[Ajuda] Apуs adicionar alguns objetos da Crash
#1

Olб, gostaria de saber o que eu posso fazer para tirar um crash. Tipo,

eu adiciono os seguintes objetos:

Quote:

//=====================================Suna========= ================================================== ======================//
CreateObject(3906,254.5000000,2989.6992188,30.6000 004,0.0000000,0.0000000,3.9935303); //object(lib_street01) (1)
CreateObject(4247,253.5996094,3043.7998047,1.70000 00,0.0000000,0.0000000,273.9935303); //object(sbsbed6law2) (1)
CreateObject(4247,233.6992188,3291.1992188,1.70000 00,0.0000000,0.0000000,273.9935303); //object(sbsbed6law2) (2)
CreateObject(3905,234.6000061,3300.0000000,-14.8999996,0.0000000,0.0000000,0.0000000); //object(lib_street02) (1)
CreateObject(3897,278.2999878,3315.1000977,-15.1000004,0.0000000,0.0000000,6.0000000); //object(lib_street03) (1)
CreateObject(3897,190.0000000,3167.0000000,-14.5000000,0.0000000,0.0000000,274.0000000); //object(lib_street03) (2)
CreateObject(3897,220.1999969,3194.8999023,-14.8000002,0.0000000,0.0000000,192.0000000); //object(lib_street03) (3)
CreateObject(3897,306.5000000,3171.5000000,-14.6999998,0.0000000,0.0000000,96.0000000); //object(lib_street03) (4)
CreateObject(3897,286.2999878,3161.0000000,-14.6000004,0.0000000,0.0000000,4.0000000); //object(lib_street03) (5)
CreateObject(3897,287.0000000,3094.6999512,-14.6999998,0.0000000,0.0000000,0.0000000); //object(lib_street03) (6)
CreateObject(7253,92.5000000,3062.3999023,3.300000 0,0.0000000,0.0000000,276.0000000); //object(vgnorthcoast07b) (1)
CreateObject(7253,80.8000031,3223.3999023,10.60000 04,0.0000000,0.0000000,276.0000000); //object(vgnorthcoast07b) (2)
CreateObject(7253,74.9000015,3285.3999023,1.600000 0,0.0000000,0.0000000,268.0000000); //object(vgnorthcoast07b) (3)
CreateObject(7253,239.0000000,3476.8000488,31.6000 004,0.0000000,0.0000000,186.0000000); //object(vgnorthcoast07b) (4)
CreateObject(7253,409.0996094,3051.5000000,9.60000 04,0.0000000,0.0000000,93.9990234); //object(vgnorthcoast07b) (5)
CreateObject(7253,391.2998047,3289.0000000,10.6000 004,0.0000000,0.0000000,91.9995117); //object(vgnorthcoast07b) (6)
CreateObject(7253,367.8999939,3422.6999512,20.2000 008,0.0000000,0.0000000,108.0000000); //object(vgnorthcoast07b) (7)
CreateObject(7415,233.5000000,3389.0000000,-0.8000000,0.0000000,0.0000000,4.0000000); //object(vgswlcmsign1) (1)
CreateObject(10615,315.2999878,3265.5000000,1.6000 000,0.0000000,0.0000000,0.0000000); //object(lastbit_04_sfs) (2)
CreateObject(10615,149.1999969,3376.5000000,1.2000 000,0.0000000,0.0000000,312.0000000); //object(lastbit_04_sfs) (4)
CreateObject(10615,153.3000031,3319.6000977,1.8000 000,0.0000000,0.0000000,177.9952393); //object(lastbit_04_sfs) (5)
CreateObject(10615,160.1999969,3108.1000977,1.7000 000,0.0000000,0.0000000,183.9949951); //object(lastbit_04_sfs) (6)
CreateObject(10615,297.2000122,3397.6999512,1.7000 000,0.0000000,0.0000000,195.9935303); //object(lastbit_04_sfs) (7)
CreateObject(10615,268.2000122,3369.0000000,1.4000 000,0.0000000,0.0000000,359.9906006); //object(lastbit_04_sfs) (
CreateObject(10615,177.8000031,3371.1000977,0.2000 000,0.0000000,0.0000000,219.9890137); //object(lastbit_04_sfs) (9)
CreateObject(10615,120.6999969,3205.8000488,-4.8000002,0.0000000,0.0000000,275.9949951); //object(lastbit_04_sfs) (10)
CreateObject(3906,254.6000061,2989.6000977,49.7000 008,0.0000000,0.0000000,3.9990234); //object(lib_street01) (1)
CreateObject(3906,254.3999939,2989.6000977,67.9000 015,0.0000000,0.0000000,3.9990234); //object(lib_street01) (1)
CreateObject(3906,254.3999939,2989.3999023,77.5999 985,0.0000000,0.0000000,3.9990234); //object(lib_street01) (1)
CreateObject(10615,369.2000122,3132.1999512,1.0000 000,0.0000000,0.0000000,93.9935303); //object(lastbit_04_sfs) (11)
CreateObject(10615,365.5000000,3204.8000488,-13.5000000,0.0000000,0.0000000,93.9935303); //object(lastbit_04_sfs) (12)
CreateObject(10615,114.1999969,3346.5000000,-3.2000000,0.0000000,0.0000000,275.9930420); //object(lastbit_04_sfs) (13)
CreateObject(16108,196.8000031,3249.5000000,6.0000 000,0.0000000,0.0000000,274.0000000); //object(des_snakefarm_) (1)
CreateObject(14791,281.7999878,3258.8000488,3.5999 999,0.0000000,0.0000000,0.0000000); //object(a_vgsgymboxa) (1)
CreateObject(714,249.5000000,2919.8000488,1.300000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (1)
CreateObject(714,290.1000061,3251.8999023,-0.3000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (2)
CreateObject(714,238.5000000,3182.6000977,0.000000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (3)
CreateObject(714,266.6000061,3114.3999023,-0.3000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (4)
CreateObject(714,175.1000061,3127.1999512,0.000000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (5)
CreateObject(714,227.3999939,3257.3999023,0.000000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (6)
CreateObject(714,272.2999878,3338.1999512,0.000000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (7)
CreateObject(714,208.1000061,3369.1000977,-0.3000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (
CreateObject(714,184.8999939,3321.6000977,0.000000 0,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (9)
CreateObject(714,166.8000031,3228.6000977,-0.3000000,0.0000000,0.0000000,0.0000000); //object(veg_bevtree2) (10)
CreateObject(735,281.6000061,3271.0000000,-1.5000000,0.0000000,0.0000000,0.0000000); //object(tree_hipoly09b) (1)
CreateObject(735,317.3999939,3337.1999512,-0.5000000,0.0000000,0.0000000,48.0000000); //object(tree_hipoly09b) (2)
CreateObject(735,297.0000000,3181.6000977,0.000000 0,0.0000000,0.0000000,55.9992676); //object(tree_hipoly09b) (3)
CreateObject(735,215.5000000,3094.8000488,-0.1000000,0.0000000,0.0000000,61.9973145); //object(tree_hipoly09b) (4)
CreateObject(1456,260.7999878,3238.6999512,2.50000 00,0.0000000,0.0000000,272.0000000); //object(dyn_f_r_wood_2) (1)
CreateObject(1456,260.6000061,3243.1999512,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (2)
CreateObject(1456,260.3999939,3247.8000488,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (3)
CreateObject(1456,260.2000122,3252.3000488,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (4)
CreateObject(1456,259.7999878,3261.5000000,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (6)
CreateObject(1456,259.6000061,3266.1000977,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (7)
CreateObject(1456,259.3999939,3270.6999512,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (
CreateObject(1456,259.2999878,3275.3000488,2.50000 00,0.0000000,0.0000000,271.9995117); //object(dyn_f_r_wood_2) (9)
CreateObject(1456,259.2000122,3279.8999023,2.50000 00,0.0000000,0.0000000,269.9995117); //object(dyn_f_r_wood_2) (10)

E depois quando estou logando o jogo para e da crash
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#2

Colocar um streamer provavelmente irб esconder este problema.

https://sampforum.blast.hk/showthread.php?tid=102865
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