.5000000,-3881.0000000,16.7999992,0.0000000,0.0000000,0.0000000); //object(searock06) (19)
CreateObject(896,2258.8999023,-3868.3999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (20)
CreateObject(896,2261.8000488,-3869.3999023,17.2000008,0.0000000,0.0000000,0.0000000); //object(searock06) (21)
CreateObject(896,2258.5000000,-3859.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (22)
CreateObject(896,2259.8000488,-3858.1000977,17.2000008,0.0000000,0.0000000,0.0000000); //object(searock06) (23)
CreateObject(896,2258.5000000,-3848.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (24)
CreateObject(896,2262.3999023,-3848.3000488,16.7999992,0.0000000,0.0000000,0.0000000); //object(searock06) (25)
CreateObject(896,2253.0000000,-3849.6999512,30.3999996,0.0000000,0.0000000,0.0000000); //object(searock06) (26)
CreateObject(896,2257.3000488,-3836.8000488,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (27)
CreateObject(896,2260.1000977,-3837.8999023,17.2000008,0.0000000,0.0000000,0.0000000); //object(searock06) (28)
CreateObject(896,2252.5000000,-3840.8000488,34.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (29)
CreateObject(896,2250.8999023,-3830.1999512,39.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (30)
CreateObject(896,2250.3999023,-3822.8000488,43.2999992,0.0000000,0.0000000,0.0000000); //object(searock06) (31)
CreateObject(896,2251.8999023,-3816.1999512,46.4000015,0.0000000,0.0000000,0.0000000); //object(searock06) (32)
CreateObject(896,2251.8999023,-3807.3000488,50.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (33)
CreateObject(896,2251.8999023,-3798.3000488,55.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (34)
CreateObject(896,2252.3999023,-3789.6000977,59.0999985,0.0000000,0.0000000,0.0000000); //object(searock06) (35)
CreateObject(896,2251.1000977,-3779.0000000,59.2999992,0.0000000,0.0000000,0.0000000); //object(searock06) (36)
CreateObject(896,2249.5000000,-3771.5000000,52.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (37)
CreateObject(896,2251.3999023,-3763.1999512,43.9000015,0.0000000,0.0000000,0.0000000); //object(searock06) (38)
CreateObject(896,2248.5000000,-3754.5000000,35.4000015,0.0000000,0.0000000,0.0000000); //object(searock06) (39)
CreateObject(896,2255.5000000,-3747.5000000,27.2999992,0.0000000,0.0000000,0.0000000); //object(searock06) (40)
CreateObject(896,2253.6000977,-3823.6000977,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (41)
CreateObject(896,2256.8999023,-3842.6999512,30.1000004,0.0000000,0.0000000,0.0000000); //object(searock06) (42)
CreateObject(896,2256.6999512,-3832.1000977,33.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (43)
CreateObject(896,2259.1000977,-3825.5000000,16.7999992,0.0000000,0.0000000,0.0000000); //object(searock06) (44)
CreateObject(896,2260.3999023,-3822.1999512,33.5999985,0.0000000,0.0000000,0.0000000); //object(searock06) (45)
CreateObject(896,2253.8000488,-3813.3999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (46)
CreateObject(896,2247.8999023,-3800.8000488,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock06) (47)
CreateObject(896,2263.6999512,-3832.3000488,31.5000000,0.0000000,0.0000000,0.0000000); //object(searock06) (48)
CreateObject(896,2257.1000977,-3810.6000977,13.3000002,0.0000000,0.0000000,0.0000000); //object(searock06) (49)
CreateObject(896,2260.0000000,-3814.3000488,29.6000004,0.0000000,0.0000000,0.0000000); //object(searock06) (50)
CreateObject(896,2259.0000000,-3808.0000000,45.4000015,0.0000000,0.0000000,0.0000000); //object(searock06) (51)
CreateObject(896,2263.0000000,-3801.1000977,28.6000004,0.0000000,0.0000000,0.0000000); //object(searock06) (52)
CreateObject(896,2263.1000977,-3798.1000977,45.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (53)
CreateObject(896,2260.8000488,-3790.6999512,29.2000008,0.0000000,0.0000000,0.0000000); //object(searock06) (54)
CreateObject(896,2267.0000000,-3805.6000977,44.5000000,0.0000000,0.0000000,0.0000000); //object(searock06) (55)
CreateObject(896,2261.1000977,-3788.1000977,46.2999992,0.0000000,0.0000000,0.0000000); //object(searock06) (56)
CreateObject(896,2256.6000977,-3779.1000977,30.7999992,0.0000000,0.0000000,0.0000000); //object(searock06) (57)
CreateObject(896,2255.3999023,-3768.5000000,32.5000000,0.0000000,0.0000000,0.0000000); //object(searock06) (58)
CreateObject(896,2257.6999512,-3776.3999023,47.7000008,0.0000000,0.0000000,0.0000000); //object(searock06) (59)
CreateObject(900,2259.6999512,-3839.1000977,10.6000004,0.0000000,0.0000000,0.0000000); //object(searock04) (1)
CreateObject(900,2260.6999512,-3866.1999512,10.5000000,0.0000000,0.0000000,0.0000000); //object(searock04) (2)
CreateObject(900,2266.8999023,-3827.3000488,23.7000008,0.0000000,0.0000000,0.0000000); //object(searock04) (3)
CreateObject(900,2260.0000000,-3807.5000000,20.5000000,0.0000000,0.0000000,0.0000000); //object(searock04) (4)
CreateObject(900,2267.0000000,-3819.6999512,11.1999998,0.0000000,0.0000000,0.0000000); //object(searock04) (5)
CreateObject(900,2266.0000000,-3798.6000977,37.7000008,0.0000000,0.0000000,0.0000000); //object(searock04) (6)
CreateObject(900,2264.3999023,-3780.8999023,37.7000008,0.0000000,0.0000000,0.0000000); //object(searock04) (7)
CreateObject(900,2265.3000488,-3778.8999023,22.3999996,0.0000000,0.0000000,0.0000000); //object(searock04) (8)
CreateObject(900,2258.1999512,-3762.3999023,26.7000008,0.0000000,0.0000000,0.0000000); //object(searock04) (9)
CreateObject(900,2272.8999023,-3790.3999023,0.0000000,0.0000000,0.0000000,0.0000000); //object(searock04) (10)

Autorizo repostagem e utilizacao em GMs desde que matenha os Credidos. BaianoIn
OPS: Mapper com muitas arvores e plantas!
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#2

Fico legalzin este. Legal
Reply
#3

Vlw, =D
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#4

Bota o code em [*pwn] tambйm.
Esse pastebin fico muito ruim.

Estб evoluindo, parabйns.
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#5

@Edit Arrumado

VLW, =D
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#6

Baiano, gostei muito do seu mapa, poderia adicionar alguns objetos amais para eu colocar em meu Game Mode?

Alguns carros velhos entre outros?
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#7

Claro... Vo fazer a V2 e colocar mais coisa ;P
Reply
#8

Aguardo, й para eu colocar no meu servidor de zomba
Reply
#9

Mantive a base nao presisei postar mais imagens pois mudei mais o detalhes =D
Reply
#10

ouuchee ficuu bгггггoo

#edit

parece com uma mapa do Red Dead - Revolver (Do falecido Play2) amava aquele jogo
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