13.03.2013, 19:02
[FilterScript] iPLEOMAX's TextDraw Editor (Stable Version)
16.03.2013, 16:45
RLY NICE MAN!!!!
10/10!!! o.o
10/10!!! o.o
16.03.2013, 17:14
18.03.2013, 15:58
... if only this has support for the 0.3x TD functions!
18.03.2013, 17:32
I tried this today and didn't really like it, it's too much of a waste of time trying to use the mouse to change positions etc. As nice as the interface is I think Zamarohts editor is a lot better in the technical department when it comes to movement the arrow keys allow for quicker alignment precision. There is also some silly non-sense coding that might require you to recompile if your on a LAN like me.
if(strcmp(String_Normal, "127.0.0.1", false))
return Send(playerid, -1, #ITD_E"samp-server.exe is not running in this computer! Make sure the server is at localhost, not remote.");
Whats the point of putting in code like that ? Maybe I want to run it on a different computer and connect through my LAN and again i don't want to waste my time by re-compiling.
if(strcmp(String_Normal, "127.0.0.1", false))
return Send(playerid, -1, #ITD_E"samp-server.exe is not running in this computer! Make sure the server is at localhost, not remote.");
Whats the point of putting in code like that ? Maybe I want to run it on a different computer and connect through my LAN and again i don't want to waste my time by re-compiling.
18.03.2013, 18:28
Then create client-server plugin to receive mouse position on screen from any player, change code and be happy...
28.03.2013, 17:20
Perfect 10/10.
28.03.2013, 17:55
great work bro keep it up +Rep
30.03.2013, 09:47
05.04.2013, 09:55
I found a bug.
When i want to set manually the position or the size, the Y doesnt work, because the X override the Y value in these two situation.
I fixed with these two changes:
Change this:
To:
And change this:
To:
Modified source code: http://www.solidfiles.com/d/cd9784c3ef/
Compiled AMX: https://www.solidfiles.com/d/884a1373b4/
Btw it is a very useful script, thank you for it!
When i want to set manually the position or the size, the Y doesnt work, because the X override the Y value in these two situation.
I fixed with these two changes:
Change this:
pawn Код:
Project[EditIndex][iPositionX] = iTemp1;
Project[EditIndex][iPositionX] = iTemp2;
pawn Код:
Project[EditIndex][iPositionX] = iTemp1;
Project[EditIndex][iPositionY] = iTemp2;
pawn Код:
Project[EditIndex][iTextX] = iTemp1;
Project[EditIndex][iTextX] = iTemp2;
pawn Код:
Project[EditIndex][iTextX] = iTemp1;
Project[EditIndex][iTextY] = iTemp2;
Compiled AMX: https://www.solidfiles.com/d/884a1373b4/
Btw it is a very useful script, thank you for it!
05.04.2013, 11:05
No iTD.so ?
05.04.2013, 12:52
This is a textdraw builder, there is no reason for make it for linux.
And i think it is really hard to make a linux version, because it use the server for get the screen / mouse, not the client.
iTD.dll only contain some function to get screen resolution and mouse position.
And i think it is really hard to make a linux version, because it use the server for get the screen / mouse, not the client.
iTD.dll only contain some function to get screen resolution and mouse position.
05.04.2013, 15:56
WoW nice man!
11.04.2013, 22:04
There's something wrong with setting X, Y positions manually.. I can't set position of Y, can't move down or up textdraw.. tried all forms of settings like dialog says.
15.04.2013, 14:37
15.04.2013, 16:05
15.04.2013, 18:09
I would use rounded numbers than decimals otherwise your TD's won't align correctly and look like shit in certain resolutions.
15.04.2013, 23:49
i dont know how can i put sprites. I changed the font to 4, the text string to "tag:name" (Name of the sprite) and enabled box, and changed text size, but the image are not showed.
11.07.2013, 00:33
Quote:
[Edit2] Even with using the built in copy feature textdraws are getting drawn underneath the existing textdraws.
|
If you see this, just save your project, close and open again. You'll see them normal. (But not in editinig )
11.07.2013, 02:04
Quote:
I think that it's a rule: textdraws created before have priority to be drawn first than next textdraws. When you move\scale textdraw it's destroyed and created, so that is why it's under existing textdraws.
If you see this, just save your project, close and open again. You'll see them normal. (But not in editinig ) |
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