03.04.2013, 19:10
(
Последний раз редактировалось [..MonTaNa..]; 16.05.2013 в 16:43.
)
.....
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 520 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 441 || GetVehicleModel(vehicleid) == 464 || GetVehicleModel(vehicleid) == 465 ||
GetVehicleModel(vehicleid) == 501 || GetVehicleModel(vehicleid) == 564 || GetVehicleModel(vehicleid) == 594 || GetVehicleModel(vehicleid) == 447 || GetVehicleModel(vehicleid) == 449 || GetVehicleModel(vehicleid) == 537 || GetVehicleModel(vehicleid) == 538 ||
GetVehicleModel(vehicleid) == 539 || GetVehicleModel(vehicleid) == 577 || GetVehicleModel(vehicleid) == 592 || GetVehicleModel(vehicleid) == 601 || GetVehicleModel(vehicleid) == 604 || GetVehicleModel(vehicleid) == 605))
}
CMD:veh(playerid, params[])
{
new carName[100];
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(sscanf(params, "s[100]", carName)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /veh (Vehicle Name)");
if(BlockVeh == 1) return SendClientMessage(playerid, COLOR_RED, "This Command Is DISABLED.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Are Already In A Vehicle.");
if(ReturnVehicleID(carName) == INVALID_VEHICLE_ID) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle Model.");
//
//admincheck
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 520 ||
GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 441 ||
GetVehicleModel(vehicleid) == 464 || GetVehicleModel(vehicleid) == 465 ||
GetVehicleModel(vehicleid) == 501 || GetVehicleModel(vehicleid) == 564 ||
GetVehicleModel(vehicleid) == 594 || GetVehicleModel(vehicleid) == 447 ||
GetVehicleModel(vehicleid) == 449 || GetVehicleModel(vehicleid) == 537 ||
GetVehicleModel(vehicleid) == 538 || GetVehicleModel(vehicleid) == 539 ||
GetVehicleModel(vehicleid) == 577 || GetVehicleModel(vehicleid) == 592 ||
GetVehicleModel(vehicleid) == 601 || GetVehicleModel(vehicleid) == 604 ||
GetVehicleModel(vehicleid) == 605 && !IsCnRAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Be An Admin To Spawn This Vehicle.");
//
new Float:pPos[4], vid;
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
vid = CreateVehicle(ReturnVehicleID(carName), pPos[0], pPos[1], pPos[2] + 1.00, pPos[3], 0, 0, 60);
PutPlayerInVehicle(playerid, vid, 0);
//
return 1;
}
CMD:veh(playerid, params[])
{
new carName[100];
if(IsCnRAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Be An Admin To Spawn This Vehicle.");
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
if(sscanf(params, "s[100]", carName)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /veh (Vehicle Name)");
if(BlockVeh == 1) return SendClientMessage(playerid, COLOR_RED, "This Command Is DISABLED.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Are Already In A Vehicle.");
if(ReturnVehicleID(carName) == INVALID_VEHICLE_ID) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle Model.");
//
//admincheck
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 520 ||
GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 441 ||
GetVehicleModel(vehicleid) == 464 || GetVehicleModel(vehicleid) == 465 ||
GetVehicleModel(vehicleid) == 501 || GetVehicleModel(vehicleid) == 564 ||
GetVehicleModel(vehicleid) == 594 || GetVehicleModel(vehicleid) == 447 ||
GetVehicleModel(vehicleid) == 449 || GetVehicleModel(vehicleid) == 537 ||
GetVehicleModel(vehicleid) == 538 || GetVehicleModel(vehicleid) == 539 ||
GetVehicleModel(vehicleid) == 577 || GetVehicleModel(vehicleid) == 592 ||
GetVehicleModel(vehicleid) == 601 || GetVehicleModel(vehicleid) == 604 ||
GetVehicleModel(vehicleid) == 605 && !IsCnRAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Be An Admin To Spawn This Vehicle.");
//
new Float:pPos[4], vid;
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
vid = CreateVehicle(ReturnVehicleID(carName), pPos[0], pPos[1], pPos[2] + 1.00, pPos[3], 0, 0, 60);
PutPlayerInVehicle(playerid, vid, 0);
//
return 1;
}
CMD:veh(playerid, params[])
{
if(IsCnRAdmin(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Must Be An Admin To Spawn This Vehicle.");
if(isDead[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "You Cannot Use This Command When Dead.");
new carName[32];
if(sscanf(params, "s[32]", carName)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /veh (Vehicle Name)");
if(BlockVeh == 1) return SendClientMessage(playerid, COLOR_RED, "This Command Is DISABLED.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You Are Already In A Vehicle.");
if(ReturnVehicleID(carName) == INVALID_VEHICLE_ID) return SendClientMessage(playerid, COLOR_RED, "Invalid Vehicle Model.");
if(!IsVehicleForbidden(ReturnVehicleID(carName)) return SendClientMessage(playerid, COLOR_RED, "You cannot spawn that vehicle");
new Float:pPos[4], vid;
GetPlayerPos(playerid, pPos[0], pPos[1], pPos[2]);
GetPlayerFacingAngle(playerid, pPos[3]);
vid = CreateVehicle(ReturnVehicleID(carName), pPos[0], pPos[1], pPos[2] + 1.00, pPos[3], 0, 0, 60);
PutPlayerInVehicle(playerid, vid, 0);
return 1;
}
stock IsVehicleForbidden( modelid )
{
if( modelid == 432 || modelid == 520 || modelid == 425 || modelid == 441 || modelid == 464 || modelid == 465 || modelid == 501
|| modelid == 564 || modelid == 594 || modelid == 447 || modelid == 449 || modelid == 537 || modelid == 538 || modelid == 539
|| modelid == 577 || modelid == 592 || modelid == 601 || modelid == 604 || modelid == 605 ) return 1;
return 0;
}