11.03.2009, 21:34
Alright, me and a friend are making an roleplay mode, completly from scratch.. For some reason when they /register and spawn it takes them to CJ skin, Any ideas..?
printf("Skin: %i", PlayerInfo[playerid][pSkin]);
public OnPlayerSpawn(playerid)
{
SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]);
return 1;
}
dcmd_register(playerid,params[])
{
new file[MAX_NAME],pass[15];
pName = GetPlayerNameEx(playerid);
format(file, sizeof(file), "%s.ini", pName);
if(dini_Exists(file)) return SendClientMessage(playerid,COLOR_GREY,"SERVER: This account is already registered!");
else if(sscanf(params,"s",pass)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /register [password]");
else
{
dini_Create(file);
format(str, MAX_STRING,"SERVER: You have registered the name %s with the password %s, you may now login", pName, pass);
SendClientMessage(playerid, COLOR_GREY, str);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
PlayerInfo[playerid][pAdmin] = 0;
PlayerInfo[playerid][pPhone] = 0;
PlayerInfo[playerid][pPhonebook] = 0;
PlayerInfo[playerid][pKills] = 0;
PlayerInfo[playerid][pDeaths] = 0;
PlayerInfo[playerid][pSuicides] = 0;
PlayerInfo[playerid][pCash] = 0;
PlayerInfo[playerid][pSkin] = 22;
PlayerInfo[playerid][pTeam] = 0;
PlayerInfo[playerid][pRank] = 0;
PlayerInfo[playerid][pCked] = 0;
PlayerInfo[playerid][pDrugs] = 0;
PlayerInfo[playerid][pMuted] = 0;
dini_Set(file,"Password", pass);
dini_IntSet(file,"Cash",PlayerInfo[playerid][pCash]);
dini_IntSet(file,"Kills",PlayerInfo[playerid][pKills]);
dini_IntSet(file,"Deaths",PlayerInfo[playerid][pDeaths]);
dini_IntSet(file,"AdminLevel",PlayerInfo[playerid][pAdmin]);
dini_IntSet(file,"Phone",PlayerInfo[playerid][pPhone]);
dini_IntSet(file,"Phonebook",PlayerInfo[playerid][pPhonebook]);
dini_IntSet(file,"Suicides",PlayerInfo[playerid][pSuicides]);
dini_IntSet(file,"Skin",PlayerInfo[playerid][pSkin]);
dini_IntSet(file,"Team",PlayerInfo[playerid][pTeam]);
dini_IntSet(file,"Drugs",PlayerInfo[playerid][pDrugs]);
dini_IntSet(file,"Rank",PlayerInfo[playerid][pRank]);
dini_IntSet(file,"Muted",PlayerInfo[playerid][pMuted]);
dini_IntSet(file,"Cked",PlayerInfo[playerid][pCked]);
return 1;
}
}
dcmd_login(playerid,params[])
{
new file[128],pass[128],rPass[128];
pName = GetPlayerNameEx(playerid);
if(sscanf(params,"s",pass)) return SendClientMessage(playerid,COLOR_GREY,"USAGE: /login [password]");
else if(PlayerInfo[playerid][pLogged] == 1) return SendClientMessage(playerid,COLOR_GREY,"SERVER: You are already logged in !");
format(rPass, 128, "%s", dini_Get(file, "Password"));
if(strcmp(rPass,pass,false) != 0) return SendClientMessage(playerid,COLOR_GREY,"SERVER: The password you specified is wrong.");
else
{
PlayerInfo[playerid][pLogged] = 1;
PlayerInfo[playerid][pCash] = dini_Int(file,"Cash");
PlayerInfo[playerid][pKills] = dini_Int(file,"Kills");
PlayerInfo[playerid][pDeaths] = dini_Int(file,"Deaths");
PlayerInfo[playerid][pAdmin] = dini_Int(file,"AdminLevel");
PlayerInfo[playerid][pPhone] = dini_Int(file,"Phone");
PlayerInfo[playerid][pPhonebook] = dini_Int(file,"Phonebook");
PlayerInfo[playerid][pSuicides] = dini_Int(file,"Suicides");
PlayerInfo[playerid][pSkin] = dini_Int(file,"Skin");
PlayerInfo[playerid][pTeam] = dini_Int(file,"Team");
PlayerInfo[playerid][pDrugs] = dini_Int(file,"Drugs");
PlayerInfo[playerid][pRank] = dini_Int(file,"Rank");
PlayerInfo[playerid][pMuted] = dini_Int(file,"Muted");
PlayerInfo[playerid][pCked] = dini_Int(file,"Cked");
SendClientMessage(playerid,COLOR_GREY,"SERVER: You have sucessfully logged in!");
SetPlayerSpawnParams(playerid);
SpawnPlayer(playerid);
return 1;
}
}
stock SetPlayerSpawnParams(playerid)
{
if(PlayerInfo[playerid][pTeam] == 0)
{
SetSpawnInfo(playerid,0,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
else if(PlayerInfo[playerid][pTeam] == 1)
{
SetSpawnInfo(playerid,1,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
else if(PlayerInfo[playerid][pTeam] == 2)
{
SetSpawnInfo(playerid,2,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
else if(PlayerInfo[playerid][pTeam] == 3)
{
SetSpawnInfo(playerid,3,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
else if(PlayerInfo[playerid][pTeam] == 4)
{
SetSpawnInfo(playerid,1,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
else if(PlayerInfo[playerid][pTeam] == 5)
{
SetSpawnInfo(playerid,5,PlayerInfo[playerid][pSkin],2231.0486,-1169.2207,25.7749,0,0,0,0,0,0,0);
}
return 1;
}