21.04.2013, 12:22
Hey guys i had a few things to clear.....
first of all i dont get it how to the hell this makes my server lag....
BUD::MultiGet(File, "iiiiiiii", "Weapon11", PlayerData[playerid][pWeapon][10], "Weapon11Ammo", PlayerData[playerid][pWeaponAmmo][10], "Weapon12", PlayerData[playerid][pWeapon][11], "Weapon12Ammo", PlayerData[playerid][pWeaponAmmo][11], "Weapon13", PlayerData[playerid][pWeapon][12], "Weapon13Ammo", PlayerData[playerid][pWeaponAmmo][12], "PRadio", PlayerData[playerid][pPRadio], "PRadioFreq", PlayerData[playerid][pPRadioFreq]);
the more i add the more it laggs so what am i suppose to do? i have 55 vars to save....
am i suppose to do it 1 by 1?
first of all i dont get it how to the hell this makes my server lag....
BUD::MultiGet(File, "iiiiiiii", "Weapon11", PlayerData[playerid][pWeapon][10], "Weapon11Ammo", PlayerData[playerid][pWeaponAmmo][10], "Weapon12", PlayerData[playerid][pWeapon][11], "Weapon12Ammo", PlayerData[playerid][pWeaponAmmo][11], "Weapon13", PlayerData[playerid][pWeapon][12], "Weapon13Ammo", PlayerData[playerid][pWeaponAmmo][12], "PRadio", PlayerData[playerid][pPRadio], "PRadioFreq", PlayerData[playerid][pPRadioFreq]);
the more i add the more it laggs so what am i suppose to do? i have 55 vars to save....
am i suppose to do it 1 by 1?