06.04.2013, 22:13
yo, when i compile my file i get this error:
line 20001 - 20057:
How can i fix it?
Quote:
C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20044) : warning 202: number of arguments does not match definition C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20045) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20046) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20047) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(2004 ![]() C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20049) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20050) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20051) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20052) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20053) : error 032: array index out of bounds (variable "FDSAVehicles") C:\Users\Dream\Desktop\pawno\DSRPPAULO4.pwn(20054) : error 032: array index out of bounds (variable "FDSAVehicles") |
Код:
{ format(string, sizeof(string), "XMT %d", LSPDVehicles[x]); SetVehicleNumberPlate(LSPDVehicles[x], string); SetVehicleToRespawn(LSPDVehicles[x]); } FDSAVehicles[1] = AddStaticVehicleEx(452,721.1721,-1628.0261,-0.6700,180.6752,1,53, VEHICLE_RESPAWN); // LSFD Boat 2 FDSAVehicles[2] = AddStaticVehicleEx(452,720.1046,-1693.4014,-0.4581,179.7505,1,35, VEHICLE_RESPAWN); // LSFD Boat 3 FDSAVehicles[3] = AddStaticVehicleEx(416,1607.2472,-2153.6628,13.7036,88.4947,1,3, VEHICLE_RESPAWN); // FDA Ambulance FDSAVehicles[4] = AddStaticVehicleEx(416,1590.8926,-2152.0854,13.7039,268.5291,1,3, VEHICLE_RESPAWN); // fdsa ambulance FDSAVehicles[5] = AddStaticVehicleEx(416,1590.9957,-2159.7983,13.7047,269.8668,1,3, VEHICLE_RESPAWN); // fdsa ambulance FDSAVehicles[6] = AddStaticVehicleEx(416,1591.0316,-2167.6848,13.7039,269.8569,1,3, VEHICLE_RESPAWN); // fdsa ambulance FDSAVehicles[7] = AddStaticVehicleEx(407, 1544.7987060547, -2173.884765625, 13.916874885559, 270, -1, -1, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[8] = AddStaticVehicleEx(407, 1544.7987060547, -2165.47265625, 13.916874885559, 270, -1, -1, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[9] = AddStaticVehicleEx(544, 1513.0217285156, -2173.1804199219, 13.916874885559, 90, -1, -1, VEHICLE_RESPAWN);//Ambulance FDSAVehicles[10] = AddStaticVehicleEx(416, 87.18, -160.59, 2.74, 357.75, 1, 3, VEHICLE_RESPAWN);//Ambulance - FDSA Sub Station FDSAVehicles[11] = AddStaticVehicleEx(490, 97.63, -171.87, 2.75, 271.18, 3, 1, VEHICLE_RESPAWN); // FDSA Rancher - Sub Station FDSAVehicles[12] = AddStaticVehicleEx(407, 95.26, -164.77, 2.82, 269.32, 3, 1, VEHICLE_RESPAWN); // Fire Truck - Sub Station FDSAVehicles[13] = AddStaticVehicleEx(563, 152.42, -167.52, 2.28, 92.43, 3, 1, VEHICLE_RESPAWN); // Raindance - Sub Station FDSAVehicles[14] = AddStaticVehicleEx(416,1220.61, 301.97, 19.70, 155.82,1,3, VEHICLE_RESPAWN); // Memorial - Ambulance FDSAVehicles[15] = AddStaticVehicleEx(416,1227.83, 298.53, 19.70, 155.16,1,3, VEHICLE_RESPAWN); // Memorial - Ambulance FDSAVehicles[16] = AddStaticVehicleEx(563,1230.78, 318.34, 25.46, 153.57,1,3, VEHICLE_RESPAWN); // Memorial - Raindance FDSAVehicles[17] = AddStaticVehicleEx(416,1609.2712,-2181.0779,13.7039,177.3877,1,3, VEHICLE_RESPAWN); // LSFD Ambulance FDSAVehicles[18] = AddStaticVehicleEx(554,1580.2485,-2147.9507,13.6308,270.7723,3,1, VEHICLE_RESPAWN); // LSFD Car FDSAVehicles[19] = AddStaticVehicleEx(554,1545.3405,-2183.1868,13.6328,269.7860,3,1, VEHICLE_RESPAWN); // LSFD Car 2 FDSAVehicles[20] = AddStaticVehicleEx(416,1179.9149,-1308.8851,13.8767,268.7781,1,3, VEHICLE_RESPAWN); //Ambulance 1 FDSAVehicles[21] = AddStaticVehicleEx(416,1179.3976,-1338.5197,13.9653,270.0616,1,3, VEHICLE_RESPAWN); //Ambulance 2 FDSAVehicles[22] = AddStaticVehicleEx(416,2036.9012,-1425.9266,17.1406,359.5312,1,3, VEHICLE_RESPAWN); //Ambulance 3 FDSAVehicles[23] = AddStaticVehicleEx(416,2008.3009,-1411.0936,17.1413,88.3472,1,3, VEHICLE_RESPAWN); //Ambulance 4 FDSAVehicles[24] = AddStaticVehicleEx(407,1545.6364,-2155.6382,13.7988,273.9738,3,1, VEHICLE_RESPAWN); //Ambulance 5 FDSAVehicles[25] = AddStaticVehicleEx(407,1516.0275,-2162.9231,13.7834,89.9683,3,1, VEHICLE_RESPAWN); //Ambulance 6 FDSAVehicles[26] = AddStaticVehicleEx(416,1606.9974,-2167.0830,13.7039,91.1709,1,3, VEHICLE_RESPAWN); //Ambulance 7 FDSAVehicles[27] = AddStaticVehicleEx(416,1607.3264,-2148.6665,13.7040,89.7026,1,3, VEHICLE_RESPAWN); //Ambulance 8 FDSAVehicles[28] = AddStaticVehicleEx(490,1616.3599,-2144.3535,13.6824,88.7370,3,1, VEHICLE_RESPAWN); // FDSAFBIRANCHER main station FDSAVehicles[29] = AddStaticVehicleEx(490,1628.9847,-2151.2844,13.6831,269.9678,3,1, VEHICLE_RESPAWN); // FDSAFBIRANCHER sub station new FDSAVehicles[30] = AddStaticVehicleEx(416,-2668.79589844,605.40057373,14.75412750,180.00000000,1,3,VEHICLE_RESPAWN); //Ambulance FDSAVehicles[31] = AddStaticVehicleEx(416,-2662.53906250,605.74005127,14.75412750,180.00000000,1,3,VEHICLE_RESPAWN); //Ambulance FDSAVehicles[32] = AddStaticVehicleEx(416,-2655.28808594,605.89562988,14.75412750,180.00000000,1,3,VEHICLE_RESPAWN); //Ambulance FDSAVehicles[33] = AddStaticVehicleEx(407,-2021.93737793,84.03466797,28.25847435,270.00000000,3,1,VEHICLE_RESPAWN); //Firetruck FDSAVehicles[34] = AddStaticVehicleEx(407,-2022.07055664,92.80475616,28.41874695,270.00000000,3,1,VEHICLE_RESPAWN); //Firetruck FDSAVehicles[35] = AddStaticVehicleEx(407,-2022.19433594,76.03833008,28.25847435,270.00000000,3,11,VEHICLE_RESPAWN); //Firetruck FDSAVehicles[36] = AddStaticVehicleEx(563,1633.9830,-2180.9321,14.2601,267.5514,3,1,VEHICLE_RESPAWN); // fda raindance FDSAVehicles[37] = AddStaticVehicleEx(563,1489.1141,-2168.0686,14.2523,180.3227,3,1,VEHICLE_RESPAWN); // raindance 2 FDSAVehicles[38] = AddStaticVehicleEx(407,1792.9956000,-1788.5883000,13.7113000,0.0000000,-1,-1,15, VEHICLE_RESPAWN); //Firetruck FDSAVehicles[39] = AddStaticVehicleEx(407,1785.0001000,-1788.7877000,13.7113000,0.0000000,-1,-1,15, VEHICLE_RESPAWN); //Firetruck FDSAVehicles[40] = AddStaticVehicleEx(407,1775.9347000,-1788.8264000,13.7113000,0.0000000,-1,-1,15, VEHICLE_RESPAWN); //Firetruck FDSAVehicles[41] = AddStaticVehicleEx(416,1733.4781000,-1788.6254000,13.4717000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[42] = AddStaticVehicleEx(416,1733.0951000,-1782.6179000,13.4717000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[43] = AddStaticVehicleEx(416,1740.1825000,-1763.0327000,13.4717000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[44] = AddStaticVehicleEx(416,1740.2463000,-1758.3214000,13.4717000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[45] = AddStaticVehicleEx(416,1740.1716000,-1753.3552000,13.4717000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Ambulance FDSAVehicles[46] = AddStaticVehicleEx(490,1732.6940000,-1771.3724000,13.2399000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //FBI Rancher FDSAVehicles[47] = AddStaticVehicleEx(490,1732.7142000,-1768.1173000,13.2399000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //FBI Rancher FDSAVehicles[48] = AddStaticVehicleEx(563,1784.0256000,-1803.5900000,31.5923000,-90.0000000,-1,-1,15, VEHICLE_RESPAWN); //Raindance for(new x;x<sizeof(FDSAVehicles);x++) {