[Map] Prison Exterior v2.1 - Randolph Estate Prison
#1



Let me start with a real quick introduction. This is my second map I'm releasing for the SA:MP community, but originally meant for a prison role-play server who got down. I'm currently not planning to start a server, so I thought: "why not share?". Please read on for further information, code(s) and screenshots.



Official Prison Name: Randolph Estate Prison (you can always change it if you want)
Prison Location: Randolph Estate, Las Venturas
Prison Architect: DoubleOG
Possible Gamemodes: ROLE-PLAY, (TEAM) DEATHMATCH
Total Time Spent: 6 hours
Total Objects: 96 objects (tried to keep the objects count low)


Code:
CreateObject(8228,1685.2998000,703.3994100,12.1000000,0.0000000,0.0000000,270.0000000); //object(vgsbikeschl03) (1)
CreateObject(5154,1663.8000500,698.0999800,14.6000000,0.0000000,0.0000000,90.0000000); //object(dk_cargoshp03d) (1)
CreateObject(3279,1663.8000500,699.0999800,17.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,1611.1999500,708.7000100,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3279,1611.0000000,777.8994100,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(7023,1753.6999500,743.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(vgngatesecurity) (1)
CreateObject(8034,1654.5999800,766.2000100,14.6000000,0.0000000,0.0000000,180.0000000); //object(flghtschl01_lvs) (1)
CreateObject(8168,1750.5999800,716.0999800,11.6000000,0.0000000,0.0000000,285.9960000); //object(vgs_guardhouse01) (1)
CreateObject(10380,1663.6999500,703.0000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(cityhall2_sfs01) (1)
CreateObject(3279,1750.1999500,697.5000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
CreateObject(1359,1619.5999800,704.5000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(cj_bin1) (1)
CreateObject(1344,1616.6992200,705.7998000,10.6000000,0.0000000,0.0000000,90.0000000); //object(cj_dumpster2) (1)
CreateObject(1344,1616.8000500,719.2999900,10.6000000,0.0000000,0.0000000,90.0000000); //object(cj_dumpster2) (2)
CreateObject(970,1638.5000000,751.0000000,13.9000000,0.0000000,0.0000000,270.0000000); //object(fencesmallb) (1)
CreateObject(970,1670.5000000,751.0999800,13.9000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(980,1751.0000000,732.5999800,12.0000000,0.0000000,0.0000000,270.0000000); //object(airportgate) (1)
CreateObject(1411,1672.0999800,703.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (1)
CreateObject(1411,1666.9000200,703.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (2)
CreateObject(1411,1661.6999500,703.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (3)
CreateObject(1411,1656.5000000,703.5000000,14.4000000,0.0000000,0.0000000,0.0000000); //object(dyn_mesh_1) (4)
CreateObject(2700,1649.3000500,762.5999800,12.7000000,0.0000000,0.0000000,270.0000000); //object(cj_sex_tv2) (1)
CreateObject(2700,1660.0999800,762.2000100,12.7000000,0.0000000,0.0000000,270.0000000); //object(cj_sex_tv2) (2)
CreateObject(1280,1616.8000500,762.7000100,10.2000000,0.0000000,0.0000000,182.0000000); //object(parkbench1) (1)
CreateObject(1280,1616.5999800,765.9000200,10.2000000,0.0000000,0.0000000,182.0000000); //object(parkbench1) (2)
CreateObject(1432,1618.1999500,738.0000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_2) (1)
CreateObject(1432,1618.5000000,741.0000000,9.8000000,0.0000000,0.0000000,40.0000000); //object(dyn_table_2) (2)
CreateObject(1432,1620.6999500,739.5000000,9.8000000,0.0000000,0.0000000,330.0000000); //object(dyn_table_2) (3)
CreateObject(1432,1621.3000500,736.5999800,9.8000000,0.0000000,0.0000000,279.9960000); //object(dyn_table_2) (4)
CreateObject(1432,1617.5000000,735.2000100,9.8000000,0.0000000,0.0000000,289.9920000); //object(dyn_table_2) (5)
CreateObject(1432,1620.3000500,733.7000100,9.8000000,0.0000000,0.0000000,7.9900000); //object(dyn_table_2) (6)
CreateObject(1432,1623.3000500,738.7999900,9.8000000,0.0000000,0.0000000,243.9880000); //object(dyn_table_2) (7)
CreateObject(3657,1638.5000000,748.4000200,10.3000000,0.0000000,0.0000000,0.0000000); //object(airseata_las) (1)
CreateObject(3657,1641.3000500,751.2999900,10.3000000,0.0000000,0.0000000,90.0000000); //object(airseata_las) (2)
CreateObject(5812,1654.7998000,772.6992200,18.7000000,0.0000000,0.0000000,90.0000000); //object(grasspatchlawn) (1)
CreateObject(14791,1711.4000200,710.7999900,11.9000000,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
CreateObject(1278,1622.5000000,700.2000100,24.0000000,0.0000000,0.0000000,180.0000000); //object(sub_floodlite) (1)
CreateObject(1278,1618.5000000,785.4000200,24.0000000,0.0000000,0.0000000,0.0000000); //object(sub_floodlite) (2)
CreateObject(1278,1691.6999500,784.7000100,24.0000000,0.0000000,0.0000000,0.0000000); //object(sub_floodlite) (3)
CreateObject(1278,1711.8000500,699.4000200,24.0000000,0.0000000,0.0000000,180.0000000); //object(sub_floodlite) (4)
CreateObject(1278,1756.1999500,755.7999900,24.0000000,0.0000000,0.0000000,270.0000000); //object(sub_floodlite) (5)
CreateObject(1278,1757.6999500,712.7999900,24.0000000,0.0000000,0.0000000,270.0000000); //object(sub_floodlite) (6)
CreateObject(2768,1623.1999500,738.9000200,10.5000000,0.0000000,0.0000000,0.0000000); //object(cj_cb_burg) (1)
CreateObject(2837,1621.1999500,736.5000000,10.4000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway02) (1)
CreateObject(2840,1618.5000000,740.9000200,10.4000000,0.0000000,0.0000000,0.0000000); //object(gb_takeaway05) (1)
CreateObject(910,1624.6999500,705.0000000,11.1000000,0.0000000,0.0000000,240.0000000); //object(bust_cabinet_4) (1)
CreateObject(1264,1623.5999800,705.2999900,10.3000000,0.0000000,0.0000000,0.0000000); //object(blackbag1) (1)
CreateObject(11015,1663.9000200,702.0000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (1)
CreateObject(2970,1665.4218800,707.8212900,8.7386100,0.0000000,0.0000000,0.0000000); //object(dts_bbdoor) (1)
CreateObject(2955,1665.4218800,707.8212900,10.9783300,0.0000000,0.0000000,0.0000000); //object(imy_compin) (1)
CreateObject(2949,1666.6999500,712.5999800,9.8000000,0.0000000,0.0000000,270.0000000); //object(kmb_lockeddoor) (1)
CreateObject(3496,1721.9000200,729.9000200,9.8000000,0.0000000,0.0000000,80.0000000); //object(vgsxrefbballnet) (1)
CreateObject(3819,1703.5999800,710.2000100,10.8000000,0.0000000,0.0000000,180.0000000); //object(bleacher_sfsx) (1)
CreateObject(16095,1688.1992200,782.5000000,9.8000000,0.0000000,0.0000000,90.0000000); //object(des_a51guardbox02) (1)
CreateObject(2628,1693.5000000,781.2000100,9.8000000,0.0000000,0.0000000,0.0000000); //object(gym_bench2) (1)
CreateObject(2630,1696.4000200,780.4000200,9.8000000,0.0000000,0.0000000,320.0000000); //object(gym_bike) (1)
CreateObject(2630,1698.0000000,779.2000100,9.8000000,0.0000000,0.0000000,319.9990000); //object(gym_bike) (2)
CreateObject(2630,1699.5999800,777.9000200,9.8000000,0.0000000,0.0000000,319.9990000); //object(gym_bike) (3)
CreateObject(2631,1693.0999800,775.7000100,9.9000000,0.0000000,0.0000000,340.0000000); //object(gym_mat1) (1)
CreateObject(2632,1688.3000500,772.2000100,9.9000000,0.0000000,0.0000000,60.0000000); //object(gym_mat02) (1)
CreateObject(1516,1687.0000000,777.2999900,9.8000000,0.0000000,0.0000000,0.0000000); //object(dyn_table_03) (1)
CreateObject(1943,1690.0000000,779.4000200,10.1000000,0.0000000,0.0000000,0.0000000); //object(kg20) (1)
CreateObject(9241,1674.5999800,759.5999800,19.1300000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
CreateObject(2745,1667.4000200,713.5000000,11.0000000,0.0000000,0.0000000,180.0000000); //object(cj_stat_3) (1)
CreateObject(3462,1654.4000200,757.9000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(csrangel_lvs) (1)
CreateObject(4199,1730.0000000,718.5999800,11.9000000,0.0000000,0.0000000,0.0000000); //object(garages1_lan) (1)
CreateObject(3819,1711.5000000,718.0000000,10.8000000,0.0000000,0.0000000,90.0000000); //object(bleacher_sfsx) (2)
CreateObject(14782,1685.0000000,773.5000000,10.8000000,0.0000000,0.0000000,90.0000000); //object(int3int_boxing30) (1)
CreateObject(11010,1727.0999800,719.5000000,15.8000000,0.0000000,0.0000000,270.0000000); //object(crackbuild_sfs) (1)
CreateObject(5837,1751.5000000,716.0999800,14.0000000,0.0000000,0.0000000,90.0000000); //object(ci_guardhouse1) (1)
CreateObject(1344,1624.0000000,766.0000000,10.6000000,0.0000000,0.0000000,270.0000000); //object(cj_dumpster2) (2)
CreateObject(1344,1655.1999500,713.2999900,10.6000000,0.0000000,0.0000000,180.0000000); //object(cj_dumpster2) (4)
CreateObject(1344,1685.1999500,764.9000200,10.6000000,0.0000000,0.0000000,90.0000000); //object(cj_dumpster2) (5)
CreateObject(1344,1724.5999800,764.5000000,10.6000000,0.0000000,0.0000000,344.0000000); //object(cj_dumpster2) (6)
CreateObject(1357,1728.8000500,763.0000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(cj_fruitcrate3) (1)
CreateObject(1344,1741.0000000,704.0999800,10.6000000,0.0000000,0.0000000,182.0000000); //object(cj_dumpster2) (7)
CreateObject(3279,1751.8000500,769.4000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(1299,1624.3000500,709.7000100,10.3000000,0.0000000,0.0000000,30.0000000); //object(smashboxpile) (1)
CreateObject(1336,1753.0999800,708.2999900,10.9000000,0.0000000,0.0000000,270.0000000); //object(binnt06_la) (1)
CreateObject(946,1718.9000200,731.9000200,12.0000000,0.0000000,0.0000000,90.0000000); //object(bskball_lax) (1)
CreateObject(3031,1675.0999800,715.9000200,30.2000000,0.0000000,0.0000000,130.0000000); //object(wong_dish) (1)
CreateObject(3031,1652.8000500,715.2000100,30.2000000,0.0000000,0.0000000,59.9960000); //object(wong_dish) (2)
CreateObject(3031,1733.6999500,733.5000000,23.4000000,0.0000000,0.0000000,59.9960000); //object(wong_dish) (3)
CreateObject(3031,1657.0000000,757.7999900,15.0000000,0.0000000,0.0000000,309.9910000); //object(wong_dish) (4)
CreateObject(2114,1719.3000500,731.2000100,10.0000000,0.0000000,0.0000000,0.0000000); //object(basketball) (1)
CreateObject(2945,1710.9000200,703.3599900,11.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_netting) (1)
CreateObject(2973,1728.5000000,759.0999800,9.8000000,0.0000000,0.0000000,40.0000000); //object(k_cargo2) (1)
CreateObject(2973,1735.5999800,758.7000100,8.0000000,0.0000000,0.0000000,99.9960000); //object(k_cargo2) (2)
CreateObject(1271,1730.6999500,757.4000200,10.2000000,0.0000000,0.0000000,0.0000000); //object(gunbox) (1)
CreateObject(944,1732.0000000,759.0999800,10.7000000,0.0000000,0.0000000,300.0000000); //object(packing_carates04) (1)
CreateObject(939,1732.4000200,762.0999800,12.3000000,0.0000000,0.0000000,344.0000000); //object(cj_df_unit) (1)
CreateObject(922,1738.3000500,761.4000200,10.7000000,0.0000000,0.0000000,0.0000000); //object(packing_carates1) (1)
CreateObject(3474,1730.0000000,761.0999800,14.8000000,0.0000000,0.0000000,350.0000000); //object(freightcrane1) (1)
CreateObject(944,1722.1999500,735.2999900,10.7000000,0.0000000,0.0000000,359.9980000); //object(packing_carates04) (2)
CreateObject(944,1749.9000200,721.0000000,10.7000000,0.0000000,0.0000000,359.9980000); //object(packing_carates04) (3)
CreateObject(944,1667.4000200,750.7999900,10.7000000,0.0000000,0.0000000,89.9950000); //object(packing_carates04) (4)
CreateObject(944,1623.5999800,770.0999800,10.7000000,0.0000000,0.0000000,89.9950000); //object(packing_carates04) (5)

It will take too much space if I post all screenshots here. Please visit this url to check all screenshots out:
http://imgur.com/a/WsRZ8

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#2

Good job, nigga!
Reply
#3

Not bad.
Reply
#4

Thank you.
Reply
#5

Pretty sweet!
Reply
#6

Thank you.
Reply
#7

I like this.It's good for RP servers.+repped
Reply
#8

Thank you.
Reply
#9

Love it.
Reply
#10

Great map, nice work
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