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Is it just me or do attached object positions and rotations not sync?
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I mean after editing the object.
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I wasn't even aware of this callback.
forward OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid,
Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ,
Float:fRotX, Float:fRotY, Float:fRotZ,
Float:fScaleX, Float:fScaleY, Float:fScaleZ );
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