18.04.2013, 17:17
hello i have problem in this command i dont know what its the problem
i try to fix it but no respond
help me fix it i need explen
i try to fix it but no respond
help me fix it i need explen
Код:
command(taxi, playerid, params[]) { new id; if(IsPlayerConnected(playerid)) { new name[128], string[128]; if(sscanf(params, "z", name)) { SendClientMessage(playerid, WHITE, "SYNTAX: /taxi [message of the day]"); } if(strcmp(name, "check", true) == 0) { if(IsPlayerConnected(playerid)) { if(Accepted[playerid] == 1) { if(sscanf(params, "u", id)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /taxi check [playerid]"); return 1; } if(IsPlayerConnected(id)) { if(Player[playerid][Job] == 9) { new price; new pname[MAX_PLAYER_NAME]; GetPlayerName(id,pname,sizeof(pname)); new zone[MAX_ZONE_NAME]; GetPlayer2DZone(id,zone,sizeof(zone)); price = Fare[id]; SendClientMessage(playerid,COLOR_YELLOW7,"|_____Taxi Check_____|"); format(string,sizeof(string),"Taxi Driver Name: %s(%d)",pname,id); SendClientMessage(playerid,COLOR_YELLOW7,string); format(string,sizeof(string),"Taxi Location: %s",zone); SendClientMessage(playerid,COLOR_YELLOW7,string); format(string,sizeof(string),"Taxi Driver Phone Number: %d",Player[id][PhoneN]); SendClientMessage(playerid,COLOR_YELLOW7,string); format(string,sizeof(string),"Taxi Price: $%d",price); SendClientMessage(playerid,COLOR_YELLOW7,string); } else { SendClientMessage(playerid,COLOR_LIGHTRED,"He's not a taxi driver!"); } } else { SendClientMessage(playerid,COLOR_LIGHTRED,"Player is not online !"); return 1; } } else { SendClientMessage(playerid,COLOR_LIGHTRED,"There is no taxi that have accepted you yet!"); } } } if(strcmp(name, "duty", true) == 0) { if(Player[playerid][Job] == 9) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vid) == 420) { new name1[128]; if(sscanf(params, "z", name1)) { SendClientMessage(playerid, COLOR_YELLOW7, "|_____ Taxi Commands _____|"); SendClientMessage(playerid, COLOR_YELLOW7, "USAGE:/taxi duty [name]"); SendClientMessage(playerid, COLOR_YELLOW7, "[Names] on, off."); } if(strcmp(name1, "on", true) == 0) { SendClientMessage(playerid,COLOR_WHITE,"Your now in Taxi Duty!"); Accepted[playerid] = 0; SetPlayerColor(playerid,0xFBA16CFF); TaxiDuty[playerid] = 1; return 1; } else if(strcmp(name1, "off", true) == 0) { GameTextForPlayer(playerid,"~p~Left the duty",5000,5); TaxiDuty[playerid] = 0; if(TCustomer[playerid] < 9999) { CalledTaxi[TCustomer[playerid]] = 0; Accepted[TCustomer[playerid]] = 0; } return 1; } } else { SendClientMessage(playerid,COLOR_LIGHTRED,"You need to own and drive the Taxi!"); } } else { SendClientMessage(playerid,COLOR_LIGHTRED,"You need to sit in that vehicle!"); } } else { SendClientMessage(playerid,COLOR_LIGHTRED,"Your not a Taxi Driver!"); } return 1; } if(strcmp(name, "accept", true) == 0) { if(Player[playerid][Job] == 9) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vid) == 420) { if(TaxiDuty[playerid] == 1) { if(sscanf(params, "u", id)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /taxi accept [playerid]"); return 1; } new pname[MAX_PLAYER_NAME]; GetPlayerName(id,pname,sizeof(pname)); new pname2[MAX_PLAYER_NAME]; GetPlayerName(playerid,pname2,sizeof(pname2)); new zone[MAX_ZONE_NAME]; GetPlayer2DZone(id,zone,sizeof(zone)); if(IsPlayerConnected(id)) { if(CalledTaxi[id] == 1 && Accepted[id] == 0) { CalledTaxi[id] = 0; Accepted[id] = 1; Driver[id] = playerid; TCustomer[playerid] = id; format(string,sizeof(string),"You have accepted (%d)%s's taxi call.",id,pname); SendClientMessage(playerid,GREEN,string); format(string,sizeof(string),"Location: %s",zone); SendClientMessage(playerid,GREEN,string); format(string,sizeof(string),"%s(%d) Have accepted your taxi call.",pname2,playerid); SendClientMessage(id,GREEN,string); SendClientMessage(id,COLOR_PURPLE,"Use /taxi check [taxi driver] to check his fare price!"); } else { SendClientMessage(playerid,COLOR_LIGHTRED,"That player hasn't call for a taxi!Or his accepted already."); } } else { SendClientMessage(playerid,COLOR_YELLOW,"That player is not connected!"); return 1; } } else { SendClientMessage(playerid,RED,"Your not in duty!"); } } else { SendClientMessage(playerid,RED,"You need to own and drive the Taxi!"); } } else { SendClientMessage(playerid,RED,"You need to sit in that vehicle!"); } } else { SendClientMessage(playerid,RED,"Your not a Taxi Driver!"); } } if(strcmp(name, "fare", true) == 0) { if(Player[playerid][Job] == 9) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); if(GetVehicleModel(vid) == 420) { if(TaxiDuty[playerid] == 1) { if(sscanf(params, "u", id)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /taxi fare [price]"); return 1; } if(id > 25 || id < 1){ return SendClientMessage(playerid,COLOR_LIGHTRED,"The fare price should be between 1 and 25$!"); } Fare[playerid] = id; if(Accepted[TCustomer[playerid]] < 9999) { format(string,sizeof(string),"Your taxi driver raised the Fare Price to $%d",Fare[playerid]); SendClientMessage(TCustomer[playerid],COLOR_WHITE,string); } format(string,sizeof(string),"You've raised your fare price to $%d",Fare[playerid]); SendClientMessage(playerid,GREEN,string); return 1; } if(TaxiDuty[playerid] == 0) { SendClientMessage(playerid,RED,"Your not in duty!"); } } else { SendClientMessage(playerid,RED,"You need to own and drive the Taxi!"); } } else { SendClientMessage(playerid,RED,"You need to sit in that vehicle!"); } } else { SendClientMessage(playerid,RED,"Your not a Taxi Driver!"); } return 1; } if(strcmp(name, "start", true) == 0) { if(Player[playerid][Job] == 9) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); new vehicleid = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 3 && playerid != i) { new name[MAX_PLAYER_NAME]; GetPlayerName(i,name,sizeof(name)); if(GetPlayerMoney(i) < Fare[playerid]) { format(string, sizeof(string), "You need %d to enter this taxi!", Fare[playerid]); SendClientMessage(i, COLOR_LIGHTRED, string); RemovePlayerFromVehicle(i); } else { if(TaxiDuty[playerid] == 1) { format(string, sizeof(string), "You paid $%d to the Taxi Driver.The clock beguns", Fare[playerid]); SendClientMessage(i, COLOR_WHITE, string); format(string, sizeof(string), "Passenger %s has entered your Taxi.He has paid the Fare price and the clocks beguns!", name); SendClientMessage(playerid, COLOR_WHITE, string); PayForTaxi[i] = Fare[playerid]; GetFromTaxi[playerid] = Fare[playerid]; Driver[i] = playerid; TrTime[i] = 1; } if(TaxiDuty[playerid] == 0) { SendClientMessage(playerid,RED,"Your not in duty!"); } } } } } } else { SendClientMessage(playerid,RED,"You need to sit in that vehicle!"); } } else { SendClientMessage(playerid,RED,"Your not a Taxi Driver!"); } } if(strcmp(name, "stop", true) == 0) { if(Player[playerid][Job] == 9) { if(IsPlayerInAnyVehicle(playerid)) { new vid = GetPlayerVehicleID(playerid); new vehicleid = GetPlayerVehicleID(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 3 && playerid != i) { if(TrTime[i] > 0 && Driver[i] < 999) { if(IsPlayerConnected(playerid)) { format(string, sizeof(string), "~w~The ride cost~n~~r~ $ %d",PayForTaxi[i]); GameTextForPlayer(i, string, 5000, 5); format(string, sizeof(string), "~w~Clock Stopped~n~~g~Earned $ %d",PayForTaxi[i]); GameTextForPlayer(playerid, string, 5000, 5); GivePlayerMoney(i,-PayForTaxi[i]); GivePlayerMoney(playerid, PayForTaxi[i]); RemovePlayerFromVehicle(i); PayForTaxi[i] = 0; Driver[i] = 999; TrTime[i] = 0; TrTime[playerid] = 0; CalledTaxi[i] = 0; ShowMoney[i] = 0; } } else { SendClientMessage(playerid,RED,"You haven't start the Taxi Clock!"); } } } } } else { SendClientMessage(playerid,RED,"You need to sit in that vehicle!"); } } else { SendClientMessage(playerid,RED,"Your not a Taxi Driver!"); } } } return 1; }