29.03.2013, 11:13
I have enterd a bizz system in my FS... So I have two commands one in FS and one in script [/enter]
The one of FS :
And the one of script
Somone can combine it that I would put it one command /enter inside the script ?
And to make a option from the command /exit to exit from the bizz ?
/exit command from the script
The one of FS :
Код:
// This command lets the player enter the house/business if he's the owner CMD:enter(playerid, params[]) { // If a player hasn't logged in properly, he cannot use this command if (INT_IsPlayerLoggedIn(playerid) == 0) return 0; // Setup local variables new BusID, BusType; // Make sure the player isn't inside a vehicle if (GetPlayerVehicleSeat(playerid) == -1) { // Loop through all player-owned businesses for (new BusSlot; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++) { // Get the business-id at the selected slot from the player BusID = APlayerData[playerid][Business][BusSlot]; // Check if the player has a business in this slot if (BusID != 0) { // Check if the player is in range of the business-pickup if (IsPlayerInRangeOfPoint(playerid, 2.5, ABusinessData[BusID][BusinessX], ABusinessData[BusID][BusinessY], ABusinessData[BusID][BusinessZ])) { // Get the business-type BusType = ABusinessData[BusID][BusinessType]; // Set the worldid so other players cannot see him anymore SetPlayerVirtualWorld(playerid, 2000 + BusID); // Set the player inside the interior of the business SetPlayerInterior(playerid, ABusinessInteriors[BusType][InteriorID]); // Set the position of the player at the spawn-location of the business's interior SetPlayerPos(playerid, ABusinessInteriors[BusType][IntX], ABusinessInteriors[BusType][IntY], ABusinessInteriors[BusType][IntZ]); // Also set a tracking-variable to enable /busmenu to track in which business the player is APlayerData[playerid][CurrentBusiness] = BusID; // Also let the player know he can use /busmenu to control his business SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Use {FFFF00}/busmenu{00FF00} to change options for your business"); // Exit the function return 1; } } } } // If no business was in range, allow other scripts to use the same command (like the housing-script) return 0; }
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(DDoorsInfo[i][ddFaction] >= 32) { if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers."); } else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][dLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); if(FamilyInfo[i][FamilyCustomMap]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pLocal] = i+6000; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } // What the fuck is this? /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) { new x_pw[64]; x_pw = strtok(cmdtext, idx); if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]"); if(strcmp(x_pw, House380Password) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424); SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385); } else { SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424); } } else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password."); }*/ new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { //Battle Carrier Armoury SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 316.4553,-170.2923,999.5938); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) { //Battle Carrier Armoury SetPlayerPos(playerid, 305.6966,-159.1586,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) { //Engine Room Entrance SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, -959.6347,1956.4598,9.0000); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) { //Briefing Room Entrance SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891); PlayerInfo[playerid][pVW] = 1337; } //NG/LEO Only Entrance // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 811.087707, -564.493835, 16.335937 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666421); PlayerInfo[playerid][pVW] = 666421; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) { GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500); } else { SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,12.0,1658.4329, -1694.6621, 15.6094)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882); SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } else { SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!"); } } // LSPD Panel else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091); SetPlayerFacingAngle(playerid, 190.0520); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!"); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) { if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { TogglePlayerControllable(playerid, 0); SetPlayerFacingAngle(playerid, 359); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); SetPlayerPos(playerid,612.6414,-629.8659,-4.0447); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.75524902344, 1.949291229248, 1012.8675537109)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetPlayerPos(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -230.57353210449, 1409.3792724609, -5.2974662780762)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerPos(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 255.84442138672, -158.21658325195, 1.677818775177)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -270.8628,1417.2441,-2.2902); SetPlayerPos(playerid, -270.8628,1417.2441,-2.2902); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if (IsPlayerInRangeOfPoint(playerid,4.0,648.7888,-1360.7708,13.5875)) { if(SANewsLock == 1 && PlayerInfo[playerid][pMember] != 9 && PlayerInfo[playerid][pLeader] != 9 && !IsACop(playerid)) { return SendClientMessageEx(playerid, COLOR_WHITE, "The door is locked!"); } TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid, 4225); PlayerInfo[playerid][pVW] = 4225; SetPlayerPos(playerid,626.4980,21.4223,1107.9686); SetPlayerFacingAngle(playerid, 178.6711); } //SASD Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,624.5196,-596.8649,16.9396)) { if(IsACop(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 643.8234,-608.0292,-4.2479); } else { SetPlayerPos(playerid,643.8234,-608.0292,-4.2479); } } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } //Beach Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,660.42,-1794.45,12.94)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 575.0776,-1642.1681,-42.0431 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid, 575.0776,-1642.1681,-42.0431 + 1100); SetPlayerPos(playerid,575.0776,-1642.1681,-42.0431 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } //PB Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1218.69,-1425.01,13.15)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1218.8041,-1449.8579,-46.2308 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360 + 1100); } else { Streamer_UpdateEx(playerid, 1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerPos(playerid,1218.8041,-1449.8579,-46.2308 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } // The Cove Enter else if (IsPlayerInRangeOfPoint(playerid,8.0,1675.4128,-1636.8160,14.2266)) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "Loading..Interior", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid, 133769); PlayerInfo[playerid][pVW] = 133769; SetPlayerPos(playerid,2600.49,-1682.11,1031.93); SetPlayerWeather(playerid, 45); // SetPlayerTime(playerid, 0, 0); audioclubhandle[playerid] = Audio_PlayStreamed(playerid,"http://yp.shoutcast.com/sbin/tunein-station.pls?id=1377200",false,false,false); Audio_Set3DPosition(playerid, audioclubhandle[playerid], 2510.1528,-1680.9617,1029.5887, 100); Audio_SetVolume(playerid, audioclubhandle[playerid], 50); } // The Cove Strip Cage Enter else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1027.5887)) { SetPlayerPos(playerid, 2541.2297,-1667.9229,1031.63); SetPlayerFacingAngle(playerid, 180); } // The Cove Strip Cage Enter else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9524,-1696.5746,1027.5887)) { SetPlayerPos(playerid, 2540.9614,-1696.5708,1031.6368); SetPlayerFacingAngle(playerid, 0); } // The Cove Strip Cage Enter else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.8838,-1696.5721,1027.5887)) { SetPlayerPos(playerid, 2525.9006,-1696.5698,1031.6368); SetPlayerFacingAngle(playerid, 0); } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1779.0928,-1302.7775,131.7344)) { SetPlayerPos(playerid, 1771.0253,-1302.8596,125.7209); SetPlayerFacingAngle(playerid, 280); } // LAOfficeBuilding Roof Entrance else if (IsPlayerInRangeOfPoint(playerid,3.0,1771.0253,-1302.8596,125.7209)) { SetPlayerPos(playerid,1779.0928,-1302.7775,131.7344); SetPlayerFacingAngle(playerid, 280); } // Gold/Plat VIP else if (IsPlayerInRangeOfPoint(playerid,3.0,902.2482,1419.8180,-80.9308)) { if(PlayerInfo[playerid][pDonateRank] < 3) { SendClientMessageEx(playerid, COLOR_WHITE, "* You are not Gold or Platinum VIP!"); } else { SetPlayerPos(playerid,911.6200,1426.2729,-81.1762); SetPlayerFacingAngle(playerid, 270); } } return 1; }
And to make a option from the command /exit to exit from the bizz ?
/exit command from the script
Код:
CMD:exit(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 || PlayerInfo[playerid][pBeingSentenced] != 0 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,DDoorsInfo[i][ddInteriorX], DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddInteriorVW]) { SetPlayerInterior(playerid,DDoorsInfo[i][ddExteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddExteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddExteriorInt]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddExteriorVW]); PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddExteriorVW]; if(DDoorsInfo[i][ddCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddExteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddExteriorX],DDoorsInfo[i][ddExteriorY],DDoorsInfo[i][ddExteriorZ]); SetPlayerFacingAngle(playerid, DDoorsInfo[i][ddExteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyExit][0], FamilyInfo[i][FamilyExit][1], FamilyInfo[i][FamilyExit][2]) && PlayerInfo[playerid][pVW] == FamilyInfo[i][FamilyVirtualWorld]) { PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid,0); Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyEntrance][0],FamilyInfo[i][FamilyEntrance][1],FamilyInfo[i][FamilyEntrance][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyEntrance][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hInteriorX], HouseInfo[i][hInteriorY], HouseInfo[i][hInteriorZ]) && PlayerInfo[playerid][pVW] == i+6000) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; if(HouseInfo[i][hCustomExterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); SetPlayerFacingAngle(playerid, HouseInfo[i][hExteriorA]); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; return Streamer_UpdateEx(playerid, HouseInfo[i][hExteriorX],HouseInfo[i][hExteriorY],HouseInfo[i][hExteriorZ]); } } if (IsPlayerInRangeOfPoint(playerid, 3.0, 1753.6423,-1586.9365,13.2424)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.4561,-1595.1804,13.5381); SetVehicleZAngle(GetPlayerVehicleID(playerid), 347.7918); } else { SetPlayerPos(playerid,1753.4561,-1595.1804,13.5381); } } else if(InsideShamal[playerid] != INVALID_VEHICLE_ID && IsPlayerInRangeOfPoint(playerid,3,2.509036, 23.118730, 1199.593750)) { new string[128]; format(string, sizeof(string), "* %s exits the Shamal airplane.", GetPlayerNameEx(playerid)); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); if(InsideShamal[playerid] == INVALID_VEHICLE_ID || GetVehicleModel(InsideShamal[playerid]) != 519) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); SetPlayerPos(playerid, 0.000000, 0.000000, 420.000000); } else { new Float:X, Float:Y, Float:Z; GetVehiclePos(InsideShamal[playerid], X, Y, Z); SetPlayerPos(playerid, X-4, Y-2.3, Z); new Float:XB, Float:YB, Float:ZB; GetVehiclePos(InsideShamal[playerid], XB, YB, ZB); if(ZB > 50.0) { PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46; GivePlayerValidWeapon(playerid, 46, 60000); } } PlayerInfo[playerid][pVW] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerInterior(playerid, 0); InsideShamal[playerid] = INVALID_VEHICLE_ID; } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1169.67, -1356.32, 2423.04) && GetPlayerVirtualWorld(playerid) == 7) { //Battle Carrier SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerFacingAngle(playerid, 180); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-0.377671),(Y-10.917018),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 316.4553,-170.2923,999.5938) && GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-6.422671),(Y-10.898918),11.6986); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 305.6966,-159.1586,999.5938)&& GetPlayerVirtualWorld(playerid) == 1337) { //Battle Carrier Armoury SetPlayerPos(playerid, 306.4042,-159.0768,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -959.6347,1956.4598,9.0000) && GetPlayerVirtualWorld(playerid) == 1337) { //Engine Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-5.560629),(Y-3.853518),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 1494.3763,1303.5875,1093.2891) && GetPlayerVirtualWorld(playerid) == 1337) { //Briefing Room Exit SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); SetPlayerPos(playerid, (X-15.382171),(Y-2.272918),11.6986); PlayerInfo[playerid][pVW] = 0; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.70568847656, 0.73652172088623, 1013.0336914063)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 971.75524902344, 1.949291229248, 1012.8675537109); SetPlayerPos(playerid, 971.75524902344, 1.949291229248, 1012.8675537109); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -265.52786254883, 1409.2824707031, -2.2975430488586)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762); SetPlayerPos(playerid, -230.57353210449, 1409.3792724609, -5.2974662780762); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -270.8628,1417.2441,-2.2902)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 255.84442138672, -158.21658325195, 1.677818775177); SetPlayerPos(playerid, 255.84442138672, -158.21658325195, 1.677818775177); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,-1790.378295,1436.949829,7.187500)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1551.8052,31.0254,24.1446); } else { SetPlayerPos(playerid,1551.8052,31.0254,24.1446); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2425.9028,-1640.0483,1015.3889)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1658.4329, -1694.6621, 15.6094); SetVehicleZAngle(GetPlayerVehicleID(playerid), 253); } else { SetPlayerPos(playerid,1658.4329, -1694.6621, 15.6094); SetPlayerFacingAngle(playerid,253); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666420)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, -418.95, -1759.26, 6.22); SetCameraBehindPlayer(playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -68.845336914063, 1351.3386230469, 1079.2109375 ) && (GetPlayerVirtualWorld(playerid) == 666421)) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid, 812.989990, -563.945617, 16.335937); SetPlayerFacingAngle(playerid, 265.11); SetCameraBehindPlayer(playerid); } } else if(IsPlayerInRangeOfPoint(playerid, 3.0, 301.228820, 191.181884, 1007.171875)) { //SFPD Exit to garage if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,-1591.450195, 716.007141, -5.242187); SetPlayerFacingAngle(playerid, 271.00); SetCameraBehindPlayer(playerid); } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,612.6414,-629.8659,-4.0447)) { if(IsACop(playerid)) { TogglePlayerControllable(playerid, 0); SetPlayerFacingAngle(playerid, 268); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); GameTextForPlayer(playerid, "~w~SASD HQ", 5000, 1); SetPlayerPos(playerid,2530.3774,-1689.9998,562.7922); SetPlayerVirtualWorld(playerid, 1699); PlayerInfo[playerid][pVW] = 1699; } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } // FBI garage exit else if(IsPlayerInRangeOfPoint(playerid, 3,310.8672,-1484.7493,-33.5292 )) { if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid, 314.30,-1512.07,24.92); SetPlayerFacingAngle(playerid, 55.76); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } else if (IsPlayerInRangeOfPoint(playerid, 3, 291.8773,-1481.0674,-33.5308)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,298.26, -1544.53, 76.53); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (FBI restricted access)!"); } } else if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } // NG exit else if (IsPlayerInRangeOfPoint(playerid,4.0,-273.884765625,1875.1552734375,29.817853927612)) { if (PlayerInfo[playerid][pJailed] != 4) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,200.2569,1869.5732,13.1470); } else { SetPlayerHealth(playerid, 0); SendClientMessageEx(playerid, COLOR_WHITE, "You can not escape admin prison!"); } } //SASD Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,643.8234,-608.0292,-4.2479)) { if(IsACop(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 624.5196,-596.8649,16.9396); } else { SetPlayerPos(playerid,624.5196,-596.8649,16.9396); } } } //Beach Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,576.81,-1641.94,-42.80+1100.00)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 659.7933,-1796.4683,12.4048); SetVehicleZAngle(GetPlayerVehicleID(playerid), 167); } else { SetPlayerPos(playerid,659.7933,-1796.4683,12.4048); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,1381.7274,-1676.4248,-13.2229+1100.00)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1423.0443,-1664.5244,13.5810); SetVehicleZAngle(GetPlayerVehicleID(playerid), 270); } else { SetPlayerPos(playerid,1423.0443,-1664.5244,13.5810); SetPlayerFacingAngle(playerid,270); } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,2240.7332,-1695.9648,(-0.0826+1100.00))) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2273.6787,-1728.9022,13.5039); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { SetPlayerPos(playerid,2273.6787,-1728.9022,13.5039); SetPlayerFacingAngle(playerid,180); } } //PB Garage else if (IsPlayerInRangeOfPoint(playerid,20.0,1218.60,-1451.69,(-46.85+1100.00))) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1218.6017,-1421.5887,13.9084); SetVehicleZAngle(GetPlayerVehicleID(playerid), 360); } else { SetPlayerPos(playerid,1218.6017,-1421.5887,13.9084); } } // The Cove Exit else if (IsPlayerInRangeOfPoint(playerid,8.0,2601.0586,-1682.3118,1032.0050)) { Audio_Stop(playerid, audioclubhandle[playerid]); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "Loading..Interior", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; SetPlayerPos(playerid,1675.4128,-1636.8160,14.2266); SetPlayerWeather(playerid, gWeather); SyncPlayerTime(playerid); } // The Cove Strip Cage Exit else if (IsPlayerInRangeOfPoint(playerid,3.0,2541.2297,-1667.9229,1031.63)) { SetPlayerPos(playerid, 2541.2297,-1667.9229,1027.588); SetPlayerFacingAngle(playerid, 180); } // The Cove Strip Cage Exit else if (IsPlayerInRangeOfPoint(playerid,3.0,2540.9614,-1696.5708,1031.6368)) { SetPlayerPos(playerid, 2540.9524,-1696.5746,1027.5887); SetPlayerFacingAngle(playerid, 0); } // The Cove Strip Cage Exit else if (IsPlayerInRangeOfPoint(playerid,3.0,2525.9006,-1696.5698,1031.6368)) { SetPlayerPos(playerid,2525.8838,-1696.5721,1027.5887); SetPlayerFacingAngle(playerid, 0); } // Gold/Plat VIP else if (IsPlayerInRangeOfPoint(playerid,3.0, 911.6200,1426.2729,-81.1762)) { SetPlayerPos(playerid,902.2482,1419.8180,-80.9308); SetPlayerFacingAngle(playerid, 90); } return 1; }