Vehicle texturing with objects.
#1

I am thinking of this cool idea.. It's using attachobjecttovehicle and then using setobjectmaterial which would make cars different with thousands of possible combinations. Would be cool. I tried searching for objects like windshields and invisible objects but in vain. Anyone got a better way? Cheers
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#2

I don't get what you trying to do with invisible objects do you mean translucent ?
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#3

Something like that. Attaching them to vehicles over the chassis and then setting their material..
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#4

That is not too hard to do, just remember your movement needs to be all commands. I also recommend adding Text support Wingdings/Webdings are amazingly handy for creating decals.
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#5

I came out with these transparent objects:

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#6

Quote:
Originally Posted by Tamer
I came out with these transparent objects:
You can make almost any object translucent with SetObjectMaterial()
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#7

What he wanted were square or straight objects that could be used on a vehicle and would fit. It also kills 2 birds with a stone,transparent objects and also straight objects.
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#8

In fact I want vehicle component parts. So that they can be textured with infinite materials.
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#9

Quote:
Originally Posted by Rajat_Pawar
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In fact I want vehicle component parts. So that they can be textured with infinite materials.
You can't set materials to vehicle components but you can change their color.
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#10

Quote:
Originally Posted by [uL]Pottus
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You can't set materials to vehicle components but you can change their color.
That's a bit obvious, and I know that, I wanted similar component objects that could be set with different materials, I guess not.
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