02.04.2013, 19:35
Hello SAMP.COM
My system has 2 bugs houses, those being:
- No saves owner after restart
- Not everything is 3dtext to it ..
example-house is for sale | house server is shown only for
ajutatima please ..
Look here texts must occur and that the chown directories do not know what to give so please tell me you: D
Who will help me get + rep
Sorry my bad english
My system has 2 bugs houses, those being:
- No saves owner after restart
- Not everything is 3dtext to it ..
example-house is for sale | house server is shown only for
ajutatima please ..
Look here texts must occur and that the chown directories do not know what to give so please tell me you: D
Who will help me get + rep
Sorry my bad english
Код:
for(new h = 0; h < sizeof(HouseInfo); h++) { if(HouseInfo[h][hOwned] == 1) { if(HouseInfo[h][hRentabil] == 0) { format(string, sizeof(string), ""color_cyan"Owned"wh": "color_yellow"%s\n"color_cyan"Level"wh": %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel]); house1[h] = Create3DTextLabel(string,COLOR_YELLOW, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], 0.8+HouseInfo[h][hEntrancez],10.0,0); } if(HouseInfo[h][hRentabil] == 1) { format(string, sizeof(string), ""color_cyan"Owned"wh": "color_yellow"%s\n"color_cyan"Rent"wh": "color_green"%d$ \n"color_cyan"Level"wh": %d\n"color_cyan"Type "color_yellow"/rentroom\n"color_cyan"To rent a room",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]); house1[h] = Create3DTextLabel(string,COLOR_YELLOW, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], 0.8+HouseInfo[h][hEntrancez],10.0,0); } } if(HouseInfo[h][hOwned] == 0) { format(string, sizeof(string), ""color_cyan"House is for sale !\n"color_cyan"Discription"wh": %s\n"color_cyan"Cost"wh": "color_green"%d$\n"color_cyan"Level"wh": %d\n"color_cyan"To buy this house\ntype "color_yellow"/buyhouse",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]); house1[h] = Create3DTextLabel(string,COLOR_YELLOW, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], 0.8+HouseInfo[h][hEntrancez],10.0,0); } }