Cuff action bugged for 0.3x?
#1

Alright, I scripted a cuff command for my roleplay script, that I am scripting from scratch, and when you cuff someone, the cuffing action is applied, but then immediately removed.

I have tested it in different ways, and some of my friends are having the same issue using an NGRP and zGaming edit.

Let me know, thanks.
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#2

yes. to me doesnt work....
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#3

pawn Код:
SetPlayerAttachedObject(targetid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
SetPlayerSpecialAction(targetid,SPECIAL_ACTION_CUFFED);
TogglePlayerControllable(targetid, 0);
Works on my script created from scratch.
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#4

It works fine on mine as well (The SPECIAL_ACTION_CUFFED), though I'm 99.999% sure the 'piss action' doesn't work correctly in 0.3x.
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#5

Quote:
Originally Posted by jakejohnsonusa
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It works fine on mine as well (The SPECIAL_ACTION_CUFFED), though I'm 99.999% sure the 'piss action' doesn't work correctly in 0.3x.
No, the piss actions works fine in my server.
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#6

Cuff works perfectly fine with me, mind showing the code your using to produce this?
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#7

Alright, i've done some testing, and figured out that it is setting the players special action to cuffed, like, as in you can read that their special action is cuffed, but it's not actually placing the players hands behind their back.
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#8

What skin are you using? Special actions do not work on id 0 (cj)
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