Server crash randomly players
#1

Hello,

in my server players often get timeouts at random time points. Something in the server crash them but I don't know what...

Here the crashcode:

Code:
SA-MP 0.3x-R1-2
Exception At Address: 0x005D9A9B
Base: 0x03380000
 
Registers:
EAX: 0x00000001 EBX: 0x00000001 ECX: 0x00000001 EDX: 0x045C004C
ESI: 0x00000000 EDI: 0x078C38C0 EBP: 0x00000000 ESP: 0x0022FBE8
EFLAGS: 0x00010246
 
Stack:
+0000: 0x00000001 0x00000001 0x00000001 0x00C02CB0
+0010: 0x0449C530 0x17AE5540 0x078C3820 0x1743C8C0
+0020: 0x0001AECC 0xFFFFFFFF 0x00000001 0x3F3D04AA
+0030: 0x3EE2D266 0x00000000 0x41F00001 0x078C3838
+0040: 0x078C38C0 0x00000002 0x00000037 0x039AFFD8
+0050: 0x00000100 0x008E24D0 0x17AE5540 0x00757877
+0060: 0x078C3800 0x1743C8C0 0x00000001 0x00000037
+0070: 0x00000000 0x04485034 0x1E08CFF8 0x00002001
+0080: 0x00000001 0x3F8CCCCD 0x3F666666 0x00805769
+0090: 0x00000037 0x3EFAE14C 0x1743C8C0 0x1743C8C0
+00A0: 0x007491E4 0x04485034 0x1743C8C0 0x00000001
+00B0: 0x1743C8C0 0x0073331B 0x1743C8C0 0x1743C900
+00C0: 0x230DE798 0x230DE790 0x00000000 0x00749B4B
+00D0: 0x1743C8C0 0x17AE54F0 0x00B45DAC 0x0B646AA0
+00E0: 0x774D80E0 0x00000000 0x005343A1 0x230DE790
+00F0: 0x0B646AA0 0x00000000 0x006A2C29 0x00B45DAC
+0100: 0x0B646AA0 0x00000064 0x0022FD48 0x0022FD48
+0110: 0x1743CC08 0x004C83E0 0x0022FD48 0x004C841F
+0120: 0x00000001 0x004C8220 0x0022FD48 0x230DE798
+0130: 0x230DE798 0x00749B93 0x1743CC08 0x0022FD48
+0140: 0x00B45DAC 0x0B646AA0 0x774D80E0 0x00000000
+0150: 0x004C844D 0x230DE790 0x004C83E0 0x0022FD48
+0160: 0x00B4DCE8 0x006D6630 0x230DE790 0x0B646AA0
+0170: 0x00B45DAC 0x0B646AA0 0x00553308 0x0B646AA0
+0180: 0x00732C4D 0x0B646A01 0x0000001A 0x044B49A8
+0190: 0x00733F2A 0x0B646AA0 0x42C59662 0x00000001
+01A0: 0x033E8147 0x0053E01E 0x00000000 0x0053EAA6
+01B0: 0x0447B1AC 0x0053EAC4 0x43C80000 0x43960000
+01C0: 0x0053ECC2 0x00000001 0x00619B71 0x0000001A
+01D0: 0x00000001 0x00000001 0x0000000A 0x00748DA0
+01E0: 0x0000001A 0x00000001 0x776BD8F3 0x00000000
+01F0: 0x0022FF88 0x7FFDD000 0x015B0000 0x4F336F68
+0200: 0x015B10F0 0x00000008 0x00000100 0x00000008
+0210: 0x000001FE 0x43C80000 0x43960000 0x00000000
+0220: 0x00000000 0x00000320 0x00000258 0x00000000
+0230: 0x00000001 0x000802B4 0x00000102 0x00000044
+0240: 0x40200001 0x0033E791 0x00000190 0x0000012C
+0250: 0x0000002C 0x0022FE2C 0x00825EA4 0x776BD8F3
+0260: 0x00000000 0x7FFDD000 0xFFFFFFFF 0x00821D17
+0270: 0x00000065 0x00000065 0x0022FF88 0x008246F1
 
SCM Op: 0x685, lDbg: 0 LastRendObj: 1272
 
Game Version: US 1.0
 
State Information: Ped Context: 0
P0 (0,0) P1 (0,0) P2 (0,0) P3 (0,0)
P4 (0,0) P5 (0,0) P6 (0,0) P7 (0,0)
P8 (0,0) P9 (0,0) P10 (0,0) P11 (0,0)
P12 (0,0) P13 (0,0) P14 (0,0) P15 (0,0)
P16 (35,137) P17 (0,0) P18 (0,0) P19 (0,0)
P20 (0,0) P21 (35,118) P22 (0,0) P23 (0,0)
P24 (0,0) P25 (64,0) P27 (0,0)
P28 (0,0) P30 (0,0) P31 (64,0)
P32 (0,0) P33 (0,0) P36 (64,0) P39 (0,0)
P42 (64,0) P43 (0,0)
P44 (0,0) P45 (0,0) P46 (64,0) P47 (0,0)
P49 (0,0) P50 (64,0) P51 (0,0)
I searched here and in ****** for "Exception At Address: 0x005D9A9B" but I didn't found any solution, hope someone can help.
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#2

1. not samp bug
2. there is problem with strings or something like that in your server
3. what gamemode are you using? is it public on samp forums?
4. when is that problem happening exactly?
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#3

SCM opcode 0x0685:
Code:
0685=1,  is_object %1d% attached
Related to attached objects.
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#4

Quote:
Originally Posted by GoldZoroGrab
View Post
1. not samp bug
2. there is problem with strings or something like that in your server
3. what gamemode are you using? is it public on samp forums?
4. when is that problem happening exactly?
1. I know.
2. Mhhh...sure? The exactly problem is to find "that" error...
3. My own gamemode. :-)
4. As I said, everytime randomly on random places.

@Vince: Yes, I use attached objects on vehicles and on players. It seems that you understand that code, are in that code other informations about the bugged objects? And why should attached objects crash players? Buggy object-ID?
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#5

It states the last rendered object is 1272, so you might want to look at that one.

Quote:

SCM Op: 0x685, lDbg: 0 LastRendObj: 1272
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#6

I searched for the model ID 1272 and didn't found any object with that ID...
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#7

Model ID 1272 is the blue house icon. You might want to check your pickups and all your attached objects very carefully, because we can't help you further. Have you tried installing CrashDetect? Maybe that plugin can report something useful.
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#8

There are alot of pickups with the model ID 1272 but I don't understand why they can crash players.
I tried already the CrashDetect plugin and found nothing what could have to do with this problem.
It's so hard to find so hidden errors like that.
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#9

Are you attaching model ID 1272 to any car or player or something? Are you doing something with model ID 1272 in a timer?
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#10

No, I use other objects for attaching players/vehicles.
There are no timer for these pickups, and these model ID were only used for our house system for pickups. The timers which were active doesn't affect any pickups.

But I found something mysterious... The script created always these house pickups with the pickup type 23. I don't know why 23, because this type doesn't exist... (maybe I thought 23 was the default type ID to disable pickup scripts or something similar)
I've changed it now to type 1 and I will test this out. Then I'll write it here, if the change helped to solve the problem.
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#11

Be careful that type 1 respawns every second. So if you keep the player in the pickup for longer than a second, it will spam the server with "OnPlayerPickUpPickup".
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#12

OK, now I found the solution, the problem was really that wrong pickup type, which caused all the random crashes. Timeouts are now more rare as before.
Thanks to all who helped! ;-)
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