14.03.2009, 20:52
Seem to be having problems with the /duty cmd for police when ever some 1 does it Server will crash any idia how to fix guys? thanks


//----------------------------------[offduty]----------------------------------------------- if(strcmp(cmd, "/duty", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255) { if(OnDuty[playerid]==0) { new BadgeNum = PlayerInfo[playerid][pBadgeNumber]; if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "** Chief %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "** Deputy Chief %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "** Captain %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "** Lieutenant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Vice Head Detective %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Vice Detective %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** FBI Executive Director %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == ![]() else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Special Agent In Charge %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Special Agent %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Snr. Sergeant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Sergeant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Snr. Officer %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s Badge:%d is now on Duty", sendername,BadgeNum); } SendRadioMessage(1, TEAM_CYAN_COLOR, string); format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 24, 70); GivePlayerWeapon(playerid, 3, 0); OnDuty[playerid] = 1; } else if(OnDuty[playerid]==1) { new BadgeNum = PlayerInfo[playerid][pBadgeNumber]; if(PlayerInfo[playerid][pRank] == 15) { format(string, sizeof(string), "** Chief %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 14) { format(string, sizeof(string), "** Deputy Chief %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 13) { format(string, sizeof(string), "** Captain %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 12) { format(string, sizeof(string), "** Lieutenant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 11) { format(string, sizeof(string), "** Vice Head Detective %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 10) { format(string, sizeof(string), "** Vice Detective %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 9) { format(string, sizeof(string), "** FBI Executive Director %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == ![]() else if(PlayerInfo[playerid][pRank] == 7) { format(string, sizeof(string), "** Special Agent In Charge %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Special Agent %s is now on Duty", sendername); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Snr. Sergeant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Sergeant %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Snr. Officer %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s Badge:%d is now on Duty", sendername,BadgeNum); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s Badge:%d is now on Duty", sendername,BadgeNum); } SendRadioMessage(1, TEAM_CYAN_COLOR, string); format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPL E,COLOR_PURPLE); GivePlayerWeapon(playerid, 23, 150); GivePlayerWeapon(playerid, 5, 0); OnDuty[playerid] = 0; } } else { SendClientMessage(playerid, COLOR_GRAD2, " You are not in a locker room !"); return 1; } } else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Medic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Medics -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Medic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Medics += 1; } } else if(PlayerInfo[playerid][pJob] == 20) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Taxi Job and will not receive calls anymore."); JobDuty[playerid] = 0; Medics -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Taxi Job and will receive calls from people in need."); JobDuty[playerid] = 1; Medics += 1; } } else if(PlayerInfo[playerid][pJob] == 21) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore."); JobDuty[playerid] = 0; PizzaBoys -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need."); JobDuty[playerid] = 1; PizzaBoys += 1; } } else if(PlayerInfo[playerid][pJob] == 7) { if(JobDuty[playerid] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore."); JobDuty[playerid] = 0; Mechanics -= 1; } else { SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need."); JobDuty[playerid] = 1; Mechanics += 1; } } else { SendClientMessage(playerid, COLOR_GRAD1, " You are not a Cop !"); } } return 1; |