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Somehow the objects range is very small, and it loads slow.
my server's objects are (CreateDynamic object and createobject) and I updated my streamer and it still have the same problem even after compiling again.. What should I do? should I turn them to CreateDynamicObject?
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Originally Posted by Stanford
should I turn them to CreateDynamicObject?
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Yes and make sure the distance is not 0 or 1
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Do the CreateObjects load slow, or just the streamed (CreateDynamicObject) ones?
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The CreateDynamicObject objects are slow not the createobject
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What is your ping to the server? Try increasing the stream distance (NOT drawdistance) of the dynamic objects.
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I changed all the createdynamicobject to createobject, what will happen I mean does it effect or anything?>
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It depends on how many objects you need to be created at once. The streamer's purpose is to only create objects that are near the player, to circumvent the object limit (1000 objects).
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I've converted all of my objects to (CreateObject), now some maps don't appear why?
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They won't appear if you have more than the maximum limit, go back to your streamer (CreateDynamicObject) check out Streamer_UpdateEx for loading objects faster with the streamer. Assuming you are using Incognito's.
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How to change the max number of the createobject objects