01.04.2013, 06:34
I have a drop gun script, how to make it pickup half ammo or limited ammo?
when a player died he will drop 100 ammo, how can i make it drop 15 ammo?
Or this
when a player died he will drop 100 ammo, how can i make it drop 15 ammo?
Код:
public OnPlayerPickUpPickup(playerid, pickupid) { for(new wid=0; wid < MAX_WEAPONS_DROPPED; wid++) { if(pickupid == WeaponsDropped[wid][Pickupid]) { if(WeaponsDropped[wid][Ammo] > 1) { GivePlayerWeapon(playerid,WeaponsDropped[wid][Model],WeaponsDropped[wid][Ammo]); DestroyPickup(WeaponsDropped[wid][Pickupid]); WeaponsDropped[wid][Ammo]=1; WeaponsDropped[wid][Pickupid]=0; WeaponsDropped[wid][Model]=0; WeaponsDropped[wid][Ocuppied] = false; KillTimer(TimerIDs[wid]); break; } } } return 1; }
Код:
stock OnWeaponDrop(playerid) { RemovePickups(playerid); new Float:x, Float:y, Float:z, dropped; GetPlayerPos(playerid,x,y,z); for(new i=0; i<13; i++) { new weapon, ammo; GetPlayerWeaponData(playerid, i, weapon, ammo); if((ammo > 0 || weapon == 1) && weapon != 0) { new model = GetModel(weapon); if(model != -1) { WeaponData[playerid][i][0] = weapon; WeaponData[playerid][i][1] = ammo; dropped++; } } }