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Ah, this problem crops up from time to time. The thing is, a few IG objects are actually placed on the map by the game's .SCM itself, rather than them being generated from IPLs and the like. Sadly, when this is the case(and I suspect it is), there is not much that you can do about it AFAIK.
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Considering that there are some buildings that have already been removed, I should think so...... but that gives me an idea: get the position coordinates of that door and make a RemoveBuildingForPlayer entry for the door using it's id and position coords. Make the removebuild lines under a command rather than under onplayerconnect, and see if that works(deleting the object after the .SCM generates it rather than when the player connects).