wanted for civilians
#1

When a civil kill another civil/player I want to set +1 wanted.If you want to help me, I will thanks you!

pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2||PlayerInfo[killerid][pMember] == 3||PlayerInfo[killerid][pLeader] ==3)
{
SetPlayerWantedLevel(killerid, 0);
}
    new name[MAX_PLAYER_NAME];
    new string[256];
    //new dmessage[128];
    //new deathreason[20];
    new playercash;
    new victimteam;
    new Float:px,Float:py,Float:pz;
    new killerteam;

    victimteam = gTeam[playerid];
    killerteam = gTeam[killerid];
    gPlayerSpawned[playerid] = 0;
    PlayerInfo[playerid][pInvWeapon] = 0;
    PlayerInfo[playerid][pInvAmmo] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    PlayerInfo[playerid][pLocal] = 255;
    GetPlayerPos(playerid, px, py, pz);
    if(killerid != 255)
    {
        if(GetPlayerState(killerid) == 2)
        {
            if(ProxDetectorS(20, killerid, playerid))
            {
                if(!IsPlayerInAnyVehicle(playerid))
                {
                    if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2)
                    {
                        SendClientMessage(killerid, COLOR_YELLOW, "That was a drive-by kill. Don't abuse it.");
                        return 1;
                    }
                    SetPlayerCriminal(killerid,255,"Manslaughter");
                    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1);
                    return 1;
                }
            }
        }
    }
    if (PlayerInfo[killerid][pAdmin] < 1)
    {
        if(reason == 38)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a [%d]%s with minigun.",killerid,kickname,playerid,name);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                //Ban(killerid);
            }
        }
        if(reason == 35)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with a flamethrower and has been IP banned.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 9)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with a chainsaw and has been IP banned.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 16)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with grenades and has been IP banned.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 18)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with molotovs and has been IP banned.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
        if(reason == 28)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with a Mac 10, Check him immediately.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
            }
        }
        if(reason == 32)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with Tec 9's, Check him immediately.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
            }
        }
        if(reason == 36)
        {
            new kstring[128];
            new kickname[MAX_PLAYER_NAME];
            if(IsPlayerConnected(killerid))
            {
                GetPlayerName(killerid, kickname, sizeof(kickname));
                format(string, 256, "AdmWarning: [%d]%s just killed a player with a Lock On Launcher and has been IP banned.",killerid,kickname);
                ABroadCast(COLOR_LIGHTRED,string,1);
                printf("%s", kstring);
                Ban(killerid);
            }
        }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
        DisablePlayerCheckpoint(playerid);
        gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_GRAD2, "** The line just went dead....");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
        PlayerPaintballKills[killerid] ++;
        if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
        {
            new killer[MAX_PLAYER_NAME];
            PaintballWinner = killerid;
            PaintballWinnerKills = PlayerPaintballKills[killerid];
            GetPlayerName(killerid, killer, sizeof(killer));
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(IsPlayerConnected(i))
                {
                    if(PlayerPaintballing[i] != 0)
                    {
                        format(string, sizeof(string), "* %s is in the lead with %d Kills.",killer,PaintballWinnerKills);
                        SendClientMessage(i, COLOR_WHITE, string);
                    }
                }
            }
        }
        return 1;
    }
    if(GettingCK[playerid] < 999)
    {
        if(IsPlayerConnected(killerid))
        {
            if(OnCK[killerid] < 999)
            {
                new killer[MAX_PLAYER_NAME];
                new dier[MAX_PLAYER_NAME];
                GetPlayerName(playerid, dier, sizeof(dier));
                GetPlayerName(killerid, killer, sizeof(killer));
                format(string, sizeof(string), "* %s has performed a Character Kill on you, you aren't able to play with this Character anymore.",killer);
                SendClientMessage(playerid, COLOR_LIGHTRED, string);
                format(string, sizeof(string), "** %s has Character Killed %s **",killer,dier);
                CKLog(string);
                BroadCast(COLOR_LIGHTRED, string);
                PlayerInfo[playerid][pCK] = 1;
                if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
                else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
                if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
                else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
                KickPlayer[playerid] = 1;
            }
        }
    }
    if(PlayerInfo[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(gTeam[killerid] == 10 || PlayerInfo[killerid][pLeader] == 8)
            {
                if(GoChase[killerid] == playerid)
                {
                    ConsumingMoney[killerid] = 1;
                    new killer[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, killer, sizeof(killer));
                    SafeGivePlayerMoney(killerid, PlayerInfo[playerid][pHeadValue]);
                    format(string,128,"<< Hitman %s has fulfilled the contract on %s and collected $%s >>",killer,name,FormatNumber(PlayerInfo[playerid][pHeadValue]));
                    SendFamilyMessage(8, COLOR_YELLOW, string);
                    PlayerInfo[playerid][pHeadValue] = 0;
                    GotHit[playerid] = 0;
                    GetChased[playerid] = 999;
                    GoChase[killerid] = 999;
                }
            }
        }
    }
    if(victimteam >= 4)
    {
        if(IsPlayerConnected(killerid))
        {
            new killer[MAX_PLAYER_NAME];
            GetPlayerName(killerid, killer, sizeof(killer));
            new slice = 100; //$100
            playercash = GetPlayerMoney(playerid);
            if(gTeam[killerid] != 2) { WantedPoints[killerid] += 2; } //+ 2 wanted points
            if(SafeTime[playerid] <= 0)
            {
                if(gTeam[killerid] != gTeam[playerid])
                {
                    if(GetPlayerState(killerid) == 1)
                    {
                        PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
                    }
                    else
                    {
                        PlayerInfo[killerid][pKills]++;
                    }
                    PlayerInfo[playerid][pKills]--;
                }
            }
            /*if (strlen(deathreason) > 0)// patch
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || gTeam[killerid] == gTeam[playerid])//med kill criminal
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) :.", killer, name, deathreason);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s. (%s) for $%d :.", killer, name, deathreason, slice);
                }

            }
            else
            {
                if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill || gTeam[killerid] == gTeam[playerid]))
                {
                    format(string, sizeof(string), ".: %s murdered %s :.", killer, name);
                }
                else
                {
                    format(string, sizeof(string), ".: %s murdered %s for $%d :.", killer, name, slice);
                }
            }*/

            if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
            {
                slice = 0;
            }
            if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
            {
                slice = 0;
            }
            if (playercash > 0)
            {
                SafeGivePlayerMoney(playerid, -slice);
            }
            else
            {
                slice = slice+500;
            }
            //SafeGivePlayerMoney(killerid, slice);
            //GameTextForPlayer(playerid, dmessage, 5000, 2);
            PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
            if (((gTeam[killerid]) == 3) && reason != 49)
            {
                SetPlayerCriminal(killerid,255, "First Degree Murder");
            }
            else if (((gTeam[killerid]) == 3) && reason == 49)
            {
                SetPlayerCriminal(killerid,255, "Hit And Run");
            }
        }
    }
    else if (victimteam == 2)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Cop kill
            PlayerInfo[playerid][pKills]--;
            if (gTeam[killerid] == 2)//cops kill cop
            {
                //format(string,128,".: Officer %s murdered Officer %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered Officer %s (%s) :.",killer,name,deathreason);
            }
            if (gTeam[killerid] >= 3)
            {
                WantedPoints[killerid] += 2; //+ 2 wanted points
                if(reason != 49)
                {
                WantedPoints[playerid]+=2;
                    SetPlayerCriminal(killerid,255, "First Degree Murder");
                }
                else if (reason == 49)
                {
                WantedPoints[playerid]+=2;
                    SetPlayerCriminal(killerid,255, "Hit And Run");
                }
            }
            if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
            {
                if(GetPlayerState(killerid) == 1)
                {
                    PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
                }
                else
                {
                    PlayerInfo[killerid][pKills]++;
                }
                WantedPoints[killerid]+=2;
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 3)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                if(WantedLevel[playerid] < 1)
                {
                    //format(string,128,".: Officer %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                    PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                    SafeGivePlayerMoney(killerid, -suecost);
                    SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
                }
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
                WantedPoints[killerid] += 2;
            }
            if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
            {
                WantedPoints[playerid]+=2;
                SetPlayerCriminal(killerid,255, "First Degree Murder");
            }
            else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
            {
                WantedPoints[playerid]+=2;
                SetPlayerCriminal(killerid,255, "Hit And Run");
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    else if (victimteam == 1)
    {
        if(IsPlayerConnected(killerid))
        {
            //new killer[MAX_PLAYER_NAME];
            //GetPlayerName(killerid, killer, sizeof(killer));
            // Civ kill
            if ((gTeam[killerid]) == 2)//cops kill civ
            {
                //format(string,128,".: Officer %s murdered Paramedic %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else if ((gTeam[killerid]) == 1)//med kill civ
            {
                //format(string,128,".: Paramedic %s murdered %s (%s) and was sued for $%d :.",killer,name,deathreason,suecost);
                PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
                SafeGivePlayerMoney(killerid, -suecost);
                SafeGivePlayerMoney(playerid, suecost+10);//+100pays hospital bill
            }
            else
            {
                //format(string,128,".: %s murdered %s (%s) :.",killer,name,deathreason);
            }
            if (((gTeam[killerid]) == 4) && reason != 49)
            {
                WantedPoints[playerid]+=2;
                SetPlayerCriminal(killerid,255, "First Degree Murder");
            }
            else if (((gTeam[killerid]) == 3) && reason == 49)
            {
                WantedPoints[playerid]+=2;
                SetPlayerCriminal(killerid,255, "Hit And Run");
            }
            //BroadCast(COLOR_RED, string);
        }
    }
    if (victimteam >= 3 && WantedPoints[playerid] > 0 && killerteam == 2)
    {
        SetPlayerFree(playerid,killerid, "Got Killed");
    }
    if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
    {
        if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]);
        else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]);
        else BusrouteEnd(playerid, 0);
    }
    if(FarmerVar[playerid] != 0)
    {
        FarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    if(DrugFarmerVar[playerid] != 0)
    {
        DrugFarmerVar[playerid] = 0;
        DisablePlayerCheckpoint(playerid);
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
}
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#2

bump
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#3

1. Indent.
2. You need to check that killerid isn't INVALID_PLAYER_ID before using it an array.

As for how to do this, it completely depends on your script and the variables.
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