[Map] Custom Hospital Interior
#1

Work time : 30 Minutes
Objects : 55 Objects.
Interior Location : All Saints Hospital









Download :
pawn Код:
CreateObject(14669, 1188.746948, -1350.306396, 571.745300, 0.0000, 0.0000, 270.0000);
CreateObject(16500, 1178.100952, -1350.264648, 573.038818, 0.0000, 0.0000, 180.0000);
CreateObject(18001, 1184.308838, -1340.759888, 573.494263, 0.0000, 0.0000, 0.0000);
CreateObject(18079, 1184.351685, -1340.786133, 573.766785, 0.0000, 0.0000, 180.0000);
CreateObject(1569, 1178.172607, -1349.523193, 571.744873, 0.0000, 0.0000, 270.0000);
CreateObject(2632, 1180.114258, -1350.337158, 571.716553, 0.0000, 0.0000, 0.0000);
CreateObject(2185, 1181.094727, -1357.269165, 571.743469, 0.0000, 0.0000, 180.0000);
CreateObject(1806, 1180.310059, -1358.306396, 571.764954, 0.0000, 0.0000, 0.0000);
CreateObject(2610, 1179.541992, -1359.595215, 572.570740, 0.0000, 0.0000, 180.0000);
CreateObject(2610, 1180.030273, -1359.596436, 572.570740, 0.0000, 0.0000, 180.0000);
CreateObject(2202, 1182.232422, -1359.418091, 571.738220, 0.0000, 0.0000, 180.0000);
CreateObject(1797, 1194.704590, -1370.338623, 571.738892, 0.0000, 0.0000, 270.0000);
CreateObject(1797, 1194.731812, -1367.876709, 571.738892, 0.0000, 0.0000, 270.0000);
CreateObject(1797, 1194.753296, -1365.335449, 571.738892, 0.0000, 0.0000, 270.0000);
CreateObject(1797, 1194.730835, -1362.682129, 571.738892, 0.0000, 0.0000, 270.0000);
CreateObject(1726, 1182.289063, -1341.340332, 571.737732, 0.0000, 0.0000, 0.0000);
CreateObject(1726, 1185.411255, -1342.506104, 571.737732, 0.0000, 0.0000, 270.0000);
CreateObject(1726, 1184.295044, -1345.564697, 571.737732, 0.0000, 0.0000, 180.0000);
CreateObject(2700, 1179.601929, -1343.437622, 574.643311, 0.0000, 0.0000, 0.0000);
CreateObject(16501, 1192.881714, -1341.856567, 573.945801, 0.0000, 0.0000, 0.0000);
CreateObject(1523, 1192.826050, -1345.329834, 571.726196, 0.0000, 0.0000, 270.0000);
CreateObject(1523, 1192.903687, -1348.527832, 571.732788, 0.0000, 0.0000, 90.0000);
CreateObject(16501, 1196.391724, -1346.944946, 573.945801, 0.0000, 0.0000, 90.0000);
CreateObject(16501, 1192.939575, -1350.696411, 573.620483, 269.7592, 0.0000, 0.0000);
CreateObject(16501, 1196.453735, -1352.769409, 573.945801, 0.0000, 0.0000, 90.0000);
CreateObject(16501, 1192.886597, -1346.923828, 576.432983, 0.0000, 0.0000, 0.0000);
CreateObject(3383, 1186.726929, -1369.386108, 571.745300, 0.0000, 0.0000, 270.0000);
CreateObject(3391, 1189.210815, -1373.099854, 571.743103, 0.0000, 0.0000, 270.0000);
CreateObject(3395, 1192.694336, -1373.091553, 571.743103, 0.0000, 0.0000, 270.0000);
CreateObject(1208, 1197.962891, -1347.392212, 571.745300, 0.0000, 0.0000, 90.0000);
CreateObject(2380, 1198.132813, -1348.626221, 573.421631, 0.0000, 0.0000, 270.0000);
CreateObject(1208, 1197.955444, -1348.073120, 571.745300, 0.0000, 0.0000, 90.0000);
CreateObject(2742, 1193.195801, -1349.242065, 572.958923, 0.0000, 0.0000, 90.0000);
CreateObject(2742, 1193.195801, -1350.103760, 572.968323, 0.0000, 0.0000, 90.0000);
CreateObject(2741, 1193.120728, -1350.723145, 572.966003, 0.0000, 0.0000, 90.0000);
CreateObject(2739, 1193.517212, -1351.701904, 571.744507, 0.0000, 0.0000, 90.0000);
CreateObject(2739, 1193.508057, -1352.447754, 571.744507, 0.0000, 0.0000, 90.0000);
CreateObject(2738, 1195.882324, -1352.212769, 572.348145, 0.0000, 0.0000, 180.0000);
CreateObject(2738, 1196.953369, -1352.234131, 572.348145, 0.0000, 0.0000, 180.0000);
CreateObject(2713, 1197.916382, -1349.533813, 571.891541, 0.0000, 0.0000, 270.0000);
CreateObject(2602, 1197.844604, -1350.860474, 572.268738, 0.0000, 0.0000, 270.0000);
CreateObject(2603, 1196.954102, -1346.273193, 572.198547, 0.0000, 0.0000, 90.2408);
CreateObject(3393, 1194.845093, -1341.210083, 571.743103, 0.0000, 0.0000, 90.0000);
CreateObject(3389, 1197.151245, -1340.863892, 571.745300, 0.0000, 0.0000, 89.9999);
CreateObject(3383, 1197.434692, -1343.766235, 571.745300, 0.0000, 0.0000, 90.0000);
p/s : if bad, dont comment :)
Reply
#2

Not bad, I actually kinda like this simple but effected mapping.
Reply
#3

I didn't like.. it's mixed with 24/7 interior..
Reply
#4

Try to improve it , As Paul said mixed with 24/7 .

24/7 and Hospital don't mix !.
Reply
#5

Not so good, but keep working on it
Reply
#6

Sorry,but i have to be honest:
Everything is unrealistic.
Reply
#7

24/7 and hospital doesn't mix as Ibrahim said
3/10
Reply
#8

Good job !
Reply


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